Wow. This is a great map. I hate people who look at pictures and say the map is crappy and plain, I wish they could just recognize and play a map and just like it. I give this map a 4.5/5. It was great for Assault and me and my friends had a good time with it. However, your map, as good as I made it sound, has a few flaws in it (rusty looking architecture) but I think you did a good job. Peace. - Killer Tangerine
Thanks for your thoughts on the map Killer, I really appreciate them. I don't quite know what you mean by "Rusty" though?
This looks incredible! The layout looks fantastic. Its not too complicated and its not too simple. It looks like you've got a perfect balance of it. I'm looking at the bases in awe as the design of them is incredible on its own. I really like what I'm seeing and I'm going to download this and get back to you soon after I do some test sessions on it.
ive played it, and i stick with what i said before. it plays well and is made to a good standard. well done!
I had a look around the map with you earlier today and i thought that the base design was awesome. The base is both large and provides enough cover. It also feels as though you got the vehicle balance just right as well. Good job 5/5!
I've said the same thing over at Atlas - I'm keen to see what other Forger's thoughts are when playtesting on several things - particularly on the fact that the Sniper Rifles only have 4 bullets in them, and on whether they think the Hog's are too overpowering. I think both work perfectly, but I'm still keen to hear other opinions. Thanks in advance for any feedback you can provide.
Have you thought about decreasing the number of rockets in the Launcher at spawn? Can't decide whether it's too easy to wreck a vehicle or not. Maybe a few games to test how that changes things?
An older version only had 2 rockets, but I found players didn't go for them as often, and they often ended up being ignored. With 4 rockets, I found that it stops being a defensive vehicle killer, and becomes a solid method of attacking a base, which leads to far more interesting encounters.
Its hard to get a good objective map for custom games but this one is a map that me and my friends like playing over and over, its such good fun when you driving about on the mongoose with the bomb carrier trying to find different ways into the base!! Its a good objective based map!!
The way you can change from combat to vehicle combat is great, your not enclosed in so you can change your tactics mid-game or even if your down a couple of scores in objective! Games have been won or lost due to the vehicles!!
He probably ment 5/5 but miss-typed. I love the map an i totally agree with whoever said bungie-esque. That hits it right on the mark. Game play looks outstanding.
I have to say after downloading this map about a month ago, the groups i'm involved in have integrated this map into their custom night's. The objective capability is outstanding and as i've said before the use of the vehicles hasn't been restricted. Absolutley loving this map and so are my groups!
This looks really great. My favorite parts are the killball (of course) and how there is plenty of cover if you're stuck on foot. Great merging, good symmetrical map, DLing now : )
I love the giant kill ball in the centre it really makes the map sinister! Great ideas smooth merging and symmetry however the bases do look very open. Will play with friends and dl!
Although the bases seem quite open, you'll find there is plenty of cover. Let me know what you think once you've played!
Nice map. I like what youve done with the kill ball. I actualy had a similar idea but havent done anything with it yet. The bases look good and there seems to be enough room for vehicles to move around freely. 4/5