Sandbox OLN Clean This is a clean budget-glitched (a.k.a. infinite money) canvas with all of the default Sandbox objects stacked to one side of the 'Dune' tier of Sandbox. This is probably necessary for those who want to forge large, intricate maps. Since it is clean budget-glitched, that means that none of the budget-glitched items actually exist on the map (aside from the budget-glitched default items). As a result, none of the OLN (object limit number, or how many total objects can be placed on the map) is wasted by objects placed for budget-glitching. Note: Forge filters can be placed, everything is budget-glitched. I created this because it would allow one to maximize Sandbox to its full object potential (in consequence, games may become laggy). With the default objects, approximately $500, or 100 $5 objects, was leftover. With the budget removed however, the OLN of about 640 (if I remember correctly), can be achieved. There isn't much else I can say. All budget-glitch rules apply (this is no exception), so be sure not to delete the last of any object, or delete an object of type "A" once all objects of type "A" have been placed. SandboxOLNclean Enjoy! Special Thanks: Qrangeremi- for taking the screenshot a few minutes ago. Cosmic Rick & Devinish- for creating the SndbxOLNCanvas upon which this canvas is based.
I haven't seen a clean budget-glitched Sandbox canvas yet, so I thought I would post this. If another one exists, I would gladly delete this. I know there are thousands of normal canvasses. edit: The default objects are organized, although they appear messy. The larger maps will appear more in the Skybox, so the default objects are kept out of the way until needed when the map is nearly complete.
Hmmm; really this isn't the best compilation canvas out there. If you went and blocked off the guardian towers with y-tubes, that would be truly the best canvas out here. The items aren't stacked very neatly, and not in a very convenient place, but that's fine. I'll just rearrange them myself. Additionally, you should probably specificy that this is a budget-glitched map in the title along with the OLN specification.
OH THANK YOU LORD! I thought no one was going to make one of theses and I would have to, this should be sticked instead of dream's, because I thought about it and this is the best possible canvas. Nice Job!
Thanks! I was actually thinking of asking Dream's permission to clean budget-glitch his canvas (in addition to this one). It is a relatively simple process that can be done within an hour!
And waste resources that may be needed by the majority of people who won't be making a map out in the dunes? Yea grand idea that one /sarcasm Anyway, Good job Gollum. I've been using this canvas since I saw it on GoO. Works great.
I mean...that would be ideal provided that the person downloading the canvas knows how to get outside the boundary to delete those items that block the guardians. I'm saying this because I screwed up and didn't maximize my OLN on the current canvas map I'm using. I'll probably have to start my concept I'm currently working on over again and use what I have already created as my default template for condensed maps with the guardians left unblocked. I'll start over from scratch for my Rocket Race map with blocked guardians and checkpoints in the dunes. All in all, I haven't wasted much effort so that's a plus for me.
You do know you can budget glitch a map without having 'cluttering crap' on it according to Iv0ry sn4ke. Look at his budget glitch in forging 101.
That cluttered crap is the original objects, they are special and cannot be re-created. They don't contribute to the object limit number so they shouldn't be deleted if you want to get the full potential of your map. Long story, don't feel like telling it, but those objects are necessary. And Gollum, I edited your map and blocked all the lasers, except for the laser outside of the death barrier, because it can't be deleted if you want your map to be un-blocked, you have to block that laser by yourself. And I also set the original objects to respawn time - 150, so they are indicated and you don't mix them up with the ordinary ones. The only thing that can be improved is if the objects stalked were in the air and interlocked, and maybe different versions in the crypt and skybox. link Nate: interlocking the original objects is hard because when you set them not to spawn at start they still spawn, then disapear. It wouldn't really make a big difference anyway.
nice job,. one question...i dont know how to do the clean budget glitched stuff,but if you inTerlocked the original objects of each item together slightly off centered of the first, then wouldnt that be a clean neat way of making the piles smaller?
Thanks man! I have been looking for a clean budget-glitched map on Sandbox, and congratulations you are the first person I have seen do it. This will help me forge the whole list of maps I am ready to forge on Sandbox. 5/5 for the exceptional stacking.
i agree with everyone. this map is fantastic! I was looking for a budget glitch clean map on sandbox that i could use for the crypt, and guess what. I did! even though the picture may not look so, the items are stacked well. Most of all, he didn't put the respawns in a dumb messy pile. The only suggestion I can add is to possible move the objects closer together. Other than that, 5/5!
Yes! Thank you! I actually started a clean budget glitched map earlier today, moving everything to the skybox. I am not even halfway done, and I probably spent an hour on it. You are a life savor!
object limit number. it is the amount of objects allowed on your map. the oln objects are the objects that were placed at the very beginning of the game, and they are exempt from the OLN
I don't get the rules. I don't understand the placement things, can I place down a block and delete it without worrying about the object type [block] being removed from the list?
I think you have to have at least one of the object still remaining. So don't delete the last one. For example if you spawn two walls, you can delete one but keep the last one. If you delete the last one, then you will loose the ability to spawn that certain object. Keep one on the side if you are a frequent deleter.
Aha, this is great. I have been having trouble with both OLN and budget glitched maps and now i can finally make maps i have been waiting to do for so long. Thanks for this map so much! =D