i really like this map. honestly. its a great concept and it seems like it would be really fun. one thing though... it seems like the zombs would easily win (meaning the humans are too easily knocked off) anyways ill give it a 5/5 originality 2/5 for zombie hardness 4.5/5 for human hardness
Like a couple others said, the map is already good, but it could be better if you simply added bumps and turns and things like that....aside from that, I like your concept. I'll DL and get a game going, see how it works out....
Actually, it really depends. Since I've been playing this map for so long now, I easily can win. But, that is if I have a good driver. For example, I could be knocking the humans off no problem. But, my driver could keep on stopping or keep on going un-accordingly. This will mess up the "hardness" for everybody. Usually, the game is balanced. Sometimes humans win more rounds, sometimes zombies win more rounds. Once again, it really depends.
alright ill take your word for it i think for like a version 2 (if you decide to make one) you should make the course with some turns and that kind of stuff. just to spice it up. cuz right now looking at this map it seems kinda plain. but id assume the game play is pretty fun tho
this is a reeeally nice map, but might i add that the zombies should have a sniper, so that if the humans just dead stop, the zombies dont have to waste time to turn around and get them, and then have to turn around again when the humans speed on to the finish line.
Looks fun, I'm DLing right now! If you make a v2 you should make it so that there are more obstacle-type objects in the humans way or something so they just cant just drive straight with a couple slight turns and hope the zombies suck at aiming. The humans having zombies on both left and right sides would be cool too, idk just throwing out ideas. Good map though. Pre-Play Rate: 4.5/5
Holy BAlls.. haha. This looks really funny, and really fun. I can see some pretty rediculous things happening on here.
What is with the spider web thing? Also, just for some fun mabe you should put a big areana at the end of the zombie track, and make the human killable. Then put some lasers at the end so people can sit on the sides of the hornet
Great concept, plus Fuel Rod Cannons, plus a perfectly effected anti-cheat system. One question though: what is the best way to avoid being hit by the zombies?
The "Let's Piss 'Em Off Strategy": Drive straight. Once the zombies begin to fire, stop dead in your tracks. They will continue to drive, until they realize that you stopped. Continue to do this until you reach the end. This also makes some pretty funny moments, if you can get all the humans to time this correctly!
I played your first version, with the sniper at the other end of the tele... and it was fun. Haven't played it with more that 5 people though, but it was very fun. 4.5/5. I will try your new one with the hornet.
tHIS MAP IS REALLY FUN TO ME AND I PLAYED IT WITH A LOT OF PEOPLE. The only problem to me is that sometimes when zombies reach the grav lift part atr the end and human has sniper. The zombie could hide behind the wall. maybe fix that part only
what he means is that once the humans go to the end at the grav lift part, then the are stuck, which was intentional, but once a zombie reaches the end and grabs the sniper, then the humans can hide just behind the wall with the grav lift, making it difficult for the zombie to snipe them.
Firstly, the zombies are the ones that hit the Gravity Lift at the end. Secondly, there is no sniper on the map. So, I'm confused.
I played this a ton of times with friends.All I can say is that it brings back the "oh crap" feeling back to halo 3 and sandbox.I like the simple yet face pasted gameplay here.But I don't like the shield door at the end.I went flying off of that and that was it.Overall love it.♥
Thank you! I love to hear positive feedback. Though, the idea behind the Shield Door is too separate Humans and Vehicles. If the Shield Door was not there, that end area would be clogged full of Mongooses. So, the Shield Door there keeps everything neat.
I've played this and it is quite fun, but ownage the fact that he has recon doesn't make the map infinitely better. Also, the map seriously needs extending, it is really short and people complained when I was playing it. I have to say I love how not only are the humans competing against the zombies to survive, but also i love how the humans are competing against eachother to get to the end and grab a kill or two.
Thanks for the feedback! Infact, the roads both extend the length of the Sky Bubble completely. The problem is, though, it is very possible to extend the limits of the road via turn(s), it would finish the continuous feeling of the road intended for the concept of gameplay. It wouldn't feel apart of the orginal track, as the turn will most likely slow you down.