Just four words. Zap, Exterminate, Doom and Eliminate! Wait, thats five words. Well anyway, i made this map few days ago. It took abaut 3-5 hours to build this. It´s not best map of Forgehub, but i still think it´s beter then my other maps. Im proud of that maze thing, but i think i still have to edit those two bases. Enjoy! 4-16 players. (sorry abaut bad english) map Map contains two bases. There are two hornets (hornet and hornet transport), banshee, scorpion, two mongooses and two warthogs (warthog and warthog gauss), two weapon rooms (3 shotguns, 2 snipers, 3 assault rifles, 4 batle rifles and 4 SMGs), two turrets and two garages in each base. There is also a labyrinth under the map. If you want to exit, just go to teleporter. Labyrinth contains spartan laser, energy sword, gravity hammer and flamethrower. (sorry abaut bad english) vehicles 4 mongooses 2 warthogs 2 warthog gauss 2 hornets 2 hornet transports 2 banshees strong weapons 4 snipers 1 spartan laser 1 gravityhammer 1 energy sword 1 flamethower Pictures Download here!
this post isnt up to forge hub standards. plz fix within 24 hrs or this post will be deleted. click here to post picks of your map: http://www.forgehub.com/forum/halo-forge-maps/18644-embed-screenshots-your-map-thread.html and here for map posting rules: http://www.forgehub.com/forum/halo-forge-maps/announcements.html
Map has a decent layout. I see what you were trying to do with it. Just most people arent big fans of armorys, and the navy in one area. If you make a V2 I would spread out the weapons, put more cover area in the middle of the map, and last delete a few vehicles. But that's just my opinion, and only trying to help mate.
I hope you fixed those spawn points. I also hope you know that today is 5.9.09 and according to your map post you made this map on 8.5.09. Maybe you write the daate differently, btu i thought i'd bring that to your attention. The map seems a bit too open, and as Canadians360 said, it might bbe a bit hard to get to the center. I would add more cover just so when people walk out they don't get raped by a hornet, or banshee. Other than that you have a nice concept, but i would suggest removing a little bit of the vehicles from each base, maaybe leave one horrnet, a scorpian, and two warthogs.
I like where you are going with this map. I love Big Team maps and vehicle warfare but this map seems that it would become a one side advantage if that team has the right players. Overall on the map: 2 Gauss Hogs, 2 Hornets, 2 Banshees, 2 Scorpion Tanks. That is alot of power if one team gains control over them. I say either remove the regular Hornets or at least one and put one in center somewhere. Unless the Scorpion Tanks are on 3 minute(180 seconds) respawn time then I say remove them or make them with that respawn time. I really like the tunnel thing in the crypt although, I havent tried the map in a real game yet, it seems there would be alot of camping down there. Not sure but I will need to try it out.
I suggest taking the tunnels out of the map, a team could gain the lead and camp with shotguns down low. Conversely, if the entire losing team is down below it would be only a slight challege to block the receiver node in the center. It also takes away from the focus of game, which i believe is vehicular combat. This map looks very fun for massive vehicular combat and the weapons balance out the vehicles, but i would consider putting an overshield/ active camo somewhere near or even in the bases to allow foot soldiers a slight chance in the open. If you consider removing the labryinth, i would move the laser to the center of the map, and maybe even adding small platforms between the bases an the center structure, but off to one side, for rockets to sit on. Great map.
Thanks from great ideas! Im not going to remove that maze. Im broud of it like i already said. If you want you can download this map and then edit it. (sorry abaut bad english)
Well, since you are keeping the maze, possibly connect some of the dead ends to make it smoother. The maze is not a bad idea at all, but i stick by what i said about having more than one entrance or exit to keep the game from becoming unfair. I do like how a player needs to go down into the labrynth in order to get weapons to counter the vehicles. The maze can add another dimension to the gameplay of this map if it is more incorporated into the flow of the game.
Great news! I may post second map today or the day after tomorrow! That map is called Z.E.D.O.Z. Z.E.D.O.Z is infection map and it will be beter then my first one. Happy waiting! EDIT: There will be other maze. Sorry maze haters! EDITS EDIT: (sorry abaut bad english)