PARALLEL: A CTF/ Team Slayer Map Hello everyone! I'm back with my first competitive map and my second map on ForgeHub. This is Parallel, a medium sized map in the Crypt, 3v3 or 4v4. In case you didn't see the big red letters, this map is good for both CTF and Team Slayer, and will soon support Assault, Territories, and KOTH. Weapons: Battle Rifle x4 Needler x2 Brute Shot x2 Sniper Rifle x1 Rocket Launcher x1 Shotgun x2 Covenant Carbine x2 Machine gun Turret x2 Equipment: Bubble Shield x1 Power Drain x1 Overshields x2 Vehicles: Mongoose x2 PICTURES Overview of Map Red Base Red BR Cliff Red Garage Red Missle Pod Shrine Rocket Bridge (Shotgun in rock pile, Power drain behind rocks) Center Structure Sniper Walkway (Brute Shot in corners, Bubble Shield in tunnel behind walkway) Blue Base Blue BR Cliff Blue Garage Blue Missle Pod Shrine There you have it! Download and enjoy! <<Please Comment and Rate>> DOWNLOAD: Bungie.net : Halo 3 File Details (see update note for download) <<NOTE>> Map has been updated to support Assault, KOTH, and Territories Weapon changes have been made: Kill Ball removed Overshields in place of missile pods Lasers replaced with shotguns (no shared clips) Rockets have no shared clips, 60sec respawn Sniper 60sec respawn DOWNLOAD UPDATE: PARALLEL
This map looks like fun to play on but I only have one problem with it. You have 2 Brute Shots, Sniper Rifle, Rocket, Shotgub, 2 Spartan Laser, 2 Missile Pods, and 2 Turrets. That seem like way too many power weapons, especially if one team gains control over all or almost all of them.
Look like a very good layout, but there are way too many power weapons. (like everyone else said). I would take out the lazer, missile pod and move the shotgun away from the rockets.(if someone gets both, which is very easily done then then would dominate) Maybe put a shotgun in each base with no extra ammo, that always works out.
That is definitely a step in the right direction. From the looks it looked like you only have two mongooses so a rocket launcher would be plenty to deal with them. you may want to consider a plasma pistol or energy drain in their place to combat vehicles. I would also possibly add some fusion coils behind the turrets to put some danger in staying on the tripod to have unlimited amo. Overall the physical forging of your map is great very smooth not too open. I would consider editing your weapons list once you've figured out what weapons to place in the map and I would also consider moving your first pic down a bit since it looks like the killball is smack dab in the middle on the ground not an aesthetic piece which almost made me back out of your page right away. Good work. EDIT: I would put the shotgun where the splazers are currently.
i like the idea. il replace the slpazers in the garages with shotgun and remove th one under the rocket