Sandbox Derkaderkastan

Discussion in 'Halo 3 Competitive Maps' started by de AiRiK, Apr 20, 2009.

  1. MNM1245

    MNM1245 Ancient
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    This is one of the most crowded maps I have ever seen yet it looks so great I have to DL. I love how it looks like an urban city too. I hope that this is as fun as it looks. I can see some sweet Infection games on this. Or Team Snipers I would love to try. Oh I just want to play this a lot.
     
  2. WREX

    WREX Ancient
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    This map is BUSY! Oh my I always thought a map like this would be cool, but idk. Definitely need 6v6 going at least. lol
     
  3. olympichaloforger

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    Like everyone said I really like the urban city feel this map brings. I also like the fact that it's confusing, it gives a fun twist to ffa matches and has you on you're toes. Also like everyone said it would be just awesome for swat. You may not have had any plan to this but it turned out awesome. Definitley stands out as far as all the maps I've seen. You got my download and probably like a thousand others too once they see this map. 1000/1000.... nice job.
     
  4. The king psycho

    The king psycho Ancient
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    Give it about 2-3 plays am i'm sur it will be fine.

    Clusterf***ing may not be that well of an element usually, making cluttered was obviously the point of this map, and it is actually pretty damn good!

    Good job zombie villan!
     
  5. AIS Student

    AIS Student Ancient
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    If I had ever played on this map, I'd be spending more time trying to find my way around than find the other team. I can't even find my way in the screenshots! I need a closer look at this map!
     
  6. Bipolar Mushroom

    Senior Member

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    Wow this map looks really confusing. Lots of elevation, many different walkways it would be very hard to get the hang of. For CTF it would be almost impossible to find the flag guy. Also, 17 frags? and what are is the vehicle set
     
  7. STWOW

    STWOW Ancient
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    I really love your CoD style maps and your funny titles. As LIGHTSOUT said though you should include swat as a game type because it would be freaking fun, also even maybe make a specific gametype with increased damage too for a more modern war type game. Anyway I DL'd looks fun, but don't type in white pl0x
     
  8. Phoenix619

    Phoenix619 Ancient
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    Couldn't you just walk up the Sanddunes, or drive a goose around the middle of the map and bypass the map completely? If you can wouldn't this harm gameplay.
     
  9. Zombievillan

    Zombievillan Ancient
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    What for? My post, or the map? This is not my map.

    Anyway, so I checked this out and I believe this has great potential. I am going to give you a few ideas that IN MY OPINION will give this map some final features to make it to its utmost excellence. Its your choice to take them into consideration or not.

    First off, I found 1 or 2 spawns that were facing a wall, which you should never do. Also, all your spawn points are alone, and somewhat very random. You should take the spawn points that are in some open areas with no cover and group them up with some that arent. Its good to have several spots with 3 spawn points together. So when a whole team dies at the same time, they will spawn together.

    I would also turn the Mongooses so that they arent facing a wall. I really like the hornets because there is plenty of places to hide or run away from them.

    As far as the weapons go, those shottys are at 90 sec. with 2 spare clips. That is a very short respawn time, especially with 2 shottys. Also, this map is very closed quareters, so that much ammo in the shotgun is a bad idea. 2 spare clips equals 18 bullets. With such close quarters, its easy to hide out and get a kill with every single shot. Now if you kill the guy with the other Shotty, you now have 36 bullets all together and it will be very easy to win the game. Snipers cool and I can live with the Rockets and laser but I think you might be stretching it to have a Missle Pod and all those others.

    One last thing, which could be a pain. You should clean up the slanted and crooked walls and maybe interlock a few more structures to make them more eye pleasing, which isnt neccassary, but would look really good. I also wish that there was more closed in areas with roofs to look more like buildings or houses, but thats ok, I like it the way it is too.

    If you do these things, and the gameplay works out, I believe this would deserve a Feature and I would defenitly back it up. Good job on a really good map man.
     
  10. Milk Assasin

    Milk Assasin Ancient
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    wow this must have taken some time to create, but OMG what a payout! incredible definately going to download this. but... just to be slightly picky :/ from the screenshots it looks like some of your half wall pieces are slightly unsquared and leaning either forwards or backwards. sorry to be picky lol but gd map XD

    keep it up!
     
  11. rmc97

    rmc97 Ancient
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    Wow, thanks for all the kind words guys. Zombievillan, We really appreciate the input and we're definitely gonna go back and look at the things that you and a couple others have mentioned. We really enjoy playing this map and we're all three happy to see that you guys like it also.

