SAND DOMAIN Weapons List BR x 4 Carbine x 2 Spiker x 4 stickies x 4 Nades x 2 Snipers x 2 (NO SPARE CLIPS 180 spawn) Laser x 1 (180 spawn) Grav lift x 2 (60) Power Drain x 2 (60) Warthog x 2 (180) Mongoose x 4 (30) Gametypes supported: Capture the Flag One Flag Assault Neutral Assault One bomb Slayer Team Slayer *Untested but, perhaps territories. Has been placed on map.* This is a symmetrical map, meaning everything you see on one side, is the same on the other. I made this map out of boardom, and the design was just off the top of my head. (Winged it all). It turn out pretty good, but I never posted any of my maps to Forgehub. So heres my first! Enjoy! * Big thanks to xX BtR Chaos Xx for the spawn tips. * Red Base: (Same as Blue) - Portal leads to sniper. Red Sniper: (Same as Blue) Overview: *With the tower* - I know there isn't that many screenshots, but it gives you the idea. It's my first time posting on forgehub, but I'm a frequent user. Download Link
Hello, T3H SNIPER KING, and welcome to forgehub. You got pics, which is always a plus. hope you like it here. YOur map reminds me a lot of valhalla. idk why, just sniping and man-cannon bases 2 boost u into battle. Simple yet awesome. Looks a little cramped for vehicles, try raising some cover or moving 2 map a path for vehicles if this is a big vehicle ctf-style map. Thsi is your first post and nice job with it. 5/5 and d/led. Keep forgin'! -Dylan
The warthog can move easily through the map, it's something I tested a lot to make sure it did. the Cover is great, and you can't snipe the other sniper. Don't worry, I'm sure you'll have fun, I did. *Looks can be deceiving.*
I love it. Dl asap. Really like the layout of the map with the large bases and huge (and quite sick looking center structure). but some issues are that you should be able to reach the center structure without the use of man cannons. (although i love that you used the man cannons in the same way Valhalla did.) I also think that you should eliminate the teleporter up to the sniper tower and instead make a winding staircase around it. (I personally hate teleporters and I think that a staircase that big would be awesome.) 4.5/5 GJ and congrats for a terrific first post.
wow, good map. with the height of the sniper tower...how do you get up there? doesnt seem exactly right taht you cant snipe the other sniper, yea it be fun getting people that are on your side, ut you seed a pretty good way of taking down theirs so you team can push trhough. also interesing design with teh mittle structure. pretty creative there. looks like there is a lot of cover, so thats a plus, good job with the map, and also Welcome to ForgeHub, hope you have fun!
I have to agree, it does seem a lot like Vallhalla. The sniper, the side areas, the vehicles are like vallhalla, and the spartan laser. I like Vallhalla the most so it is a compliment! Good Job
this map looks great and the center structure is very original. but i think that the area to the right of the bases could use a small structure because it kind of looks like you just threw some stuff over there. 8/10
Hey buddy lol I saw this and I ws like sniper king! lol but this map looks pretty nice The center structure is really creative and looks cool... I also love the sniper towers because I love snipers and it's cool that you can get the other sniper too... I'm not so sure about vehicle combat I would have to drive around to see but I can't Get on my X box becuase of RROD so next time i'm at my friends house i'll check it out =)
5/5. That's all I can rate it. It has decent architecture and design, and that sniper tower looks really cool. I'm pretty sure this map will make a lasting impression on how good of a forger you are.
It looks like a really good map, with nice aesthetics as well. But I'm really excited to see how the gameplay is.
I haven't gotten around for a 8v8 match but I did do 2v2 and 4v4. Best I played in forever. My friend played a 6v6 match, he said "it was the most intense BR Multi Flag game I've ever played" which is giving me support on a v2, as soon as I get some feedback on what's needs to go/stay/and be fixed.
It has some promise, there are some really nice structures, but in the middleish areas there just seems to be an assortment of random pieces. If you fix that i'll dl