Here is what I got so far of the map that I've been working on so far in the past week. First off, pictures! Overview: Base and Rockets: Carbine, tower and ramps: Red Safe-Spawn: Middle: Carbine to hall is jumpable and vice-versa: Base Lift: Tower Lift: Slide jumping off of the Rocks Ramp provides a shortcut into the base: Slide jump here: to achieve: Plans for Power Weapons: Rockets on Rocks (2 story building between bases). Sniper in each team's hallway. Mauler in each team safe spawn room. Oversheilds on top of tower. Gametypes: Slayer (100% chance) CTF (60% chance) Oddball (90% chance) KotH (10% chance) *Chances are based on what I feel will be possible for the map and what will play well. Final decisions will made after testing each gametype vigorously. Completion list: Red side layout. Yet to complete: (in order of soonest to longest) Blue side layout. Map tidying (fixing imperfect interlocks/geomerges). Aesthetic features. Weapon placement. Spawn placement. Testing and correcting (repeat as needed). Release. Tell me your thoughts of Dynamic so far, tell me what I can improve/change/create. Any constructive criticism is very welcome. Feel free to call first dibs on testing (all testers will be given credit in my release thread (will be released on, Forgehub, MLGPro.com, and XForgery (maybe).
I'm not sure if your allowed to have rockets on MLG maps, because I've never seen one. Also I hope your going to put more cover in the center. Other than that the map looks nice.
MLG The Pit and MLG Construct both have rockets. I know all the allows and not allows in MLG maps. Mancannons are the only thing pushing it on my map but they are still allowed. You didn't see them on any Foundry maps because it was hard to make a Foundry map that utilized rockets (Foundry was too small and most MLG maps in it had a bad layout for rockets). The rockets are the biggest question on my map though because my map is extremely open. If I remove rockets than overshield will move to where rockets are and tower will be left power-weaponless. We'll see how it plays out in testing.
I think it looks good so far, I just have one thought. Arent MLG maps symmetrical most of the time? I can't think of any forge created asymmetric maps...I may be wrong though
If you read all my post you would have noticed I haven't built blue side. This map will be symmetrical, and yes, no implemented MLG forge maps are asymmetrical.
Still have barriers to add at middle, mid ramp, tower and top rockets. Also maybe some cover between base and middle (south of carbine, closer to rocks). @brad: I apologize of accusing you of not reading my post.
Looks a bit too open in the middle and asymetrical maps are in MLG, examples Lockdown Guardian Construct
How the hell is Lockdown asymmetrical? The map looks good but the ramps on the carbine tower look a bit iffy... may want to look at that...
Lockdown is symmetrical (split it horizontally if the bases were east-west), and we were only talking about forged MLG maps so Gaurdian doesn't count. The openness is definitely intended. This create's two benefits, a place to sort of "play ball" in oddball gametypes, and to direct traffic while allowing players to be more random with their movements. An example of an open area like this would be courtyard on The Pit, or bottom mid on Lockdown.
They're completely walkable mind easy to have that fall effect like Foundry's stairs do. The thing was ramp larges didn't fit the way I wanted them to and made the overall look of carbine, well, stupid. If you meant something different please explain. @What's a scope?: I'm pretty sure he meant Lockdown because it is Halo 3, currently in MLG's v6 gametypes, and he is probably too used to Amplified/Onslaught looking maps.
finally some else that actually interlocks on sandbox haha thought i was alone there whew. jk it's actually a really clean looking map and its different from other mlg maps that i've seen
That map looks very clean from what I can see. I can picture the layout pretty good, but I feel like the flow will be channeled more to the outside of the map than anything else. However, I take that in a good way, it means that more of your map is being used overall. I like the jumps that I saw from the pictures. Jumps can really add something competitive to your map. I'll be looking for this map to be released. Good luck with the rest of the forging.