Map Voted For: Synopsis Reason: The map is pretty original, and is very clean. It has many unique angles and looks to be a very well thought out map. Aesthetically pleasing aswell. Testing?: I will in about an hour or two.
Map voting for: Collision Reason: Took quite a few runs on this map and I was always impressed with hte way the map played. I did feel like it was missing something but I don't believe it was a major problem. Testing: I tested this many times with Adelyss through all stages of the map. It just kept getting better and better.
Map Voted For: Collision Reason: This maps layout is one of a kind, I've never quite seen something like this..but yet the layout is in such as way that it plays amazing. Testing?: I played a few quick games on it with some friends.
Map Voted For: Expenditure Reason: It looks amazing, with the multi-leveled-ness, works for asymmetrical gametypes while remaining completely balanced, and also has a symmetrical version. It uses vehicles amazingly, considering that it is a pretty tight Foundry map. And the fact that there are two places to score with the bomb is just plain awesome, and keeps the defenders on their toes. Testing?: I have played various games on Expenditure including One Bomb and Team Slayer.
Map Voted For: Collision Reason: I love the layout. Adelyss & Phreakie also found a way to get the hogs to actually work overall, and be used. Very neat locking/merges, along with a great weapon set. Testing?: Yes, many times, most gametypes too.
map vote for: synopsis reason: great map lots of fun merges/geos are perfect! testing?: tested it and its great.
Map voting for: Collision Reason: Playing it was a blast, and it looks amazing. So many possible tactical points, no matter what your style of playing Testing: I played 4v4 TS on a system link game
map voting for: Expenditure Reason: it is very fun to play on, It is great for big teamm and territories. It actually incourages the ue of the warthogs and is very balanced i gameplay and is aestheticly good. Testing: I tested this 3 to 4 times and I simply loved it. It was very fun and eveyone enjoyed it.
Map Voted For: Collision Reason: Great map, great gameplay perfect use of the default placed items. Testing?:Yes
ok i know im not suppose to post this but growlingrevenge's post souldn't count, because thats a new acc. created and its only post was on this thread, so its probably the guys acc. who created synophisis just stateing i dont think that should be allowed. since its a fake acc. only for this thread.
GrowlingRevenge's join date is 3-35-09. He/she has one post that took place 21 hours ago which is the same as his/her last activity. GrowlingRevenge created account. GrowlingRevenge voted. GrowlingRevenge never got again. Source
That's not proof that I made that account. As a matter of fact, I know who made that map. He tested the map, liked it, and I explained that it was for this contest, so he registered and voted for it. That's not against the rules.
I never accused any thing; everything I said there was fact. It doesn't matter anyway, all the posts will be deleted.
first all of mine and (whats a scopes) evedince and "theepicciabbta" said "thats no proof that I created the account" when did we say once that he was even involved with the creation of the account? come on mods not rocket science sounds like he fell into his own trap doesn't it?
map vote for: synopsis reason: Cleanest map I've played on in awhile, alldefault items in the map feel like there supposed to be there, overall great gameplay. Helped test collision...meh felt like most full foundry maps with a wall in the middle. But this map had it's own feel which I like. Hell this map is so great it's makes 2 people from different teams ride together in a hog for the whole game. Teh map iz s3x testing?: Yes I tested it then shortly after testing left the lobby went into my own custom game and made love to it.
Vote: Whats a Walnut Reason: Very neat and aestheticly pleasing. There is a good use of fencewalls and barriers to create an original fell while still on foundry. Good use and placement of the shield door+fence windows. Testing: Have had this map for a while and it is one of my favorite objective maps. I have played alot with groups ranging from 2v2 local games to full partys