Map By: Soulcrusher NP Map Name: Red Cell Map Size: Medium Player Count: 2v2, 3v3, 4v4 Supported Gametypes: Flag Push (Preferred) Multi-Flag Slayer Weapons: Battle Rifle x6 (30-45 sec respawn) Assault Rifle x2 (10 sec respawn) Carbine x2 (120 respawn) Mauler x2 (120 respawn) Plasma Rifle x2 (10 respawn) Brute Shot x2 (150 respawn) Needler x2 (120 respawn) Flamethrower x1 (180 respawn) Equipment: Frag Grenade x8 Spike Grenade x4 Regenerator x1 (120 respawn) ______________________________ Gametype "Flag Push" Description: Inspired from "Joust" (Unreal Tournament 2004), Red Cell was designed from the ground up for CTF, to be exact, "Flag Push". You spawn with the enemies' flag in your base and you have to turn it in at their base. It's like assault, but orginal Halo:CE style! It's multi-flag, so both teams will be on the offensive. Respawn time is reduced to 5 seconds, and the flag carriers changes to gold when they touch the flag. One capture wins the round, 5 rounds total. Each round is 3 mins. Map Description: It's very basic, but offers more cover and routes than Joust did. It's still a single hall way, but it consist of three floors and has side tunnels for the flag carriers to sneak around. The map is very colorful and very ceremonial looking like it would be from Unreal. You can also play Slayer of regular CTF on it also if you choose. *I've tested it out 2v2 and posted action shots. the gametype combined with the map is very addicting and alot of fun. Most fun I have had in a CTF game in a long time. Grab some buddies and try for yourself, just make sure to have a couple hours to waste, b/c you won't want to stop playing it. Changed round timer to 3 mins instead of 5, and the flamethrower works well with the map. ____________________________ Screenshots: Hallway, looking at Red Base Carbines on top sides and Firebreath (Flamethrower) on the bridge The grav lifts take you from one side to the other Looking Up Side Tunnel Entrance Red Base Entrance Red Spawn starts (notice shield doors) Red Flag (at Blue Base) Red Flag return point Blue Base Overhead View Overhead View 2 Assault Rifle, Plasma Rifle, Regenerator, Spike Nades, Mauler, and Flamethrower all in mid Mauler Spawn Tunnel Entrances Action Shot 01 Action Shot 02 Action Shot 03 Action Shot 04 __________________________ Download Map: Red Cell Download Gametype: Flag Push
Dude I cant believe this is the same map that we were all playing around on the other day. I cant wait to play some slayer or CTF on here.
Alright, first up. Don't rate your own maps. You'll look like a noob. Anyway, on topic, the map looks great. It seems to have a great layout, and it has a cavern feel to it. I quite like the small, damp atmosphere you've created. 8/10. Before I forget, do you have to play with the gametype?
Hey man sorry I left a rating and a comment on your map apparently this guy above me doesnt like it when friends rate there friends maps. MY BAD!!!!!! 10/10 by the way.
This map to me has the same feeling as ACT 4 in Gears of war 2 when your in the locust Homeworld the map looks awesome and has some great lighting effects I like the shield doors in the wall Cant really see much of the weapons however 8/10
This is good, i like the layout but this reminds me of halo 2 at the end of regret or truth or whatever profit you kill but good map anyways 4.5/5
Wow, this map looks pretty good. The interlocking looks nice and clean. I do like the layout of the map. One thing is that it is hard to get a perspective, or an overview of the map. I can easily see it is in the crypt, but Im not sure about the left\right borders. I don't quite get the grav-lifts, They look like they could bet you out of the map, or onto those obelisks, in which someone could grenade jump out of. Im not sure though. Maybe an overview image would help. It's a 4.5/5 for sure!
This map is insane! This has to got to be the best Sandbox map I have seen so far! I love the red lighting effects you have set up around the map. This reminds me of a small cavern. I like the starting points. I can't really see the layout from the pictures but when I DL it I will walk around and figure it out. Is this only set up for CTF or Slayer as well? I am kind of questioning the Flamethrower, they have never really worked well on any map. I will have to see though 4.5/5 ~Rated Dirty
First of all, Amazing Map! The looks are just amazing! Both your maps have awesome unique looks to the remakes! Second, Hack the game and put in flack cannons and shock rifles for me lol
i spawned outside the map on slayer, i believe its just a starting point or something thats out there so if you have problems not spawning where your are supposed to then just check in forge for a spawn point outside
I'm sorry, but seriously? This is the "best map you've seen so far", yet you haven't actually even walked thru it yet, much less played it. You're basing this on pictures alone- AND- you then go on to ask if it's set up for slayer- when that IS STATED in the post- so you didn't even READ the entire thing. NO offense Dirty- you are not the only one by any means, this is just becoming a major pet peeve of mine. That aside- the map- FROM THE PICTURES- does look great. I'm downloading now and will give a true judgement once I've tested it a bit.
this is the best map i've seen to date...on ANY map. I love the layout and the lighting. This looks like it will have some fast paced action. Bookmarked and I will DL as soon as i get the mythic maps. 10/10
This map looks amazingly symmetrical. I cant wait until the 9th so i can download sandbox myself. 5/5
@ Rex Thunder. Dude he was asking if it could be played on with other gametypes besides slayer and CTF, so you read. Also he never said that it was the best MAP he's ever seen. He said it was the best SANDBOX map he's ever seen so chill out man. Onto the map. It looks good and the whole feel is awesome but unfortunately I don't have mythic maps yet so I can't download this yet, but when I get them this and the map posted before are the fiirst on my list.
Looks nice. The aesthetics are really good looking. From what I remember, Joust was a 1v1/2v2 CTF map that had an Egyptian feel? The structures used in this version also give off a similar look. I've never played a 1v1 CTF game either, so that might be fun. There are a few problems though... 1) I'd suggest changing the flamethrower to something else, like a Sentinel Beam that doesn't spawn at the start. A Needler might be a good suggestion too, but you'd have to replace the other needlers with something else. 2) I'm not sure how the spawns work at the start, but I noticed there's only one Starting Spawn in each base. I haven't tested it yet, but does the other person spawn in the other hole behind the shield door? Also, for Slayer, there are two Starting Spawns outside of the maps boundaries. 3) I got out of the map by jumping at an angle into the gravlifts and floating up above the bases. I couldn't really get them to work the way you said they did. Every time I jumped into them, I would just hit my head on the opposite wall and fall down to the ground. I do like the aethetics they give off, so maybe interlock them into the columns to they don't work anymore? 4) This is just my personal preference, but I like how the Sandbox objects look when Juicy and Colorblind are on. Try adding Colorblind and see if you like it. It still shows off the colors of the bases, but they aren't so saturated. I gave it a 5/5
Amazing map, this definitely deserves the 5 stars! The layout is spectacular and the interlocking is outstanding along with the design you have there making the map look real nice and smooth! I have no comments of improvement seeing that the map looks great as it is. Amazing job I will definitely want to see some more!
This map looks epic. Judging by the pictures, the layout looks very sophisticated, Especially in the upper catwalk area. The lighting is great and makes the map look very impressive. This is the best map on Sandbox I've seen yet. 9/10, I'm not quite sure that the weapon choice is the best for the map, but other than that its great.