Sandbox Sanctuary Remake

Discussion in 'Halo 3 Competitive Maps' started by RipShaDe 41, Apr 14, 2009.

  1. RipShaDe 41

    RipShaDe 41 Ancient
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    SanctuaryRemake

    I created a Remake of Sanctuary. This Remake is awesome. I think i made the right feel for
    sanctuary. It worth the Look. So if you liked Sanctuary on halo 2,
    then check this out.

    Weapon list :
    sniper x2
    pistol x2
    plama pistol x2
    br x2
    carbine x2
    sword x1
    plasma rifle x2
    shotgun x2
    needler x2

    Vehicle list :
    mongoose x2
    (may be more)



    Here are a Few Pictures
    Pictures


    Filesets
    . If the sanctuary fileset doesnt show up just
    scroll the drop down box to sanctuary.

    Tell me what you guys think =]

    Also if you Decide on Downloading, Plz rate it also

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1 RipShaDe 41, Apr 14, 2009
    Last edited: Jul 1, 2009
  2. RaBBiiTTT

    RaBBiiTTT Ancient
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    This post is not up to the FH standards.
    Please embed them.
    Go HERE

    Also, put a direct link to your map. Not a file set.
     
  3. DarkIce Dragon

    DarkIce Dragon Ancient
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    I'm not really impressed by this, I can see it is a good remake, but i think it has no such Sanctuary feeling as in Halo 2. It really looks a bit empty.

    But for the goal to remake sanctuary, you've done a good job. Try a v2, with more sanctuary feeling, i'm sure you can do that!
     
  4. RipShaDe 41

    RipShaDe 41 Ancient
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    i understand what you are saying but the reason why it seems a bit open is because in halo 2 th gameplay was faster and in halo 3 its a bit slower. So yeah its going to appear open in some areas, but when you have a full team vs team, then thats when its funn.

    thanks for the help by the way =]
     
    #4 RipShaDe 41, Apr 14, 2009
    Last edited by a moderator: Apr 15, 2009
  5. Bottlecap

    Bottlecap Ancient
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    I'm not really sure how that was supposed to be interpreted. I mean his work here looks more impressive to me than some of yours. But that aside, assumptions and first impressions in forge are often misleading.

    Quite right you are, the creator, to perhaps change the scale of the map to better suit Halo 3. Whilst not then a completely accurate remake this reiteration could lend it self well to the confines of Halo 3's altered gameplay in comparison to Halo 2. I'm not sure as to whether you have any other remakes, but this looks solidly forged and most definitely gives me the impression of a Sanctuary remake. I'll be sure to keep this in hand when testing out some of the better remakes released recently.

    And a final note to Dar Ice, seeing as the time you made the comment you had not yet played this, how would you know such as this does not have a Sanctuary feeling eh? It might just as well play exactly like it for a Halo 3 adaptation.
     
  6. RipShaDe 41

    RipShaDe 41 Ancient
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    Thanks alot for your point of view i really am greatful that people care
    about the hard work that is put in to maps. This map really is "just as well played exactly like it for a Halo 3 adaptation". Thanks alot man
     
  7. Dylan1kenobi

    Dylan1kenobi Ancient
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    I like how you put it on the ground level. That adds a unique feel to the way sanctuary worked. I don't know how being above ground will affect it though. Good Job though, most of the features look very accurate.

    4/5
     
  8. squidhands

    squidhands Ancient
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    This picture is very telling as to why this doesn't work in terms of a "remake". I totally understand and agree that you have to adapt the H2 maps to the H3 style of play, but this map should have been made in the crypt. It would eliminate the instinct from the player with the sniper rifle to head out to the dunes where you are and just start picking people off. Your structures look fairly accurate (I'll look closer when I actually am able to get into the map itself), but the ability to head out to the dunes and effectively out of the normal play area of the H2 Sanctuary is a huge flaw that you really should address.
     
  9. RipShaDe 41

    RipShaDe 41 Ancient
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    I would make it in the crypt but it just doesnt fit the feel for sanctuary because there was dirt and sand in sanctuary and there was a sky. Im pretty sure that it wouldnt go from the surface to underneath the ground lol. that wouldnt make sense. Plus people
    already made this map under in the crypt and i dont want to remake something that somone
    already did.
     
