Beware of the Crypt Hole Plug! It Will Ruin Your Map!

Discussion in 'Halo and Forge Discussion' started by EpicFishFingers, Mar 26, 2009.

  1. EpicFishFingers

    EpicFishFingers Ancient
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    Never EVER set it to not respawn at start. I just spent about 2 hours forging a map on Sandbox, and i can't get into the crypt now because I set the block flat that plugs the crypt hole to not respawn at start. It sticks around at the start anyway, and I can't delete it. So my map is now ruined. I managed to force myself to spawn in the crypt, but I couldn't delete the block still. So my map will have to be scrapped.

    Make sure you don't make that same mistake guys! delete the block, don't piss around with the object's respawn traits!

    :C
     
  2. Tex

    Tex Ancient
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    Start new round.

    Tuh-dah.
     
  3. EpicFishFingers

    EpicFishFingers Ancient
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    As if you thought that I hadn't tried that?
     
  4. Tex

    Tex Ancient
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    Well, you never made mention of that in your technique. The way you laid out what you did, it seemed like the obvious solution.
     
  5. Skisma

    Skisma Creative Force
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    No he's right it will be there at start. But what you can do is try waiting 180 seconds and see if you can delete it then. If not, as tough as it sounds all I can recommend is to start over. But before you do so I have a Budget Glitched Sandbox in this forum, so making your will be so much easier.
     
  6. EpicFishFingers

    EpicFishFingers Ancient
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    I'll try waiting 180 seconds, then I'll try your other idea :(
     
  7. Agamer

    Agamer Ancient
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    That box is trolling.

    But EpicFishFingers next time why don't you simply use a clean canvas with nothing on it. I still haven't figured what's with all the fuss about these stacked canvases. I know what the stacked canvas's purpose is; I really haven't seen a major difference between a normal canvas and a stacked canvas.
     
  8. DrDoctor

    DrDoctor Ancient
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    Can't you go into your forge palette and find that piece and set the run-time minimum as high as it will go. It should force it to spawn, at least after some amount of time, right? I know that the default objects on the map have been wonky when it comes to this but I've never had this much trouble.
     
  9. Ladnil

    Ladnil Ancient
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    Default map objects will spawn at start even when set not to, but they disappear after about 30 seconds. Just stare at it for a while, or if that doesn't work start another new round or save and quit. Then it will despawn after a few seconds, guaranteed.
     
  10. EpicFishFingers

    EpicFishFingers Ancient
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    I've tried that, but Ladnil might be onto something here.
     
  11. stickmanmeyhem

    stickmanmeyhem Ancient
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    Ladnil always is.
    No lies.
     
  12. Bloo Jay

    Bloo Jay Ancient
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    This is exactly what I was saying in the other thread. Default Objects have spawn errors, probably to make the boxes stay spawned in laggy matchmaking games.
     
  13. squidhands

    squidhands Ancient
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    I'll say this again for the sake of people needing to know this information.
    You DO NOT have to use the default scenery.
    DO.
    NOT.

    If you keep all of the spawn points (including starts and respawn areas), objective goals, and weapons, you will hit the budget limit before you reach the OLN. Pulsekiller found this out right after Halo Wars came out, and I thought for sure I had spread the word around enough. Not only are the default items buggy, but they're also slightly larger than the "new" ones, so it'll make interlocking even more of a pain in the anus.

    [​IMG]
     
  14. Conkerkid11

    Conkerkid11 Ancient
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    Once again, the default objects on Sandbox tend to stick around at start longer than they should, even if they are set to not respawn at start. All you have to do is start up a match of forge, start a new round, wait about a minute, and the object will not be there.

    There is no reason at all that you should scrap your map.
     
  15. EpicFishFingers

    EpicFishFingers Ancient
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    I know that. I just wanted to make something in the crypt without deleting the plug. If I deleted the plug, I'd have to spend 10 minutes putting a new one in. Also, I kept the default objects around it, so deleting it wasn't really an option.
    I kept all the spawn points and one of each default weapon and equipment. Also, default ones are no bigger then non-default stuff. Prove it.
     
  16. Goatnuts

    Goatnuts Ancient
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    It doesn't take 10 minutes to put a new one in, it takes like 30 seconds.
     
  17. EpicFishFingers

    EpicFishFingers Ancient
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    Exaggeration FTL. If you read what I said, in my map I keep the default centrepeice. I would try to move it, but it was too much of a faff to move it all to one side and then move it back again. I was not aware of this stupid bug that shouldn't have been overlooked.
     
  18. x DREAM 76 x

    x DREAM 76 x New World Man
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    I don't agree with this. I counted the items in both instnaces and keeping the default items results in more items overall. So I think you have misinformation.
     
  19. squidhands

    squidhands Ancient
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    Agree or not, the fact remains that you will run out of money before you hit the object limit if you delete all of the default scenery. Try it out for yourself if you don't believe me. Now if you're planning on using the budget glitch, yes; you'll run into problems.
     
  20. Rex Thunder

    Rex Thunder Ancient
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    You are right on this. The first map I made on Sandbox I completely deleted everything. I finished the map- went to leave spawn points- and 11 spawn points in was at the item limit. It stopped allowing me to lay even spawn points!

    For my next map (Derelict remake)- I used the crypt canvas with all defaults objects already there. I did indeed run out of money much quicker- but I didn't have to worry about spawn points.

    The glitchiness with the default objects and spawning when they shouldn't probably cost me at least a couple hours of time though- just waiting.

    I'd recommend starting pretty much from scratch- BUT make sure to keep all default spawn points, weapons you may use, equipment, and maybe the big base default objects to START the building. Once you get into the complex merging and stuff- use fresh objects for sure.

    And in case you didn't know how to "quickly" replace the plug for the crypt- simply create a new box, place it in the whole- SAVE and QUIT. When you start a new round- it will still be there plugging the whole- without having to stack objects to the top.
     

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