Halo Wars Minigame - A Map in Progess (Need some suggestions!)

Discussion in 'Halo and Forge Discussion' started by CheeseJam, Apr 6, 2009.

  1. CheeseJam

    CheeseJam Ancient
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    I still don't get it, haha. :)

    I just thought of another problem. How many pallets can you have, and are there any other breakable objects like these on Sandbox? Fusion coils would work, but they will probably launch the falling object the wrong way (or destroy it if it is a vehicle).
     
  2. Okage4

    Okage4 Ancient
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    um, one problem with the idea for having guys stuck in boxes with portable gravity lifts on pallets...can't the guys stuckin the box just shoot the pallets themselves to get the grav lift?
     
  3. CheeseJam

    CheeseJam Ancient
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    No, no, no. The pallets holding the gravity lifts are WAY up high in the Skybox. So when they are broken, the, for example, gravity lift will fall a great distance and land in a box.
     
  4. Okage4

    Okage4 Ancient
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    well, if the players start with BR's, can't they still just shoot them? It doesn't matter how far away they are, as long as the pallets stay still (which I'm pretty sure they will), players can still shoot them and get the grav lifts.
     
  5. HunTedMeat

    HunTedMeat Ancient
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    Wow. This sure is some complicated stuff you got here, huh? Considering all the problems with this, the only solution I can come up with is to implement....... HONOR RULES!Think about it for a sec. The people down in the boxes can just shoot the pellets on their own. Even if you used shield doors, you won't have enough of them for all the boxes. Also, the commander can just not pick up the custom power up and reign terror with unlimited ammo from the sky.

    I could suggest you make the whole team start in a room and give them an option to choose which unit they want to be with the rule being that there can only be one person per unit. Then the VIP would go into a teleporter that brings him to the sky box and so the honor rule here is that he cannot shoot the enemies with the weapon until the leader power weapons spawn.

    I know that this really downgrades gameplay but there are no other options.However, there is one last thing that you could do instead. JUST GO PLAY HALO WARS!!!
     
  6. CheeseJam

    CheeseJam Ancient
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    There is definitely way to prevent the guys from shooting the pallets with BRs. The Pallets would only be hitable from a certain angle that only the commanders could see. Besides, BRs aren't acurate enough for that anyway.

    The only solution I can think of for the commander is to make it so he can't move, yet still see everything. That way he will have to pick up the powerup.
     
    #26 CheeseJam, Apr 7, 2009
    Last edited: Apr 7, 2009
  7. Ruggles IV

    Ruggles IV Ancient
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    This sounds awesome man, and I'd love to help you test it out. My GT is Ruggles IV, add me. I won't have Sandbox until Thursday though.
     
  8. chung_wii

    chung_wii Ancient
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    cheesejam, I'll send u the map of the motion sensitive door. and once the team walk onto it, the door opens... there is 3 rooms that the commander can tell them to go into, and the onlly way for the doors to open is by shooting the fusion coild on top... there won't be too many vehicles, too much defensive gear, or offensive gear... just enough for 1 person in each room. so the players have the chose of sharing... or taking the chose of 1 whole room. that way it's even. and i'm a bit confised with the pallet idea.. it's seems a bit hard to make the grav lift fall into the right place. from that high. but, idk.. it might be possable. i think that motions sensitive door will be needed the whole time... then the way a commander will open the door is to shoot the pallets on the other end or the door. and the movement on the pallet will open the door. that would be much easier. i could show you cheesejam. i'll send you the map to look at. it'll just be the switch.
     
  9. The Spartan III

    The Spartan III Ancient
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    for the leaders you should have the leader power in his box, and a sniper in the box. the sniper respawns in the air above and drops into the commander box like "resources" every 60 seconds. then for vehicles heres my idea:

    for ground vehicles, have a box. inside this box are 2 man cannons in the very front, keeping everyone out. but in the back is a grav lift that can only be shot from above. this grav lift is shooting the vehicles to the back of the box, and keeping them from the front. when the gravlift is destroyed it goes forward a little and shoots out using the man cannons. there is then a grav lift pointing down to slow down the vehicles after coming out.

    for sky vehicles, it is a little trickier, but i think i have a good solution. you have a platform with a shield door on one side to prevent it from being destroyed before takeoff. there is a grav lift on top of the platform, but you must shoot through a small opening to hit it. once it is hit a grav lift spawns on the floor, allowing people to get up to the platform and into the air vehicle.

    it should also have bases. so the ground vehicles should come out of the vehicle depot, which is a little above ground so the vehicles come out on a upwards ramp, and with some barels around it. the barracks would have the standard weapons and be where everyone but the leaders start. there should be a grav lift shooting people back from getting out, and it is through the wall, forcing the leader to have to shoot it. then th eair vehicles would be on a tower-structure, and an armory holds the power weapons. about halfway through, a teleporter spawns and the leader has to unblock it so he can go through the teleporter, which has a custom powerup in it. with the custom powerup they are invnincible for 45 seconds and have infinite ammo with a splazer and energy sword.
     
  10. CheeseJam

    CheeseJam Ancient
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    Sounds like a pretty cool idea Chung, send me an quick example in a map! The only thing is, if the commander can shoot the fusion coil, so can let's say a hornet, which could screw things up.

