If MLG is for people who have such high levels of skill, then why are there rockets? Power weapon. Pretty much, MLG is saying that rockets are a "Pro" weapon. Yes, I can use rockets, I get killed by them as well, but that's not the point of this thread. The point is, in some (noob) eyes, the rockets are pro. I don't think they take much skill (if any). Edit: Just for those who say it's pro, I copied this into the Bungie.net Halo 3 Forum. You got flamed to death.
Are you mad that you get killed by them or can't control them? Mlg uses the sniper too. That's saying that they're "Pro" weapons as well. The rockets are just as vital as the other weapons, and otherwise there would be no reason to control the areas near them on maps like The Pit or Construct. Rockets are a fine weapon that bring spice to the game. They take skill too.
The reason MLG has rockets is because it is a weapon that speeds up gameplay for the fast-paced gameplay MLG is aiming for and is also adds a very important aspect of power weapon control for both teams. Skill isn't just how good your BR or your Snipe is, but also how good you are at controlling the tempo of a game and your ability to control the map and power weapons and things like that. But yes orange, hes another kid complaining about how MLG isn't "skillful" in their eyes just because he isn't as good as everyone else in it and he hasn't thought of all of the competitive aspects in it besides a good br/snipe. They are pretty much everywhere nowadays
It takes skill to use rockets. Although it is a 'point and shoot' one hit kill weapon, you have to use teamwork and know the weapon spawn times in order to snag the rockets before the enemy team. For example, Orange knows every spawn time by heart and is great to have on your team because he knows when the power weapons, rockets, come up every few minutes. In slayer especially, if you don't time rockets, they could fall into the opponents hands and give them a few easy kills. It's similar to having a sniper, custom power-up, or a mauler on a map. A mauler is considered 'nooby' to use, similar to the shotgun. It provides for easier kills than the BR. A sniper is also the same way. Although it takes more 'skill' to use than the rockets or the mauler, it is a power weapon that fits on some maps like The Pit or Narrows. On Narrows, the rockets are located Bottom Middle and are tricky to pick up in a game of MLG because of the BR spawns. You need tactics/teamwork to get it, but it is quite the reward. Risk and Reward are key elements of map designing and weapon placement. There is a large risk while charging the rockets, however, the reward is great and can provide you with a weapon to push the enemy back and get a nice flag cap. On The Pit, rockets are located in Green Hall, or normal Camo Hall. At the beginning of the game, two team members usually rush Green Hall in order to grab the rockets. The control over the rockets can be the deciding factor between attack and defense.
Exactly. It's also to do with map size. Look at Amplified and Onslaught, not a power weapon proper in sight. They also happen to be pretty damn small and basic in layout compared with the other MLG maps. Rockets and snipes are missing from these maps with good reason, and it indicates the degree of care with which power weapon and power up choices are made with respect to each MLG map. They're put on the maps that they are because of a variety of factors, most basic of which being the map's size. Rockets on a small MLG map = bad call, same with power weapons/power ups in general. But the idea of skill in MLG is so much more complex and deep than people give it credit for, it has many levels. Obviously there is a big factor of your basic BR/snipe and general movement skills. If you can't hold your own in a BR fight then you're gonna have a hard time getting anywhere in MLG. This is generally referred to as individual player skill, but even this misses the more hazy line of skill that is actually the case. Another key aspect of personal skill is your in game intelligence and decision making abilities in the heat of battle. I've seen teams lose games of, say, Constuct King because one guy was the last alive for his team and dropped down from sword to try and grab the bottom hill on his own, instead of staying up there to spawn his team high and try a concentrated push/set up. One player's choice in a split second scenario can win or lose a game in some cases, and this leads on to the player's mind as an important part of individual player skill. This, in turn, leads on to the most widely unrecognised aspect of skill in MLG: team work. It really can't be overstated how key team work is in MLG 4v4, much as it should be obvious as soon as you see 4v4. You can have a team of 4 immensely skilled Halo players, and they'll get trounced by teams that may not be so all-star in terms of their individual players, but have great solid team play. If you don't believe me then just go back and look at Final Boss in the '08 MLG season when they picked up Neighbor. Ogres 1, 2 and Strongside, now with Neighbor, a giant of an individual slayer by all accounts. Should be a no brainer right? Wrong, they got walked on time after time, and didn't end up placing nearly as high as the stats say they should have. Why? No team chemistry. FB were missing their brain box in Walshy, and Neighbor really needs a solid team in which to do his thing, as well as a team that fits with his style. It didn't go right and everyone could see that, even FB themselves. This is rather the point. On larger maps that vary in the nature of each section (think of maps like The Pit and Construct and compare them with the smaller and more uniform maps like Amplified and Onslaught), power weapons play an important part of fine tuning the gameplay. Power weapons are used as an incentive to focus