Sandbox Cherry Kiss

Discussion in 'Halo 3 Race Maps' started by ShaddoBlade, Mar 31, 2009.

  1. CyraxZ

    CyraxZ Ancient
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    I was commenting on the smoothness of the lane that connects the start and the end of this track. It seems as though the drivers will be forced to make a sharp (thereby discontent) turn during each re-entry.
     
    #21 CyraxZ, Apr 7, 2009
    Last edited: Apr 7, 2009
  2. Mongoose

    Mongoose Ancient
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    Uhh... no?

    The ending turn after the finish line is as smooth as any other part of the track. There is no sharpness to this map whatsoever in terms of gameplay. Try racing on the map before making comments. Because right now, you are making yourself look like a complete dumbass.
     
  3. CyraxZ

    CyraxZ Ancient
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    Take some time to assess how most Halo 3 players do not have Sandbox.

    Fix*d.
     
    #23 CyraxZ, Apr 7, 2009
    Last edited: Apr 7, 2009
  4. iTz HLG nOob

    iTz HLG nOob Ancient
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    very smooth, very nice, good turns, wow this is a great map to have fun racing! i just wish u did it in the sky bubble, so then if u fall of u die, but otherwise very nice!


    [​IMG]
     
  5. CyraxZ

    CyraxZ Ancient
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    I'm assuming that ShaddoBlade would have to shorten the length of the track if he decided to build it in the skybubble.
     
  6. Berkgina

    Berkgina Ancient
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    how do you get this so parfect? but anyways i have no complaints its just amazing 10/10
     
  7. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
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    I retract my previous statement. Although you shouldn't comment, especially if it is of the critical nature, if you haven't played the map.

    The re-entry point is the straightaway on the track that is bordered with teleporters where you re-enter the track if you fall off. You are talking about the turn adjacent to the beginning of the skytrack portion. You would only have to turn sharply here if you are neck and neck with someone. It is essentially a choke point, while remaining double-wide.
     
  8. CyraxZ

    CyraxZ Ancient
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    If you intentionally made this part challenging for some users, I reckon I should not argue. What bothers me though is that the residue of the track seems to be more suited for the casual type of player. I find it somewhat bothersome that there has to be a choke point within a course that remains smooth throughout. For this I have one question for you:

    Is it really necessary?
     
    #28 CyraxZ, Apr 8, 2009
    Last edited: Apr 8, 2009
  9. Estmid

    Estmid Ancient
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    Well, i wouldn't quite say i enjoy the map, i do love a good race, yet it seems like with all the smooth and simple racing maps out there this doesn't have origionality. Not to say it isn't good, you're a great forger don't get me wrong, it just needs to have something that says, I did something that nobody else did, rather than a basic track. I'll give it a 8/10 just try and make us wowed ya know. :)
    -Estmid
     
  10. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
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    I understand where you are coming from, but this track was made with the intention of being a straighforward racing track. Everything is up to player skill. There are no other variables, such as jumps, bumps, etc that may hinder the driver for no reason of their own. I wasn't trying to be original. I was going for the laid-back feel of a plain old racetrack.

    Also, there are only so many things you can do with a racetrack. The ability to be original dwindles more each day. What can you include in a racetrack? You have turns, straightaways, hills, jumps, and scenery. Everything in a racetrack is either a variation or combination of these elements. As you can see, original racetracks are going to be few and far between, as there are only so many ways to vary/combine these ideas. Thanks for the comment, and I hope you enjoy my track despite it's "boringness"
     
    #30 ShaddoBlade, Apr 9, 2009
    Last edited: Apr 9, 2009
  11. Blazeinator

    Blazeinator Ancient
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    Good map, I also agree that for the future race track maker should try to add some originality, though I know how hard that is. There are things that can be added without making it less competitive. A well done jump can be skill based. You could also just change up the types of turns, like S-turns, full helixes, woop-d-doos ect. Nothing is completely original anymore, but the right combination of features could make the ultimate track. Still love this track though, 10/10. I'm just trying to get all track creaters who are competent to do a little extra. Good luck.
     
  12. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
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    Thanks for the intelligent comment. You nailed it when you said nothing is completely original. Although, I didn't want originality with this track. I wanted it to be laid-back, as I have said many times before. Also, it was only my second track, so it was original for me. I wanted to see if I could create something like that. My next track will mix things up a bit, and hopefully, be more enjoyable for everyone that wants something new. But if it doesn't, I don't really care. I make the tracks for me, so anyone else liking them is just a bonus.

    P.S. Regarding your Location: The Solar System is the name of our planetary system, which includes The Sun and all other objects bound to it by its gravity.
     
  13. Dylan1kenobi

    Dylan1kenobi Ancient
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    I don't usually like maps on the ground, but this track is awesome!! I love it. Almost as good as Back Burner, but Back Burner had sharper turns and banks that I really like. Take me as close to sideways as possible on the next map K?

    5/5
     
  14. Blazeinator

    Blazeinator Ancient
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    I can't wait for your next track, original or not. And don't get me wrong, this track is freakin amazing, I love it, and it is good to have laid back maps, but also good to have the balance, and I know you have the talent to do it all :)

    and lol about the location, I'm sure I learned that at sometime, but how am I supposed to remember grade 2 :p. I think I'll leave it for the lulz. Thanks anyways
     
  15. teameck1

    teameck1 Ancient
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    this map is ok but after playing it i think it is kinda boring... i meen the merging is good but there is just no action. maybe add some jumps and other things in your next map 3/5
     
  16. Big and Firm

    Big and Firm Ancient
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    Wow I agree,

    This is the best race map I've seen yet this is just amazeing. You have alot of skill in makeing race tracks. I hope we see more maps from this guy. I giv 1000/1000 ya I sed it 1000/1000 ya I'm going to put 1000 stars no *********************************.......not rilly
     
  17. DelicousN00B

    DelicousN00B Ancient
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    Do you think you could do a Nascar style track ala Daytona or Taladega? Or even a "short track" like Bristol...this track is amazing and so clean


    [​IMG]
     
    #37 DelicousN00B, Apr 17, 2009
    Last edited: Apr 17, 2009
  18. AX7Irish nade

    AX7Irish nade Ancient
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    i think this is better than back burner because it is more laied back and 10/10 on the mearging
     
  19. NADE 2 the RAID

    NADE 2 the RAID Ancient
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    3/10 on grammar for YOU. shaddo this map is probably the smoothest ive ever seen, the flow is amazing and its bacically perfect.
     
  20. IxSPAWNxKILL

    IxSPAWNxKILL Ancient
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    This map is AMAZING! 11/5 Ive already played it and its so smooth. I can't wait to see what you come up with next.
     

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