The bases don't have to be mirror images of each other to be symmetrical. What's the point of making new Conquest maps if they're going to be a simple copy of all the other ones out there? Get your head out of what one person demands that this gametype should be. It's outgrown the confines of just one person, regardless of who they are.
I agree. I apologise for spamming the thread, it really should have been move to private messages. It became more of a discussion regarding conquest specifications.
Put a moose in the crypt and then the moosey fate will be a lot cooler. Then you can just get rid of the killball so they will be stuck there with the moose for eternity. Anyways, my friend showed me this map right when I got the Mythic pack and I thought it was amazing. I love how each base has its own theme.
I understand where Dthen is coming from, but I also understand that in the 'Book of Conquest' it states that all good conquest maps, have a slight twist, for example a weapno that should not be in a map, is added, so I suppose you could sotra call this the twist, I also understand that whatever happens, this map should always play like a conquest map.
I agree, I have no problems with the bases being cosmetically different, as they are, however, what I do disagree with are the split paths. They detract from it being a Conquest map, and by their mere existence, prevent it from being such.
@coyoteboy1023: The spawns already cover 180 degrees (a little less, actually). Here's a picture to help. This is how they've always been, since the very first test I did on this. People do seem to get disoriented and think they're facing away from the front, but they're not. Yeah, it's still fair criticism, but the map is at the item limit, so adding anything to the structure would mean having to delete something else. I think the only practical solution is to make people aware that the slot window is directly over the exit (players will always spawn with this window in view). But thanks very much for the considered feedback. I'll address the split (again, lol) below. @Dave the Rave52: Yep... and here's what it says a few lines under that list. @the other dark: hahahaha, if only, if only. @Dthen: *sigh*. I'm just not going to argue this point anymore after this. I know full well that there are those who think that a conquest map has to conform to certain things or it's not a conquest map. And I know what AZN has to say, he has posted in this thread already. But this isn't Xforgery. *calmly* This is Sparta. Maybe I'm stubborn, but I feel strongly against getting rid of the split. When I make a map, honestly, believe it or not, I don't think making it perfect or optimum is the biggest priority. There are plenty of other people who take this approach, and plenty of maps that are optimized in every aspect. I just want to put ideas out there. Maybe the split is a failed idea, but at least it's out there, and people can look to it and see a thought that someone had. I don't care about downloads or features. Of course I'm happy with the recognition I receive, and I truly appreciate all the good comments I've gotten. If the aesthetics alone are winsauce (as most everyone has told me), than I think this has been a huge success, despite what it may be lacking in gameplay. In short, if you don't like the way this map plays, I have a perfect solution right here. @everyone and anyone: Thanks one more time for the good words. I actually predicted from the start that the aesthetics would go over well, and possibly even mask some other flaws. I said as much in a thread in the Pub, when this map didn't even have bases built. But I am humbled by the responses I've been getting. And Squid!! I'm not hiding from you I promise!!
this map is awsome ive played it so many times and its still fun and its funny when people fall down the middle and the romans vs the castel thing people its awsome the map is epic everybody download it
Me, Dthen, Insane54, Blood Fire, Cheerful Dub and a couple of other guys had a game on this last night, the only thing that happened, which could be considered 'bad' is the spawns, with having to drop down a small hole, it was easy to get spawn killed, I suppose that was what the window with a slit, and the needler was for right? But I suppose there isn't much you can do about that. I also love how the needler is a power weapon on this map.
Best conquest map I have seen on Sandbox (maybe only) If you had this in the Conquest contest you would have won hands down. My only concern is getting out of the map.
Damn!!! Thats all i got to saw, this map looks amazing, ive already downloaded and i hope it plays as well as it looks. Amazing job def 5/5