gameplay on certain parts of the map, as well as to compliment situations in which they just make sense. They also encourage team work in that they demand good power weapon timing awareness, and force diverse set ups to win a game as well. Again look at Construct, MLG King of the Hill most notably. Construct always requires a strong set up at the top of the map, even when the hill is down low as it is 2 times in every 4. Rocket placement reinforces this as it demands players focus their attempts at gaining map and top dominance at all times, even when the hill is down low. Rockets are the most defining power weapon in MLG Construct King to my mind, no question, even with the v6. The choices made with power weapons in Construct force diversification of set up and rush strategy away from the basic 'run at the hill' principle. And this is true in general with power weapons in MLG maps, again especially with larger maps like The Pit (it may not be the largest in physical size, not really sure tbh, but the layout and central division widens the gameplay of the map and really slows it down if people play smart). Power weapons are chosen to specifically compliment the nature of the map, and are placed to focus routes and diversify gameplay around the whole map. This makes set ups and good teamwork essential to winning games of all types, slayer and objective, by meaning that you have to dominate the whole map in at least some way, and not just run around killing players one by one in what might as well be The Octagon. With smaller maps like Amp and Ons, this run and gun, fast paced playstyle is fine, it works. But with bigger and more varied maps it would just bring games down, teams would either have to move around as a 4, half camping and half worried about getting exterminated, or run around like headless chickens with no sense of individual place within a solid team dynamic. That's why.
This is single handedly the dumbest question I have ever heard. And I refuse to answer, and I hope that you have enough common sence to figure it out yourself.
I hope you have enough common sense to know the correct spelling of simple words Yaro, in all honesty though this is very true. Btw- gratz on 54th in GB, who are you teaming with though. I imagine it either involves the Wyso twins or whatever they are or strafe
Either you're lying or you are a coward afraid of posting on his real gamertag, because no such post has been made on the account linked in your sig. Afraid of being wrong kid?
Wow you are a tard. The rockets don't take much skill to use but in MLG they add a strategic aspect to the game, Skill isn't all just how good you shoot a weapon. And seriously you think we are the least bit insulted by being flamed by B-net kids when a majority of them know nearly nothing about the competitive aspect of halo?
You're the kind of person that makes me smile. Telling B.net on us isn't cool though, that really hurts dude, you know how seriously we all take their opinion round here. For shame. Look, if you still don't get it then try this. Somehow try to get an MLG game together against a team of 4 who actually know what they're doing. I guarantee you that one of three things will happen: option 1: This is by far the most likely outcome. You will go for rockets at start and get shut down completely, the other team grabbing them off the spawn. Sure you won't have your hallowed, all powerful rockets, but this holds a valuable lesson. Teamwork is required to control and grab power weapons like rockets, using good ol' BRs and nades, no overpowering missile power there. Sure they're powerful, but that's why people go for them, they're called power weapons. To use them properly you have to gain control of them in the first place, which in itself is a vital aspect of the skill involved in their inclusion. If you do somehow manage to get hold of the rockets, then 2 further options await you to choose from: Option 2: Holding the trusty, all powerful rocket launcher in hand, you rush out toward the enemy, head held high and lungs at full pelt. Since the rockets are so overpowered, this is clearly the smart choice. Oh wait, no. You'll get team shot like a bi-hatch and go down faster than you can believe. A rocket guy is a threat, but he's also a massive target, any team working together will take you down as a priority if you're running around anywhere near them and poke your head out with your bulky ol' rockets in full view. If you get one kill then give yourself a pat on the back, if you miraculously get two then assume that someone upstairs is smiling on you. Either way, you're down, and one of the enemies you didn't kill now has the rocket launcher, fresh to turn it around as part of a coordinated team and more than make up for your joyous kill or two. Finally, Option 3: You camp. You hold those rockets tight and sit patiently by waiting for some unsuspecting bad dude to walk past. Here you'll likely get that solid first kill, much as it may take you a good while. But then you're called and you've got 3 keen-eared enemy teammates on your ass, they know you're there and they want nothing more than to kill your sorry ass and steal those rockets once again. You'll probably find multiple nades coming your way without you ever even seeing a flash of enemy armour. Maybe your enemies grab the remaining rockets, maybe your teammates get them, consider yourself lucky if the latter since you clearly see no value in team communication and the importance of power weapon control before picking them up. There you go, rockets can bring a much quicker death than usual if you aren't smart with them, and next thing you know you've handed them over to the enemy who know exactly how to work rockets, using them smart and picking the moment, using them within a team dynamic and not thinking that they make you some lone gunman of doom.