    Spartan, I like the ideas, but you only get 4 gravity lifts on Sandbox which kind of limit you. :(
     
  11. chung_wii

    chung_wii Ancient
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    1.cheezejam, i made the example of the switch for ya. It is just a quick example so it will be better in the real map. I made my version of the commander spawn... and it's a little bit larger than a wall "slit". So, it is plenty of room for the commander. I only made 1 switch... just to see if you like it.

    2.And the whole hornet thingy, idk what's the problem.

    3. I think that I'd need to talk to you on live to understand what all you want on each base. (mainly "rooms, weapons [if there is a weapons room or if they are just available], vehicle pad [ air vehicles?]) and i think that air vehicles would mess up the game and give one player too much power. If there was no air vehicles, then it would let the regular players be able to defeat ground vehicles. and not have to worry about someone killing them overhead while trying to do their job. that's just my opinion... it's like everyone else had a pistol and 2 people have a rocket... not very fair eh?

    I will be online on Thursday if you want to talk about this in more detail. I have some questions to ask. And i'd appreciate it if you can leave a reply on how many rooms you want, and what you want in each room. :happy:
     
  12. CheeseJam

    CheeseJam Ancient
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    I plan to have air and ground vehicles, as well as weapons you can deliver to the players. Lasers and missle pods can counter air units.

    I, at the moment, do not plan to use the room system. But, I am open to the idea, so make it how you think it would work, and send it to me so I can check out it. Just make the rooms and everything however you like.

    Thursday night will work great for me as well (Spring Break FTW!)
     
  13. Sotha Sil156

    Sotha Sil156 Ancient
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    As for dropping items, I would have his original sniper, have one (or a few) respawn at a certain amount of time (relatively regularly) with small amounts of ammo in each to simulate how budget is gained. I would also have the larger, more powerful, heavy weapons (vehicles etc.) spawn later into the game (and obviously respawn less often than the lighter items) to simulate gaining perks (or whatever it is called - researching?).

    There are several possibilities for the gametype: VIP (everyone start spawns in a box, in which the VIP has low enough gravity to jump into a teleporter that will take him to his skybox, while everyone else is forced to teleport to their respawn container things, or everyone spawns in a box, in which a bunch of fusion coils drop down and kill everyone except the VIP, and they respawn in their separate boxes, and to win, there would be a teleporter at the heart of either base (or somewhere of the sort) that would take them to the VIP where they would kill him (they would possibly pick up a custom powerup to make them invulnerable with instant kill), or territories (one at each base that they capture). I personally feel VIP would work the best, though it would be the most complex, but it's ultimately up to which you feel works best for your game.
     
  14. CheeseJam

    CheeseJam Ancient
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    Great idea about the vehicles man! I am definitely going to do that. :)

    I think I have decided to make the actual objective territories. There will be 5 territories: one on/in each base, one in the very middle, and two on the sides of the middle. This would simulate controlling territories/bases like in Halo Wars, and I think it would be the most fun gametype because it would last for quite a long time.

    Can you do territories in VIP without the VIP actually capturing the teritories, because your spawning ideas are excellent?
     
  15. HunTedMeat

    HunTedMeat Ancient
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    Sorry, but no you can't. However, I think I have a solution for your VIP problem. You could make it so that the VIP has lower gravity and on top of every spawn box there would be a teleporter to the specific teams commander box. The commander(VIP) would then have high gravity and really slow speed(by means of advanced respawn settings) after 20 seconds.I'm not quite sure about this but i think you could get someone to make this work.

    Also, if its possible, I think I can help you with the vehicle box and each box only requires 1 or 2 mancannons and 1 gravlift which means you can have 4 vehicle boxes.

    I'll be happy to help whenever I'm online(my GT:HunT3dMeat) just send me a friend request or message.
     
  16. CheeseJam

    CheeseJam Ancient
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    I be stoked if you could send me like one vehicle box so I could check it out, thanks!

    My friend and I kind of designed a method that involves shooting a fusion coil that barely nudges the vehicle into a Man Cannon. Or maybe use pallet for vehicle only. We also solved a problem of the vehicles landing from a high distance. We just had them land on shield doors, problem solved! :)

    And I think I am going to make each side even, with a mix of Covenant and UNSC weapons and vehicles. I mean if you think about it, almost every UNSC weapon is superiour to the Covanent counterpart. Same pretty much goes for the vehicles. So I think I am going to mix things up, and remove some overpowered vehicles on a map like this (Scorpions, maybe Hornets).

    I changed the weapon system to simply shooting the dangling weapons off a ledge. Works easy, and saves me some pallets! :)
     
    #36 CheeseJam, Apr 8, 2009
    Last edited: Apr 8, 2009
  17. The Spartan III

    The Spartan III Ancient
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    in a few hours when i have some free time ill sketch up something in paint and post it. i still say my solution is great, and it relies mostly on man cannons so grav lifts arent a problem.
     
  18. CheeseJam

    CheeseJam Ancient
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    Alright, sweet! I am always looking for new ideas. :)
     
  19. chung_wii

    chung_wii Ancient
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    cheesejam... I can not help on Thursday due to the fact that i have to play with my brother... sorry, I can help on the weekend though. just fyi.
     
  20. CheeseJam

    CheeseJam Ancient
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    Alright man, I will see you then! I have some more sweet ideas that resemble ODST drops.
     

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