    Will update again when we go back and fix some minor details.

    Thanks again everybody and please, keep giving us input.

    Rmc97
     
  12. Milk Assasin

    Milk Assasin Ancient
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    well ive just played slayer and a game of snipers on ur map and i was shocked. its works so well for both gametypes. im not sure how it would work for objectives gametypes cos tbh id just be hopping around the buildings owning people :p lol. such a fun map to play on. me and my mates thoroughly enjoyed it. especially on a snipers game where there is so much cover and places to climb that it becomes quite a tactical game lol!

    Really Really GOOD map! keep it up! 10/10
     
  13. TexasTuckers

    TexasTuckers Ancient
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    i never thought i would say this about a map that almost looks like a wasteland but this map looks EPIC i will def download. nice job
     
  14. flibadajibit

    flibadajibit Ancient
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    The hornets kinda ruin the map imo and you should change the hog spawns
     
  15. GladiateSmiths

    GladiateSmiths Ancient
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    Aesthetically, this map is great. However, I couldn't help but be skeptical about the weapon layout.

    Weapons:
    Every one of your weapons can be considered a power weapon except for the Battle Rifles. Most people will tell you to keep power weapons at 1-3 per map, depending on size. Also, 16 Battle Rifles?! That's a huge number! A Battle Rifle is a favored weapon of most players, and most people will have it as one of their two weapons ideally. Therefore, you should limit the amount of Battle Rifles, to make it a desired weapon. I recommend 1-2 in each base, and 1-2 in neutral locations. And, you should add some diversity to your weapon set. Needlers, Carbines, Dual Weildables, anything. I see a Needler in one of your pictures that's not in the weapon set you have. Is that an accident?

    Grenades:
    Again, way too many. That's a bit too many plasmas. A grenade placement guide by Premium Member Debo37 has a great guideline that says you should keep the grenades placed on a map as 2 below the max comfortable players. I'd say your map would be about 10 people max, so that's 8 grenades. You have 8 of one type.

    Equipment:
    Uh... A bit too much. 4 different pieces of equipment gets a bit hectic.

    Symmetry:
    Your map plays with a bunch of symmetrical gametypes supposedly, but the layout (and I'm assuming weapon placement) is not symmetrical. That gives one team an advantage or handicap as far as bases, access to weapons, etc.
     
  16. Monolith

    Monolith Ancient
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    I raised an eyebrow at this one. Haven't done that since Budha's Distortion.

    Anyways, this looks really really intense. It's like the backstreets of Turf... times 10... I'm just wondering if you can find your way around there lol.

    Very cool dude, 4.5/5
     
  17. C0RRUPTl0N

    C0RRUPTl0N Ancient
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    Out of all the maps I downloaded yesterday I have to say I'm most impressed with the game play for this one. I recommend swat on this map, its a blast. One question, you didn't find a way to go pass the item max did you? I know it's probably my imagination but seems like you used more than can be used. I think it's because every-things so laid out. well congrats you may see a feature for this one.
     
  18. rmc97

    rmc97 Ancient
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    C0RRUPTI0N, this map is completely maxed on the item limit. As the map got near completion we found ourselves trying to find ways to rearrange things and figure out was could be sacrificed and what couldn't so that we could actually finish the freakin thing. If we found a way to bypass the item limit, it would've been SO much easier.

    Gladiate Smiths, I'm not getting defensive or argumentative, but have you actually dl'ed and played this map or are you just basing your comments off of what you see in the post? If you haven't downloaded it, please do, because I think that the numbers look inflated if you haven't seen just how huge this map is in gameplay. I would og as far as to say that if we didn't SAY that there were 16 BR's on the map, nobody would've ever noticed there were that many on the map just based on the fact that I helped design the map and I'm still finding things out about it in gameplay that I didn't know or didn't realize at first. If you haven't, give it a download and play through it and I think you'll change your mind.
     
  19. BlUnT 4ce tRAUMa

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    HOLY MOSES!! how long did it take to map the map?

    Great job, i'll DL ASAP. looks great for SWAT
     
  20. GladiateSmiths

    GladiateSmiths Ancient
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    I think it is apparent that I didn't DL it, but I planned to. I only have access to my Xbox on weekends. Regardless of what it seems like in gameplay, look at a map like Standoff or Sandtrap or Avalanche. The larger maps still only have a limited amount of BRs. And also, you didn't address any of the other weaponry, equipment, etc. issues that I brought up.
     

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