  10. squidhands

    squidhands Ancient
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    Be that as it may, there are still some serious issues with this map. All your gametypes (with the exception of Slayer) are broken, including the CTF you had set up. The default flag setup is still there as well as the ones that you incorrectly placed as Neutral, which pretty much kills it (all of the other gametypes are left to the default Sandbox setup as well). Starting spawns are left in their default location as well, which isn't quite so bad but you do fall a little bit when you spawn. Respawn areas are incorrectly set up as well; you need to designate a team area for CTF, not just leave them as neutral in the bases. This would allow the opposing team to spawn in your base and make and easy flag capture. You need to expand your respawn area size as well, they cover too little of an area. In fact, one of them only covers one spawn point. I'd recommend reading up in the Forging 101 section and also taking a look at some of Bungie's default game setups.

    As for the map itself, besides the center area which looks pretty cool, I really don't like the layout. There are no shotgun tunnels, the sniper positioning doesn't feel right, and the bases seem too small. I appreciate the attempt and I know that it's difficult to do an exact replica, but I really feel that this map needs a ton of work to be played similarly to the map that you intended to emulate.
     
  11. Bottlecap

    Bottlecap Ancient
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    I was unhappy this map had the number of problems Squidhands laid out. As I told you before when we were talking on your visitor profile, I think this could be a good "adaptation" as Squid put it, but after all that has been said you would need to alter it considerably to make it a remake. Previously I thought perhaps you had some kind of barrier or obstruction preventing you from walking out of the map, but perhaps not. If you were to build it in the Skybox or Crypt, and trust me, it is wholly do-able, it would retain more of the gameplay side. If going for a remake rather than an adaptation, you need to make the positioning a priority for gameplay, not aesthetics. That said I think you could have made Sanctuary on the ground floor had you corrected to proportions of the map and then built a barrier surrounding the map, just like the rocky walls that lined Sanctuary.
     
  12. RipShaDe 41

    RipShaDe 41 Ancient
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    Yeah i did notice those problems also, but with the amount of objects that i have, there isnt much i can do. everytime i try to place new spawns or anything on a game type. it just says "too many objects placed on map". so yeah im glad that you checked out my maps and found a few problems. but they are fixable. so i will come back out with a fixed version. thanks
     
  13. R0FLninja

    R0FLninja Ancient
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    this looks great, even hough it should have been made in the crypt, the structures and aesthetics are great and cool looking, but a weapon and vehicle list oul be nice.

    good forging 4.15/5
     
  14. RipShaDe 41

    RipShaDe 41 Ancient
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    yeah there are some vehicles, i should add a ghost and some
    warthogs, idk though.

    but there are 2 mongooses
     
  15. JMJ405

    JMJ405 Ancient
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    Looks very nice. I don't really like remakes but hey, thats just me. You get a 4.75/5 and a cookie.
     
  16. Paragon Fury

    Paragon Fury Ancient
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    While at first glance it looks quite good, this is at best a remake to Sanctuary as Avalanche is to Sidewinder.

    While to Forging itself is quite good, you need to find some way to enclose the area - people are going to be too motivated to try and get out of your map to snipe, which will destroy the point of the map, and the Sanctuary feel. Further, lacking Shotgun Tunnels, and the odd cover here or there, it doesn't feel...Sanctuary.

    That combined wih some spawning issues leads me to give this a dismal 2.0. The Forging techinque saves it from the one, as what is there looks quite good and put togther.
     
  17. RipShaDe 41

    RipShaDe 41 Ancient
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    yeah i will try to make a version 2 with fixed gametypes and a wall barrier
    around the entire map
     
  18. Blackkat7073

    Blackkat7073 Ancient
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    I have downloaded this and I have to say overall I think this is a good sanctuary remake. You did a excellent job on interlocking and weapon placements. Other remakes that I see in the crypt do not appeal to me as the original sanctuary was outside and not underground. You did the best with what you had and I congratulate you for doing a excellent remake on my favorite halo 2 map.

    Originality 4/5 For remaking a map that was already made BUT you did a good job at adding a few extra twists and turns.

    Overall map 4.8/5 Nice interlocking and nice textures along with good weapon placements and adding my favorite Halo 2 map to halo 3.
     
  19. The T in Teabag

    The T in Teabag Ancient
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    it needs more rocks, because if you go look at the real sanctuary then it has those, also a retaining wall would have been nice. I, personally, would have done it in the crypt so that there were walls to keep people out of the sand. Good effort though, sanctuary would be extremely hard to make. But i like a challenge so im experimenting with a Coagulation of sorts remake. But nice job.
     
  20. AIS Student

    AIS Student Ancient
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    This is pretty nice, but come on; haven't we seen enough remakes of other Halo 2 maps? They're okay once in a while, but every time I turn around, there's a remake of Turf, or Sanctuary, or Foundation, or even the **** Zombies maps! Come on, people, use your imagination! Expand your horizons! Be creative!
     

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