Sandbox MLG Arcadia-Fatgezzer724

Discussion in 'Halo 3 MLG Maps' started by Fatgezzer724, Mar 28, 2009.

  1. Fatgezzer724

    Fatgezzer724 Ancient
    Senior Member

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    The thrid Map of mine on forge hub, took about 1 hour 20 mins In the sky bubble.
    Its compatible with;
    Team Slayer
    Team Flag

    Weapons:
    8 Battle Rifle-10 secs-2 clips
    2 Sniper Rifle-150 secs-1 clip
    1 Rocket Launcher 180 secs-0 Clips
    4 Plasma Pistols-30 Secs
    2 Carbine-90 secs-2 clips
    4 Plasma Grenades-30 secs
    4 Frag grenades-10 secs

    [​IMG][/URL]
    Blue Base
    2 Battle Rifle
    1 Sniper Rifle
    1 Carbine
    2 Plasma pistols
    2 Frag grenades
    2 Plasma Grenades
    1 Flag Spawn
    1 Flag Return

    [​IMG][/URL]
    Red Base
    2 Battle Rifle
    1 Sniper Rifle
    1 Carbine
    2 Plasma pistols
    2 Frag grenades
    2 Plasma Grenades
    1 Flag Spawn
    1 Flag Return

    [​IMG][/URL]
    Center
    4 Battle Rifle
    1 Rocket Launcher


    Download Here
    Halo 3 File Share

    My other maps
    MLG Empire
    http://www.forgehub.com/forum/mlg-maps/62306-mlg-empire-fatgezzer724.html

    MLG Overbridge
    http://www.forgehub.com/forum/mlg-maps/62075-mlg-overbridge-fatgezzer724.html

    Thx guys, more will be up soon:)
     
  2. exploreTheGore

    exploreTheGore Ancient
    Senior Member

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    The map looks like it has its good spots and then it also looks like it has its bad spots. Not to be a noob, but the floor of the bases looks a little messy just because their looks to be ridges and bumps. I would suggest interlocking the bases just so you have a smoother finish. Another thing I noticed was that in your post you said it only took 1 hour and 20 minutes. That is a very little time to plan out what you want the map to look like and then execute it in forge. Next time take your time, you just posted another map and you don't have to post another one for a while. One other problem I see is that their is nothing in this map that separates it from the rest of the maps on sandbox in the skybubble. Try to think of something that will put your map above the rest of the maps. Right now I give this map a 3.5/5 but I will download and get a good game going.
    chow!
     
  3. abandoned heretic

    Senior Member

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    in mlg people like to strategize and set up if you want to make a good mlg map you should take that into consideration for example there should never be only one way to go like it is on your map
     
  4. Titmar

    Titmar Le Mar du Teet
    Senior Member

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    I'm glad to see you put some effort into it.
     
  5. Joen@thanishere

    Joen@thanishere Ancient
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    yeah, i understand what abandoned heretic is talking about. there is no strategy what so ever. its a one way path to the enemy, but its a small bridge with no cover! im sorry but this shouldnt be mlg
     
  6. Painkiller

    Painkiller Ancient
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    One of the main problems in this map is the cover. If you're gonna have a small map with 2 snipers, 8 BRs and rockets, then you will need more variation in levels, ALOT more cover and either make the map bigger or remove some of the weapons. If you make these changes, your map will look alot more professional. The layout design is probably the best about this map. Overall, 3/5 you had some good mixes of weapons, but you still have much to learn about gameplay.
     
  7. allbroken2U

    allbroken2U Ancient
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    Yea not my kind of map then again no cover
     
  8. HezbollaHector

    HezbollaHector Ancient
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    This belongs in the casual maps section. I can tell spawn killing will be prevalent and theres absolutely no neutral ground (side bases) or other paths to get to the opposite base.Try again.
     
  9. MisterRemy

    MisterRemy Ancient
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    This is more like a grifball court than an MLG map...
     
  10. i B Dominic

    i B Dominic Ancient
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    no cover....
     
  11. Xang

    Xang Ancient
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    Looks like a nice map but really not my style...In MLG people need to set up attacks and work together...I dont really see how this is good for MLG though, not alot of cover and stuff... :/
     
  12. Midnite Haze

    Midnite Haze Ancient
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    i do agree with every1 else, u need more than 1 way to the bases. i sugest some narrows-sytle bridges on the side with a snipe on either side? and briges connecting to topmid as well as the hig-rise bridges. just some suggestions. 3/5
     
  13. Canadians360

    Canadians360 Ancient
    Senior Member

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    This map needs some work. First off there is one rout that's it you need paths on the sides if not more ways to get from base to base. Also I find the lack of cover a little frustrating what's the point ofnot having a radar if u can see the enamy at all times. Sry but your map throws stratagy off a cliff and that's a big do not in mlg. 3/5

    Don't abandon it but just listen to advice it map still has large potential.
     
  14. eVo ReLeNTLeSs

    eVo ReLeNTLeSs Ancient
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    Biggest problem my friend had was watching where he was walking and trying to kill at the same time. Plus I was spawn sniping every time they spawned.
     
  15. Striker 29

    Striker 29 Ancient
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    Hence the responses have said... no cover, no alternate routes... no map that would bring enjoyment.
     
  16. 2uix

    2uix Ancient
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    or Conquest... definitely not MLG. not even for warm-ups
     

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