Sandbox Skulls

Discussion in 'Halo 3 Competitive Maps' started by ezekeil20five17, Apr 30, 2009.

  1. ezekeil20five17

    ezekeil20five17 Ancient
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    [​IMG]
    Few are left who know the ture meaning behind the giant red skull even fewer who know about the blue skull CTF N.BOMB CONQUEST

    DOWNLOAD SKULLS

    ATLAS POST


    RED SKULL
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    BLUE SKULL
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    OVERVIEW 1
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    OVERVIEW 2
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    DOWNLOAD SKULLS

    Skulls{AKA The Red Skull} is a symmetrical map set up for objective games.This map is designed,and does,play like a smaller version of default sandbox most of the weapons are still there with a few additions.The platform in front of the mouth is roughly the same height as the s.box bases and there are numerous ways in and out of the courtyards below.

    Inside the mouth{s} is the flag spawn points and the return is on the top of the tongue there are also 2 tunnels and areas in front of the jawbone that add a lot to the gameplay


    WEAPONS,VEHICLES AND EQUIPMENT

    The weapon layout is symmetrical in each base there are -

    MONGOOSE side of the base
    WARTHOG - near the edge of the base

    SPIKE G. - On the tip of the tongue
    BATTLE RIFLE x2 - Leaning against the flat block in each base
    PLASMA G x2 -next to the B rifles
    MAGNUM x 2 against the internal wall next to the mongoose
    BRUTE SHOT -opposite the magnums inside base

    BUBBLE SHIELD- next to the red column next to the warthog
    TRIP MINE -
    REGEN- inside the shielded starting areas
    POWERDRAIN - behind the higher slit wall

    Outside the bases behind the double walls there is

    SHOTGUN - 1 clip 90 sec behind the walls

    ROCKET LAUNCHER - 2 rockets 120 sec opposite the shotgun

    Along the centre line there is

    SPIKE G. - either side beneath the arches
    FLAMETHROWER - right in the middle
    GRAV LIFT - next to the flamethrower
    TRIP MINE - either end between the gold columns


    Outside the bases are the most used respawn points as with the default sandbox layout they are behind the large corner blocks to the side of the skulls and there are more in and around the bases.

    The starting points are directly underneath the skulls behind the shield doors for all gametypes,mainly for the visual impact of the giant skull staring at you!

    This is the third and final evolution of the red skull everything has been smoothed out and the tunnels and new jawbone area add to the gameplay

    Thanks for reading

    enjoy!

    ACTION PICS
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    #1 ezekeil20five17, Apr 30, 2009
    Last edited: May 1, 2009
  2. lost

    lost Ancient
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    Just by looking at the pictures this map looks very fun. The skulls are really awesome and as far as I know are pretty original. I would give this a 9/10. Really cool.

    EDIT: I played. Jaw droppingly fun 10/10
     
    #2 lost, Apr 30, 2009
    Last edited: Apr 30, 2009
  3. xPsychZerox

    xPsychZerox Ancient
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    Wow man this looks freakin awesome. I can't wait to check this out here in a minute. The skulls look aesthetically pleasing and I like how the mouth/jaw bone area is where the flag spawns. The layout seems pretty interesting too. One question though, how are you supposed to play conquest on this. It doesn't really look like conquest but hey, what do I know. lol anyways overall this looks awesome and hopefully it plays awesome.
    Aesthetics--5/5
     
  4. Eyeless Sid

    Eyeless Sid Ancient
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    I remember testing this it plays well and it looks like you improved the map from the last time i played it. I think thats actualy me with the security helmet on lol . Good asethetics and the gameplay was good i reccomend this to anyone its worth a game or two on . :] good work
     
  5. ezekeil20five17

    ezekeil20five17 Ancient
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    First thank you I am pleased you like it

    While this is not a strict conquest map like the very cool gold rush it is still fun the 5 points are-

    the center
    in each base courtyard
    in front of the mouths

    It works well however ctf and n bomb work better


    Thanks for helping and commenting its always good to have feed back from someone who has played the map
     
    #5 ezekeil20five17, Apr 30, 2009
    Last edited: Apr 30, 2009
  6. Drummerguy360

    Drummerguy360 Ancient
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    Wow that has to be one of the best if not the best symmetrical map in the game. The aesthetics are great, it stands way out above the rest. And it looks like it PLAYS well too! Wow, one hell of a map. Can't wait to try it out.

    This might actually be a new feature
     
    #6 Drummerguy360, Apr 30, 2009
    Last edited: Apr 30, 2009
  7. iTz Longshot

    iTz Longshot Ancient
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    ok, so i do have to say, this is probly the best symmetrical map on sandbox, and others might agree. Adding the "Skulls" makes an awsome aesthetically feeling, if that would make since lol. I love the design for the Flag/Bomb cap from action picture #2. you dont see that kind that often. Addding one the of filters to change the color kinda makes it bright in my opinion. Well i dont have anything else to say sadely, its just a really nice map to me, so nice job with the map, keep it up
     
  8. Canadians360

    Canadians360 Ancient
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    The first thing I thought when looking at this map was that it was an accidental post that should have been artistic but then I actulaly saw the map part. I gotta say nice job you mixed fun gameplay and visual awe inspiring structures nice work.

    By the way if you throw a grav lift onto one of the damaged columns you can get to the top of the skulls just thought I would let you know if you have cash you may want to hold them down. If you don't know of the weird gravlift damaged column rocket combo try it just throw a grav lift on one to see what I mean.
     
    #8 Canadians360, Apr 30, 2009
    Last edited: Apr 30, 2009
  9. ezekeil20five17

    ezekeil20five17 Ancient
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    I am fully aware of the grav lift column combo and you can NOT get on the skulls using it in combat so you gain no advantage its also a watse of the grav lift which serves fits numerous roles

    The reason that the columns are there is because they move when pushed with the hog and add variety to the gameplay which is why they are not just small columns

    the grav lift also adds a great amounf of fun to the gameplay throwing vechiles and players into the air and being use for quick access to the flag area so it is staying

    Every aspect of this map has been considered and tested exstensivley
     

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