Sandbox Halo Wars

Discussion in 'Halo 3 Mini Game Maps' started by CheeseJam, Apr 17, 2009.

  1. Flowbotz

    Flowbotz Ancient
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    This map isn't the best,but I still like it.The lights are nice,but the map is to dark.I like this map,but again its not the best.Good job.Oh I almost forgot about the detail.The detail on this map is very understandable.The gravlift is a good touch.Good map.
     
  2. CheeseJam

    CheeseJam Ancient
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    Thanks for the kind words man!

    For the pallets upgrade system, I didn't have enough pallets. I maxed out because of the spawn system. I was going to make the map Covenant vs. UNSC, but I thought some vehicles would be to unbalanced (Scorpion and Banshee). The Custom powerup lasts 90 second and spawns every 60 second, so the Commander always has it. Instant respawn sounded too annoying. :) The Commander is allowed to shoot his sniper at players, kind of like a MAC Blast. I wouldn't encourage it though, because you can spend your shots on better things.
     
  3. DISYKI

    DISYKI Ancient
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    look amazingly creative but the idea just doesnt suit me..... i just cant see somebody making a good halo wars game in halo 3 NOT SAYING YOUR BAD AT FORGING quite the contrary but it just doesnt reallly seem like it could come out good and i admire your trying to make such a diffrent game in halo 3.... that is extremely hard
     
  4. CheeseJam

    CheeseJam Ancient
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    Thanks man! Halo Wars isn't for everyone, but who knows, you may love it if you try it out! :)
     
  5. ducky buddy

    ducky buddy Ancient
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    Wow, very very good I never could have thought all of this up. =)
     
  6. Orbiter6467

    Orbiter6467 Ancient
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    Downloaded the map, it's very fun and somewhat addicting for me. :) However, I did spot a few glitches...

    Sometimes, the grav-lifts don't always fall into the little cells.. and when I crouch (on accident) as a captain, I can't release the wraith.. But the last thing I noticed on the blue base is that the weapons will fall and scatter randomly, and only respawn when someone walks over the weapon..

    Very good map, I like the concept.. 8.5/10
     
    #26 Orbiter6467, Apr 18, 2009
    Last edited: Apr 18, 2009
  7. CheeseJam

    CheeseJam Ancient
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    Thanks for letting me know about the glitches man! Do the weapons fall at the start, I wasn't aware of that one?

    The Gravity Lifts are sometimes not consistent because the pieces of the destroyed pallet through off their course. I did my best to center them so it still works most of the time.

    I noticed that crouch thing too, but I really did not know how to fix it, any ideas? I guess once someone does it once, they won't do it again! :)
     
  8. AIS Student

    AIS Student Ancient
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    This is, quite possibly, the most complex system I've ever seen in a Halo map! I'm surely going to download this map, purely out of curiosity (& because I love Halo Wars; you wanna play? Message me on Xbox LIVE.) 10/10, but you already knew that!
     
  9. FryTheSly

    FryTheSly Ancient
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  10. philly100000

    philly100000 Ancient
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    im going to download this it looks alot of fun with 16 players
     
  11. CaMOfo

    CaMOfo Ancient
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    Very creative I was playing around with the idea of picking certain towers/weapons for a tower defense and you did an awesome job of executing the picking cycle. I really like the thought that was put into this, how the shots equal up to be money. This is a very ingenious game and people like you sir are why I still have faith in this forging community. This map is just another diamond in the rough and I'm glad to have found it, I have it que'd for download and I'll be playing it either tonight or tomorrow afternoon.
     
  12. CheeseJam

    CheeseJam Ancient
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    Hope you have fun on it! :)

    And no dude, I did not steal your idea. I think it is pretty clear my map is COMPLETELY different.
     
  13. Orbiter6467

    Orbiter6467 Ancient
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    Nope, the weapons don't fall at the start. At red base(I'm pretty sure it's red base), the fuel rod will just bounce towards the central base after shooting it, though.
     
  14. FryTheSly

    FryTheSly Ancient
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    so i can tell. after i played this with 16 people i was amazed. Everyone loved it. the money system is fantastic. it never glitched or did anything weird with us.
    it seems to me though that you should have a UNSC based weapon set for their side and a Covenant based weapon set on the other side.
    thats not too big of a problem though.
     
  15. chung_wii

    chung_wii Ancient
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    Hey cheesejam, Thank's for including my **** base comment. I laughed really hard. I played this map 4v4, and It still was cool. I just can't get 16 players who have the maps to play it with me, So if you are on, I'd appreciate if you could invite me to a game, and we could start a big one. i love the map, i saw you're thread on the idea and just loved it. You persued this correctly, and I found no glitches yet, just good old fun! 10/10!

    (p.s. This should be featured...)
     
  16. THE SPEC1NAT0R

    THE SPEC1NAT0R Ancient
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    I remember replying on this for the origional help thread. I was waiting for the map to come out and I guess I missed it :( It seems much cleaner than what I saw before. As I commented before I tried to make a map like this. It is based on end war. Your post gave me more spirit to start to make my map. I just now have a problem landing the vehicles in a certian area. How did you get it so accurate?
    Now onto the map 10/10. It is incredily clean. my only question is it seems like there are few bases or places to hide? Did you hit the item limit and have to stop? Can the leaders shoot eachother with the rocket launcher to break the gravity lift?
    Sorry I can't get on right now so I won't be able to see these things for myself.
    Good job!
     
  17. Chickenbobv5

    Chickenbobv5 Ancient
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    OMG!!
    I love playing this map with my friends.
    One thing I would change though is the rate at which the portable grav lifts spawn because it seems like they take forever to respawn.
    Unless you hit the OLN I would make the bases a little bigger and add some scenery.
     
  18. EpicFishFingers

    EpicFishFingers Ancient
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    Probably not that fun as a troop. What if the ground forces try to kill the opposing commander, or the commanders try to kill each other (or are they invincible)?

    The only thing that might cause a problem is if the commander misses a shot. Do the commanders have a clear shot of every pallet?

    Also, I have an idea to add in spartans: the commanders have a pallet next to them, and on the toher side of the pallet is a custom powerup. The powerup only changes the ability to drive vehicles for ground troops from "passenger only" to "full use" (this would only work if you had only certain troops have the ability to drive). The custom powerup by the commander would be set to never respawn and have a run-time minimum 1 below the number on the map. this would also only work in human/covenant battles.
     
  19. HLG FlashPoint

    HLG FlashPoint Ancient
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    Map is amazing. I can not wait to get a game on this. It looks extremely fun. I think I'm gunna have a good time playing this.

    Oh and Can you send me a friend request my gt is HLG FlashPoint I'd love to play this with you


    by the way...
    FEATURE NAOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
     
    #39 HLG FlashPoint, Apr 19, 2009
    Last edited: Apr 19, 2009
  20. UoR Ov3rDose

    UoR Ov3rDose Ancient
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    I think the commanders are invincible and do no dmg, cuz I noticed you get a custom powerup when you spawn, that gives u ammo also later on.

    For the map I think its a great Idea and concept. I had great fun with my friends even though it took a while for it to end which gets boring for the commander sometimes.

    For improvements all I'd say is that the bases could be a little bigger to resemble more Halo wars like Bases :D. And sometimes my friends couldnt figure out how to release the soldiers. besides that the map and ideas r insane.

    As for the explaining its really easy to understand if you read your post here for the map, but explaining it to people was a little bit complicated especially when you dont know some of the guys in the part.

    If my rating actually counted I'd probably give it atleast a 8/10 or 4/5 w.e you wanna call it. Great idea :) maybe hoping for a v2?
     

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