There is much more skill required in using a rocket then you think. Yes, a rocket is a point and shoot weapon and doesn't take much skill to kill someone, it still takes strategy and intellegence to figure out how to you use the weapon to your advantage. There are 4 shots in this weapon, use them to your advantage. Sometimes people save the ammo and try to get double, triple kills. But in conclusion, the rocket is definitely a pro weapon. Edit: @DoTTii sorry everyone isn't as perfect as you...
I don't have spell check, and I honestly don't care, as long as you can understand what I'm trying to get across to you. Im Teaming with Wyso 1 (Kevin) Zebrowski (Nick) and Me. Although we have backups like Wyso 2 (Kyle) and ts IVIanic.
I agree with his initial post. Rockets take no skill to use. Just try and get them in an MLG game. Send me a FR on Skippyyyyyyyyyy we will go into MLG on my 50 and veto till we get narrows.
For shame Ivory, this coming from one of my favourite MLG map makers by far. Sure they're point and shoot death when well aimed, and they're not nearly as hard to aim in that respect as a sniper, but still, easiness of aim at mid-short range isn't the be all and end all of skill. Skill includes, if you ask me, knowing when and how to use them, making them a tricky prospect against an organised team. Also you have to watch your back ALOT more than most weapons, since turning around and firing too late at someone not in front of you will likely take you out as well as your enemy. Whip rockets, quick reticle movement and awareness are all key when using rockets at higher skill, and judging player movement due to the slow travel of each rocket is also important in skill considerations. Sure you get a decent explosion, but next people are gonna say that Plasma Nades take no skill to use, seriously. I do agree with you on the second point though, a good part of the skill involved in having rockets on a map is not getting one to the face. This is still a consideration, and one which people underestimate time and again, only to be rewarded with a big, fat explosion right in their innocent little face.
Peg, I was explaining it in reasoning that is easily understandable and agreeable, despite not being the whole truth. Of course it takes skill and knowledge to control spawns and know when to use them, but that's the same for every weapon...
Lol, you sound like a GCSE science teacher: "Now what I'm teaching you isn't actually the truth, but you need to know it anyway because of this damn syllabus". But yeah, point well made, I see where you're coming from. I just think that it's not even all about just knowing when to use them. Sure they do a helluvalotta damage, but the slow travel of each rocket is so often underestimated imo. It makes any well placed rocket at anything more than close-ish range a good challenge, predicting player movement becomes more important than with any other weapon, the same with team calling. True those last two are important with any weapon, but I think they're so much more important with Rockets that it is essential when considering how skillful a good rocket player is.
I agree, but I still feel that there is more skill required to avoid/takedown rockets than to use them, because it is easy to be running around aimlessly on The Pit and still get a good few kills with rockets, whereas you can't be running around aimlessly, run into the rocket man and kill him with the same ease. however I do agree there is skill in using rockets at longer ranges. Also one point no one has yet touched on is how flexible rockets are, they can be used defensively to hold green tunnel and empty hall on The Pit, or they can be the driving force behind a push for the flag.
Ok, yeah I can agree with you on the first paragraph, I'd definitely say they take more skill to avoid and bear in mind than to use, well put, Pit example illustrates it well. And you're damn right about the flexibility, the Pit again being a great example. I'd also add that the Pit is, to my mind, the best example of well integrated rockets in a map since they're not the be all and end all of power weapon control. With 2 Snipers and a CPU on the map they're by far not the only consideration on that map, and I'd even say that the Snipes are a much more defining factor, because of their simple high clip size and the layout of the map being so snipe friendly. Say there, got any arguments to back that view up? Not saying you're not entitled to your opinion, but the discussion in here has been pretty in depth, and no one's gonna really take your view seriously unless you can say why you think them 'nooby'. I'd advise you look at my earlier post and try my example of a game of MLG Pit (CTF or Slayer, doesn't really matter), I think you'll find the three scenarios I laid out pretty accurate as to what will befall you if you think rockets such a noob weapon. I'll say it once more: Yes they're powerful, but that's the point, they're a power weapon.