Trifecta After a long vacation from forging and even Halo 3 itself... with the of Halo Wars, I found myself exploring a whole new set of maps... and along with new maps, a new forge experience. Sure Foundry is still great, but Sandbox opens our possibilities to a whole new range of maps. Ones with actual holes... not just teleporters leading to insta-death. With that I introduce: Trifecta Trifecta is a map built for 4v4 Slayer Gametypes in the Skybox. Its a small 2 base scenario. Each team has a base, (duh) and between the bases there are 3 paths for easy access to the other base. Before I go any further lets see some Overview screenies! Overview 1: Overview 2: Overview w/ Grid: Underview: Now, let's look at these bases in closer detail... Red Base: Blue Base: The bases are fairly plain other than the two rooms, to each side of the base where 1 BR spawns and is a great vantage point of the other base. On top of each base there's a shotgun and in front of each ramp a set of grenades... 2 Frag and 2 Plasma. At the back of each base is a teleporter that takes you to the sniper-hole asociated with that base. These Sniper-Holes are little rooms inside the side pathways, illistrated here: Red Path: Blue Path: You can see these Sniper-Holes in the center of the walkway where the Sniper spawns. On top of these walkways there's a mauler and a spiker. Now on to the Center Path. Center Path: Not much on the center path other than 4 SMGs 2 Magnums and 1 Sword. Full Weapons List: Battle Rifle x4 Sniper Rifle x2 Mauler x2 Spiker x2 Plasma Grenade x4 Frag Grendade x4 Shotgun x2 SMG x4 Magnum x2 Sword x1 Thats pretty much the whole map... I only set it up for Slayer, and I wouldn't recommend anything larger than a 4v4... QUICK NOTE: I changed name of thread and all that jazz but the DL is still called Lateralus, I haven't had time to switch this yet... sorry. --DOWNLOAD-- Thanks!
Tool fan eh? Looks good though, 8.5/10 Good forging, I'll have to download it tomorrow though - can't play Xbox today.
yup, Tool FTW? I try to fins cool names for my maps and end up naming them after tool songs half the time lol... thanks for the rating!
I'm not going to give you a full review but I have a quick little suggestion. Since this is a team map, it would help if you grouped the spawns together in a group of two so that people can easily spawn by their teammates. I'm just guessing off of the pictures though. And I don't know a ton about spawns, so don't flame me if I don't know what I'm talking about
well, all the spawns toward red base are 1 teams spawn, and vice versa... the spawns towards the middle are neutral, so they are pretty grouped...
Seems like a good arena map for team play. im not going to rate or something thou, i dont have sandbox. but how high can you go up in the air when your using the air on sandbox? higher than sand trap?
...there is no specific amount you can go up to make maps... theres a teleporter that takes you to a "plane" where players can fall through but objects can't...
The name Lateralus has already been used by Adelyss. The map looks very good for a 2v2 game. I would suggest making paths from the center structure to the side walkways. Good forging though. 4/5
Looks pretty cool, I think that some stuff could have been merged together better to make for better gameplay. I like the amount of pictures that you added especially the ground shot. I am so inthused that every one has the ability to float maps with such ease now. Just wait till you see what the forgers that are pros. at floating maps come up with. hint.hint.
@AceOfSpades: Oops... didnt know someone had already named a map lateralus... people really need to stop using my trick for naming maps... ya know, listening to tool and naming it after a song by them lol. Also, I didn't want pathways from the side paths to the center, this would make it to easy to get to the other teams base... besides I have play tested this with 5 other people and it seems to work fine...
Nice map Arvas! I think it's decently laid out and the symmetry is perfect but I dunno, this is like the 100000th symmetrical map I've seen made for sandbox so far. It's not that your map sucks... it's just that the idea is already getting old and I know that we are going to see a lot more maps like this, better or worse. I'll give you the DL though. 4/5
TY! and yes I know symmetrical maps are getting old, but they are my favorite to make, I hate how bungie makes all of their maps just slightly not symmetrical, it bugs me, so IM BRINGIN' 'EM BACK BABY! lol
After playing this map though, I need to say a few things about it. In the pictures the map looked like it was pretty big, but it's really not, so I think that you should take out the shotguns on each side and make it so that the energy swod doesn't spawn as often. Also, the little sniper nooks aren't very useful! I was playing this map with my friend and I was trying to snipe through that area, but it just wasn't working out, snipers are meant to be above the map, not below. I also think that you should add some railings to the map so that you won't fall off as much. Perhaps you should make a 2nd version! It's a decent map and all, but I just found some things about it... frusterating.
Hey man would you mind changing the name of your map? Me and adelyss have already used it in one of our maps. Thanks dude
Woah, this is cool. The map looks great! It seems like it would play out really well in team CTF games, methinks. But I'll download this, because the replay factor seems great. 7/10.
well, this map is not set up for objective games... only slaye, i didnt bother setting it up for objectives because its a little too small to play objective games correctly. my next map is going to be purely objective thought... SWAT objective be specfic... (and if your wondering why this post looks horrible, im posting from my cell phone right now... lol