Sandbox Cenotaph v1

Discussion in 'Halo 3 Competitive Maps' started by Mr Garfunkle, Mar 22, 2009.

?

how good?

  1. bad

    3 vote(s)
    33.3%
  2. meh

    1 vote(s)
    11.1%
  3. okay

    1 vote(s)
    11.1%
  4. good

    0 vote(s)
    0.0%
  5. great

    4 vote(s)
    44.4%
  1. Mr Garfunkle

    Mr Garfunkle Ancient
    Senior Member

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    Mausoleum
    2-8 players, Supports Slayer, Team slayer, Neutral Assault, Multi Flag CTF (All symmetric)

    This is my first posted map. Be honest, I don't mind.

    Cenotaph is a symmetrical map that has two bases, a ground level with some cover, and a longwalkway on the bottom with raised sides that provides cover from those on the ground, but not those on higher ground.

    On one raised side, there is a bubble, and on the other a regenerator. Rockets are placed in the middle on a double block only accessible by the second floor.

    Screenshots:

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    Weapons List:
    Rockets-1 no spare clips
    BR-4 2 clips
    AR-2 2 clips
    SMG-4 1 clip
    Plasma Rifle: 4
    Frags: 4
    Plasma Nades: 8
    Regenerator: 1 90 sec
    Bubble Shield: 1 90 sec

     
    #1 Mr Garfunkle, Mar 22, 2009
    Last edited: Mar 22, 2009
  2. skulltooth

    skulltooth Ancient
    Senior Member

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    For your first map, this is AWESOME! It doesn't look like it needs any interlocking at all :D. I love how in the middle you can go down under the bridge or go up top.

    In my opinion, this is a 5/5 :D!
     
  3. El3CTRONiC

    El3CTRONiC Ancient
    Senior Member

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    this is stupid... try not naming your maps after ALREADY FEATURED ones!!!!!

    i could make this in like 7 minutes. all it is is a giant spawn rape seriously

    the only thing decent about this is the bottom walk way, (u can hide there)

    this map is also very messy

    if i had a disorder and wanted to remake onslaught it would look like this
     
  4. iTommeh

    iTommeh Ancient
    Senior Member

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    mastersync23

    Needs moar intelokin mastersync says 10/5

    Very Good Quality
     
  5. Mr Garfunkle

    Mr Garfunkle Ancient
    Senior Member

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    Sorry for the name, didn't think it was used. I changed it to mausoleum. Electronic, I said be honest, not a d-bag. And how is it a giant spawn rape? You may be right, just explain.
     
    #5 Mr Garfunkle, Mar 22, 2009
    Last edited: Mar 22, 2009
  6. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    You only have spawns in one general area in each base. The other team could just camp next to the base and spawn kill the hell out of the other team.
     
  7. Manoukian1414

    Manoukian1414 Ancient
    Senior Member

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    i agree with electronic and aceofspades, this is a map where it's easy to get spawn killed. it also very messy and random objects just placed everywhere. and there isn't much cover either, u can just shoot from base to base. base isn't the word to use, more like a hill with some spawns on them. and some of the objects are crooked. plus u can just camp under the bridge thing. 1/5
     
    #7 Manoukian1414, Mar 22, 2009
    Last edited: Mar 22, 2009
  8. Arvas

    Arvas Ancient
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    this isn't contructive or helpfull... It may be true that the map isnt AMAZING, but that doesn't mean its okay to call the author disordered...

    You really should think about how you can help them in their forging abilities before posting stuff like this...

    On to the map... it looks okay, nothign to special though. I would suggest interlocking alot more especially with the center feature of the map. Also add some neutral spawns to prevent spawn killing. Otherthan that, its a great concept. 3/5
     
  9. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

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    Ugh. First off, he did state that the spawns were the issue. And trust me, they ARE the issue. And second off, you're not being constructive at all by staring at pictures and making up garbage. After actually giving a forgethrough, like I've said, having spawns in one single area tells me you didn't test this map, or at least, not well. Give it a playtest with friends next time and watch the gameplay. It's not bad for a first try, considering your first try is really an experiment with layout, but be more creative in structures next time.
     
    #9 H3C x Nevz, Mar 22, 2009
    Last edited: Mar 22, 2009
  10. Mr Garfunkle

    Mr Garfunkle Ancient
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    Thanks for the feedback, I am working on a v2 and so far i have the whole bottom part as the same concept but it is smooth and interlocked. The whole base thing will be completely redone and interlocked. I'm trying at a new scheme for the connection from the bases to the middle area, and I think it should work very well in gameplay.
     

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