Ghost Patrol

Discussion in 'Halo 3 Casual Maps' started by abc geek, Apr 3, 2009.

  1. abc geek

    abc geek Ancient
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    This is a simple game to play. When you start out you try to dodge the ghost. If your infected you just try to splatter humans... easy right? (oh and I made it so you cant jump)​



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    Picture of me being shot at... (Shooting is pointless when infected.)​





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    The space is tight so it's hard to dodge the ghosts (there are 2 zombies. but feel free to make it 1 for when you don't have very many people playing.)​





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    There are 3 weapons in the middle... golf club, rocket launcher, and lazer. If your lucky you kill a ghost... If your really luck you kill both of them...​





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    It's fun when your the zombie... kind of like duck hunt​

    Here's a couple pictures from outside of the map
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    ENJOY

     
    #1 abc geek, Apr 3, 2009
    Last edited: Nov 4, 2009
  2. lefty0904

    lefty0904 Ancient
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    Its simple but it looks like it could be fun. Idk about the weapons though, because if a human did manage to kill a zombie in the ghost then the zombies would have to wait for them to respawn. Maybe take the weapons off and have the zombies start with gravity hammers/golf clubs? To me that seems like it would work better.
     
  3. uF HaVoK

    uF HaVoK Ancient
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    This seems good, but do the humans have increased speed to dodge the ghost? Becuase it would be really easy to splatter them if they didnt. And I think you should stick to just one lazer for the humans to kill the zombie. But very good idea and it seems like fun

    4/5
     
  4. abc geek

    abc geek Ancient
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    the last man standing has increased speed... there is only 1 lazer as i think i stated b4.
     
  5. noklu

    noklu Ancient
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    Ok i reckon that humans should have slightly increased speed and last man should have even more speed. I hope your settings include humans can't use vehicles and the zombies can't pick up weps. To increase fairness, the humans should have plasma pistols as starting weapons. perhaps equipment as well, tripmines and power drainers. All in all, it's a good map, and i congratulate yo on your idea.
     
    #5 noklu, Apr 3, 2009
    Last edited: Apr 3, 2009
  6. abc geek

    abc geek Ancient
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    ok i'll increase human speed and I already did the other stuff
     
  7. An UrgeTo Dance

    An UrgeTo Dance Ancient
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    You could also put the ghost on instant respawn
     
  8. SpeedDemon

    SpeedDemon Ancient
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    Looks great! but since the "don't shoot w/ the ghost" is an honor rule, i know a simple solution. I had the same problem in my game called BumperPit..
    just put the weapon damage of the zombehz to 0%
    then they can ONLY splatter people, the lazers will be useless
     
  9. FreshCherry

    FreshCherry Ancient
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    There are a bunch of things that I would add to this map.
    Firstly, there is the weapons. I would only have a rocket launcher if I were you.
    Another thing is the settings. How would you dive a ghost if you can't jump and you have the same speed on? It's impossible!
    The way you made it is neat. I like how tidy it is. It looks professional.
    3/5
     
  10. whiizzle

    whiizzle Ancient
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    SMEAR THE PINKIE without jumping!!!GENIOUS...this map looks amazing, and about fresh cherry's concern..?so you cant drive ghosts ur saying????have you seen the pictures...??..
    anyways...you should put some mongeese in there if they can fit..and this is by far the most creative minigame for the crypt!!good work!
     
  11. abc geek

    abc geek Ancient
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    Thanks
    and just for the record I didn't get the idea from SMEAR THE PINKIE, I came up with it myself
     
    #11 abc geek, Apr 4, 2009
    Last edited: Apr 10, 2009
  12. Rifte

    Rifte Ancient
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    Why didn't you just make it so the ghost drivers don't deal damage to eliminate shooting? Splattering damage is always the same, so it would make more sense...

    Anyways, nice idea a bit of a smear the *****, but with a twist, nice. Improve it by making it look nicer now.

    4/5
     
  13. Kaitrix

    Kaitrix Ancient
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    This map was alright. When me and my friend were playing it we noticed that while being infected and driving the ghost that there isnt too much room to see while trying to operate the ghost. And possibly consider that the rocket launcher and 7 iron should be removed>>The rocket launcher is overpowered and the 7 iron isnt going to do much when your about to be splattered by an accelerating ghost.

    Hope that review was helpful. Didnt mean to be discouraging if it sounds that way, just providing some advice for possible changes

    80/100

    EDIT: Watch the quadruple posting
     
    #13 Kaitrix, Apr 20, 2009
    Last edited: Apr 20, 2009
  14. abc geek

    abc geek Ancient
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    yeah thanks for the review i was thinking of remaking this so that the humans can't jump but there's not much of a ceiling so that doesn't create a problem witht the ghost driver... but it feels neater with a ceiling so i might just neaten it up a little
     
  15. Benislav

    Benislav Ancient
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    It looks really good, but as said before, making zombies damage modifier 0% would remove the honor rule aspect. Also, how hard is it to kill the zombies? It should be pretty hard in a game like this.
     

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