Gametype: Mini-Conquest Have you ever wanted a 1v1 conquest? Look no further, as Mini-Conquest is here to fill all your small party conquest needs... Intro: Lasting Chaos started, as most maps do, with an idea. I noticed that in FH’s Book Of Conquest there were no Conquest/Conquest Variants on Last Resort. I wanted to fix that. I first thought of making something like Tunnel Raid, but realized that there was really no way to make a symmetrical map like that. I then tried to find ways to make full use of Last Resort’s map geometry, and soon found that the defender’s base would probably be the best place to start making a conquest map. I first tried to make a 4 way conquest map, but that utterly failed. So after testing that I removed half of the map, and just made a Mini-Conquest. So, being in the forging stage for about 2 months now, I present to you Lasting Chaos. Mini-Conquest: Lasting Chaos uses a custom game variant called “Mini-Conquest”. This gametype is much like the regular conquest however there are several changes. I kept the territory capture time, most of the player traits, and much of the spawn traits. However I did make your spawn time 5 seconds instead of 10; I removed sudden death, and I made you invulnerable for only 1 second when you spawn. There are also some other minor changes. However, the reason I made these changes is because of the size of the map. There are only 3 territories and the map is very small. I would recommend 2-6 players for best gameplay results. The map is intended for 2v2. Weapons: Sniper X2 Plasma Rifles X4 SMG X4 Frags X2 Spikes X4 Pictures: Starting Spawns The very first territory {known as home territory} The middle territory Another look at the home Territory. Action Pics: Lasting Chaos Mini-Conquest Enjoy Thanks to all my testers, and to pvilleforger77 and albroken2u {or whatever your gamertag is}.
I didnt like it that much. Twas the same scenario over and over again. It didn't keep me excited consistently. The map needed more attention on the "basement" I wouldnt hide down there due to the fact that anybody can tell if someone is down there or not. It sounds like a great concept for 2v2, although the map just made the gameplay a bit choppy. Run and gun the whole game. Which usually isnt very successful. Its nearly impossible to have good spawns on such a small map, so I wouldnt really like to touch up on that. Although, that 2 second Invincibility really did help lesson Spawn Killing. My rating: 2/5. For reasons previously stated.
Kinda looks like a gonge show of a map but id play it *note* why not use foundry of sandbox for this map but it interesting to see a last resort map here
I was one of the testers for this map and personally, I liked it. I thought it was very fun for 2v2 and the 1 second invincibility is great. It is also very unique and stands out for its originality. I give it a 4/5
This is a grrreat idea!!! (lol) I never would of thought of 1v1/2v2 conquest. I be downloading now and I will play my friend in 1v1 and return with a review.
Simply because I like a change of pace. Most maps I create are on Foundry, but could I really make the map "look" the same aesthetically on Foundry? I also don't have sandbox.
Bartoge you got it right yea it is allbroken2U....You fixed the break out of the map so that makes it a kick butt small conquest map 5/5