I have to get this a 5/5, downloaded and played once already and its awesome. I will play this around 400 more times in the next week lol. Great job cant wait to see more out of you!
I remember testing this. It has amazing gameplay, amazing originality, amazing aesthetics, Amazing everything! It is very fun to play. This is the Perfect **** zombies game! I can't wait till someone makes the new **** zombie map! 5/5 great job. FEATURE NAOOOOOOO!
aestheticly it doesnt look too much like CoD inside it looks a little bit better. the gameplay seems pretty fun. ill give it a 3/5 since it doesnt nessissarly look like the actual map
dude please explain how it could have looked any more like the actual map, with the budget and the foundry items??
seriously? come on guys, lets rate this map on playability, overall awesomeness, and other qualities, not just how precise it is to the original. its halo, after all, and it cant look the EXACT same without gameplay issues.
Awing. I have been waiting for this ever since I first saw your thread, so many months ago. This is amazing, the most complete and one of the best infection maps ever made. I have to play it before I can continue the praise, so please wait until then. I can't wait to play this with you. It is insane the amount of work you guys put into this map and how close it actually is to the game in Call of Duty. It sets a new standard for infection, and all maps, every where.
Its halo 3, its gonna look different to play better. (honestly, this is better than the original in my opinion)
Well, I only played this map once during a test but when I did it was extremely fun. The gameplay was very balanced and fair and I personally thought it was one of the few gametypes where you dont necessarily groan at being a zombie or desperately want the round to end the second you become a Zombie. Certainly the best remake of its type I've ever seen. Very well done. You and Rival are both two excellent forgers.
its pretty impressive, especially how the humans cant get out, but i wouldve liked to see some pallets put over the windows that respawn at a certain amount of time, mostly just to make it feel more like **** zombies, even if it doesnt change that much of actual gameplay
Wow, a replica **** Zombie map. It even has a random weapon switch. It looks aesthetically pleasing, and the mongoose/ghost scheme for the zombies is simply ingenious. For the moment, I give you a 5/5 based on the pictures, but I will get back with a more in depth review later. Keep Forging!
I think I was one of the first people to post in your thread and kept a watchful eye on the progress I your map for months. I've really seen this map evolve into the beauty that you have made. Let's start with design/aesthetics. You've really stayed completely true to the layout and overall feel of the original. From the first picture I saw I the main room, I knew that this would be accurate. You've utilized every little detail, down to rooms being unlocked at different times, the amazing fun box and the ability to shoot outside. But I think the best part is the window system that you created. It even looks like the zombies are climbing through the window. I have played at least 10 games on this map, an it is simply the most fun infection gametype in Halo 3. Period. You perfectly balanced playing as human and zombie, and I can't really decide which is more fun to play as. You've also managed to make me actually feel like I'm playing **** zombies, except now I get to be on both sides. The nostalgia is really there, especially that you really have to work together to survive. Even the funbox is also awesome, especially when I get an overkill when the other team is fighting over it . This map is just so great. I'd say it's the best infection map on Halo 3. This map will keep me coming back to foundry. I'll have to try the VIP gametype... And holy crap, 30 comments in a day? It's the next Castlanche.
All in all, this is a really fun map. The gameplay was awesome, but I had one problem. The cave that the zombies emerge from can be accessed by humans. People would just go to the end of the tunnel and camp. They could just stand on top of the receiver node, and the zombies could only get in one way. Besides this minor flaw, it was a great map. edit: Zombies can attack through the fence wall.
Sweet, the best part of this map is it's overall amazing-ness and it beat all other maps like it this map is covered in epic win sauce he he epic win sauce mmmm 5/5
Hey Master Debayter, are you going to make any possible successors to this map? I know about the Judgement map add on, and possibly others who will make more of these maps, but what of you and Rivalmass? I mean, you just created one of the greatest, possibly the greatest, infection maps and game variants in the history of Halo 3. But what now? More infection maps, more Judgement maps, switch it to slayer, or what? Please tell me. If you're making another Judgement map, I'll support, test, and give ideas the whole way through. I'm not much of a forger, but I have really good ideas for future maps. Just tell me what's next.
lol dude his three month project that he finally posted is here, and your already asking for whats next, dude i would say after this he'll take about (atleast) a 2 week break from forging before he even thinks about a next map.