another note: the starting room seems kinda cramped. cuz in the original its very large, but then again foundry is relitivly small and you couldnt make it to that scale. a very nice try overall
OMG. You actually made a map around your random box! The map is a great remake of CoD:WaW. Since I don't have the actual game, I think ill download this lol. Great forging. Purely genius.
Nice it finally got posted for everyone to see! It was fun testing I can definately recommend it to anyone, whether you've played the Call of Duty WaW version or not. Plus the random weapon box is so simple (can't stop saying that! )
This is by far the best zombie map I have ever seen in my entire time of playing halo 3. This is really well done, and I have a blast playing it. I get all exited every time I join a game and there playing it. By the way with the new zombie maps out for Call of Duty 5 you should make the new maps on sandbox.
This should totally be featured. This quite amazing and you made one really awsome map. I will show this to all my freinds thanks.
wow is all i can say but what if they didnt hold in rb or b at the weapon box and waitedtill they found a weapon they wanted
The Last Day looks incredible! Nice geomerging/interlocking! wow, I just hope gameplay is good also. 4.5/5 and a download
This has to be one of the longest posts ive seen on the sight to date. Me and a freind of mine tried to make a **** Zombies varient, and it didn't turn out nearly as well as this, so props to you and whoever else helped to make this map. The map looks a lot like the Nacht der Untoten zombie map and I will have to give a 5/5 and a download. One more thing though, are you currently working a varient for the new zombie map? I would like to see one hopefully soon.
10/10! I downloaded this map, and this is the best **** zombie map on halo ever! Great use of merging/geomerging. Also very creative with the windows and the random box. I love this map. keep it up!
There have been a couple of bugs in this map that have been reported to me over the past couple of days, so now I'll aim to fix them. I know how to fix the ghost windows, but some problems like Tornroot's "cheat" and the dissapearing barriers might take a little longer to figure out.
I don't know if this has been mentioned yet, but the Last Man Standing can camp on the teleporter in the Caves, preventing any Zombies from getting through. Then the Zombies have to enter in through the base and run straight at him down the long hallway and die over and over again.
I really like the random weapon box. But a problem I have is that the last man could just camp outside the building or is that impossible? I'm going to download and try it out.
This is the best **** zombies map ive seen so far, theres some wanna-be's out there, but youre the original. The random weapon idea was genious, its the perfect way =) i love the camping spot also, although i just played with only 3 people =). 20/5 awesome job. that weapon switch must have been a pain is the.....
I played a game with 6 people, and i have some questions. How does the human health work? we couldn't figure out if it was recharging our what. It takes like 3 hits to kill someone, 2 with the power up i think. But it seemed to become less over time. Any tips for the random weapon box? Every time i used it i would be assassinated before the weapon showed. Is there a certain way to to tell the delay is over, besides the explosion sound, becuase when you hear it, the weapons have allready slipped past. Have you fixed the mauler/br whoring in the zombie cave yet. As much as i enjoy hells janitor metals, the zombies seemed to be quite perturbed.
When I played this map, I had a problem. The humans who survived long enough to get upstairs got into the ghosts and stayed in the wall, no one could kill them so I had to end it. I have no idea how this could be fixed but nobody ever listens when I tell them not to.
The humans can't use ghosts, so you didn't use the gametype. You're problem is that you didn't use the gametype, and I can't solve that problem if you choose not to do so.
I played this with you about a week ago. Although it was only with like 5 people, it still turned out nicely. I thought that this was well forged, and unique. I always wondered how the weapon box would work out, but it turned out nicely. I like this map and everyone should download it. 4.5/5
Version 2 Progress The version 2 of the map is almost complete, and I've made some major changes. I fixed the ghost window on the top story. The other windows have all been tested on how efficient they work, and they're all better now (the one window that was a problem was edited to a working position). Tornroot's glitch no longer works, since I edited the gametype (which actually plays better than the other one BTW), and I added an extra blockade on the second story by the spike grenades, to make camping more difficult. Now, you need approximately 4-6 people to effectively camp up there. The things I need to fix/edit are the cave (where humans can camp inside there) and the random box (you almost always get an SMG). I don't want to change the name of the map and gametype to have a v2 in front of it, so I'm just uploading the new ones with the same name as the old version, so guys be ready to download. The new version plays much better with all of the major problems fixed, and I look forward to releasing it soon.
To start, the map looks amazing. Although ive only watched gameplay of the COD version of it I can see how similar it looks. One question though: Ive never played the COD one but can't the zombies shoot the plasma pistols at the humans? Why did you decide to use plasma pistols instead of the generic energy sword?