Working on a new (interesting) project

Discussion in 'Halo and Forge Discussion' started by Master Debayter, Jan 20, 2009.

  1. .RevO

    .RevO Ancient
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    Yeah that can be a bother with that kind of gametype. Only if you could make it so they dont take damage from guns and only from beatdowns.
     
  2. A hobo

    A hobo Ancient
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    Don't mean to brag, but I was the one with that double kill with the first raygun. Got it twice, too. I'm so happy!

    And the zombie shield drainers are a problem. But it can be fixed with damage resistence. Edit 2: I tweaked it a bit, no shields with 300% damage resistance is as close as you can get, with two hits from the orange zombies, and three from normal. Takes a while to recover (About ten seconds) fully.

    I think the mancannon idea would be good for the whole time, but have them merged into the boxes next to them so you can only see the light (Obviously.)

    For me, the weapon spawn times should be ten seconds or instant in the first room. With 12 people, I never got a carbine (unless from the random weapon box) and I just never got a BR.

    Also, if you have this, sorry, but I'm pretty sure the humans get on the mongooses, can you take the ability to get on vehicles off for humans? (Sorry if you already have.)

    The aesthetics for this game is amazing, actually. I don't have any complaints, at all.

    I think you should add in one or two more teleporters for the other sides of the building, because people usually don't walk around the building just to get from a specific side. You could have more sender/reciever nodes, or add in just reciever nodes on existing channels, to give it a little bit more of a random feeling.

    Edit: When you adress these problems, send me the fixed map and gametype. I would really like this perfectly fixed.
     
    #322 A hobo, Mar 18, 2009
    Last edited: Mar 18, 2009
  3. Master Debayter

    Master Debayter Ancient
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    All things taken into account.

    Oh, and your double kill is nothing compared to by all powerful overkill with the Raygun. I got it when I was the last man standing. Beat that.
     
    #323 Master Debayter, Mar 18, 2009
    Last edited: Mar 18, 2009
  4. HLG FlashPoint

    HLG FlashPoint Ancient
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    but that is nothing compared to my killtrocity with teh flamethrower earlier today. It was extremely fun to play on, The only thing I didn't like was that the humans were too strong ( as in they have alot of Health)
     
    #324 HLG FlashPoint, Mar 18, 2009
    Last edited: Mar 18, 2009
  5. Master Debayter

    Master Debayter Ancient
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    Ah touche. The highest kill medal I've seen is my friend Deathlight's killtrocity when we were playing with 9 people and he was the last man. He had the rocket launcher.
     
  6. .RevO

    .RevO Ancient
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    But none of this is compared to my super duper killing spree and I havent even played it hehe.
     
  7. Master Debayter

    Master Debayter Ancient
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    I got a running riot in my best spree anyways. =)
     
  8. .RevO

    .RevO Ancient
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    but remember im totally awesome because i got that spree and i havent even played the game yet xD. but i wanna :(
     
  9. zeppelinboy777

    zeppelinboy777 Ancient
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    Oh yeah!? Nothing compared to my 2 overkill assassinations as a zombie. One time I took half the team out when they were camping in the corner and the other I took half the team out when the were frantically trying to get a random weapon. I am very tired so I will post my full thoughts and suggestions tomorrow.
     
  10. A hobo

    A hobo Ancient
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    Are you guys addressing the problems: plasma pistol charge shot kills/ getting stuck in the stairs?
     
  11. NeonStalker

    NeonStalker Ancient
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    Seeing as I just played the real **** Zombies game last weekend and got addicted, I am very exited to play it on halo 3. :)
    Everything is so perfect and precise, kudos to you.

    How many more testings do you think you might need till you get a finished product?
     
  12. Oakly HiDef

    Oakly HiDef RivalMass
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    The game was fun but it could definetly be improved in several ways. Maybe Master and I could work on this tomorrow.

    The aesthetics are good so far but I would like to go back and straighten/realign things that aren't perfect.

    I will try to have all the teleporters surrounding the first area of the house be on the same channel so that it truly is random

    The random weapon box will have to be tweaked repeatedly in order to get it to work as it should. Some weapons are favored over others based on where you stand.

    The problem of people glitching when the stairs spawn is a problem but it can easily be fixed by adding in mancannons. I can not do this on my version however because it is encountering problems. All the objects are flashing and allmost all the items have been greyed out even though there are still some left (mancannons and gravlifts included). We will have to go back and use the version that I gave to Master because I think the items are still there in that one.


    The gametype was pretty good for a first try but it too needs work. The overcharged plasma shots were cheap and I'm sure damgage resistance can take care of that. I want the humans to die in around 2/3 hits but if they take cover then their health will regenerate, thus promoting teamwork. Right now there is no radar for the humans which works well and I think we should keep it that way.

    -maybe we could take a different approach to the zombie traits and make them slower but stronger. This will have to balanced to make it both fun and fair for both teams.
     
  13. R3pentance

    R3pentance Ancient
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    ohh man u guys did a huge testing sesion please tell me you'll do another one where i'm invited coz i can get a few ppl to play.
     
  14. Kalriq

    Kalriq Ancient
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    Having played it I only encountered two problems, one of the ghosts in the windows doesn't let you in, it instead makes you get out onto the outside again and the mystery box doesn't always drop the weapon close enough to you. This can probably easily fixed.
    But, amazing map. This is pure genius and I can see you getting featured at least.
    : )
     
  15. A hobo

    A hobo Ancient
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    As I said before, 300% damage resistence is the closest your going to get.
     
  16. patt06snipe

    patt06snipe Ancient
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    Ya, me too. I could probly get 2-3 more people to tag along with me. PM me to test if you want.
     
  17. Camel Carcass

    Camel Carcass Ancient
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    Could you maybe recruit random people within this thread to help playtest also?
    I could 100 % definitely get guests. If wanted.
    I can't wait to try this map out.
     
  18. R3pentance

    R3pentance Ancient
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    yer i can test whenever tou guys want tomorrow when i'm online just send me a mesage on forgehub

    are you guys going to remake the newly released map?
     
    #338 R3pentance, Mar 20, 2009
    Last edited: Mar 20, 2009
  19. SVV33T SAUC3

    SVV33T SAUC3 Ancient
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    My xbox is back! YAY!
    Please tell me you are testing the map tonight. I also want a time you'll be testing the map. My GT is SVV33T SAUC3. Invite me when you test.
    ^
    2 V's
     
  20. R3pentance

    R3pentance Ancient
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    yer send me an invite to your game at any,point today just send me a message on forgehub
     

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