I'm gonna go ahead and admit it. I think I started to drool at the first screenshot. Looks bloody amazing. Queued for download and watch for an edit on this post here, as I'll be reviewing it more in depth after I get the chance to tinker with it and do some playtesting with friends.
Holy **** holy **** holy ****. The aesthetics of this map are 20/10. This map looks amazing with all the interlocking and merging. There are about 20 structures in this map that should be submitted to the architecture master list. A definite DL. FEATURE NAO
Shield Doors Thanks for the positive feedback everybody. I had a great time building and testing this map. At this point, the possibilities on Sandbox seem endless. I'm really proud of the way this map turned out, and I hope everyone enjoys some epic battles on it. Thanks for the comments. I usually build symmetric maps, so this was a little bit of a departure for me. The shield doors are definitely not random, as they serve a huge purpose in allowing movement towards the base. Because the base is so tall, I needed a covered route on that side to gain entry. It's also cool when you are in the base because you can see an approaching group, maybe with the bomb. You can't shoot them, but you can warn your team and prepare for an attack. If you mean the randomness of the aesthetics I agree somewhat. They are firmly attached to the angled wedge wall but nothing is holding them up on the other side. I tried a couple of different braces on that side, but it ended up cluttering the map. It makes for better gameplay if that side is open. There are no other shield doors on the map, they only provide cover from the top in that one section. There are definitely not any in a tunnel.
Thats rediculous, You were the first post, had not played a single game on it and you think it should be featured. Right... Well I definitly like the looks of it, the aesthetics are great and I love the base. There doesnt seem to be any weapon issues, or vehicle issues (lol). I will download this for sure and ACTUALLY play it before I tell you its feature worthy IMO. I dont have the say anyway but you cant say that from pics guy. Dont take that to offense, this seems to be a great map, but gameplay matters more than looks and we will have to see what happens. Good job. Oh yeah, you should add the respawn rates and spare clips to the weapon list.
this looks A-MAZ-ING, only way to put it. 5/5. At the back of the base (in pic 5) you should put a jump up or little ramp if you could, I think it would help that area from being kinda useless. Just my opinion, its your map, great job.
Harsh Good call on the weapon respawns and spare clips. I will have to go back and look at the map and update them. Don't be so harsh to the people posting in my map thread. Everyone is entitled to an opinion. If you want to come down on members posting in your own map thread, be my guest. I do agree, somewhat, with what you are saying. You definitely can't judge a map by the pictures or by the aesthetics. There is no substitute for playing on it, but I'm just trying to keep the vibe positive and not discourage people from posting here, for fear of their opinions being scoffed at. Thanks for the comments on Coventry. Hope you enjoy it. I only made one small way into the back of the base to keep the action inside and to the front of the base. Thanks.
Gonna be on later this evening and I definitely want to get a couple games on here. Have you made any changes since you posted?
I don't know if this was intentional or not, but there is an upside down (half?) wall in the main base, it's where you take a mancannon up to. Anyway, it sticks out from the wall a bit, even though it's interlocked, and you can use that to jump up to the roof area. Not a big deal but is that on purpose? (great map by the way, 10 out of 10)
Well I downloaded it and played it a few times and here's what I think: 1. It feels uneven, but perfect for certain games like one flag or any gametype like that. 2.The aesthetics are flawless, and the structures are very original, also I think you are the best at getting wood bridges to be smooth when merging them, problably because of allot of the maps you make have them. 3. I really just like it in general, it gives a different feel than other sandbox maps and thats awesome. So great job man, Ill dish out a 4.5 out of 5.. Really good, keep it up.
This is by far the best looking map on Sandbox I have seen since Utah Mambo. I don't know what it is about it that I like, the crazy looking building formations, the giant base, or what. This is just really cool looking. Very creative map. I'll give it a 4.5/5..only because some things I think could be interlocked...but overall, this is an amazing looking map.
This map is completely amazing I think this should get featured really the structures are amazing (layout basically) and it looks awesome and I played a 2v2 on it becuase that was all I could get at the time and it played really well... Very nice job on it 5/5!
I have been searching for a BTB map loosely based on Headlong and Last Resort since Sandbox came out and it seems you have answered my prayers! This map is absolutely brilliant. Thankyou.
Btb I think I know which wall you are talking about. It's right when you come out of the side tube lift. It is there to close the gap in the corner there. You can jump on it, or on top of the tube which will allow you to make a second jump to the top of the base. Thanks for the review of the map, I'm glad that you like it. It is definitely weighed towards the large base, so I can see what you are saying about being uneven. For the gametypes it is meant for, though, I think it is very balanced. Glad to be of service. Have you been able to get a BTB game on it yet? I haven't been able to get close to 16 players to stay in a party long enough.
An absolute, absolute, absolute, ABSOLUTE feature. Great aesthetics, gameplay, forging, originality... pretty much one of the few PERFECT maps out there. An absolute 10/10, 5 star thread rating, and of course, a download. Also if you look in my Favorite Competitive Map thread, I voted this as my fave :-D. PS: This is a free bump, considering it's on page 3 ;-).
Two words. Holy S**T!!! this is incredible! I saw attic and your signature and clicked on the link to this map. I'm going to go kill myself now because I am not worthy to be on the same forum as you. JK, but still, this is better than most featured maps. This deserves to be on bungie faves.
So much to live for You have so much to live for and your parents would probably hunt me down for causing your early death. Don't do it. Coventry is budget glitched to the hilt...no chance at Bungie Favs. Thanks!
Guys i love this map with a passion, i helped test it for the guy. In my opinion it's well deserving of a feature. I love the gameplay, the look, the feel, everything about this map is flawless, so if you honestly want the map to get featured then post here explaining why you want it featured HERE
bet map ive ever seen to be honest. this has highs and lows on the map to make it much more awesome and the interlocking is perfect