Foundry Base Buster V1

Discussion in 'Halo 3 Competitive Maps' started by Scrim, Mar 18, 2009.

  1. Scrim

    Scrim Ancient
    Senior Member

    Messages:
    2
    Likes Received:
    0
    Base Buster Version 1
    Created by Trax416(Scrim)

    Supported Gametypes:
    This map currently supports CTF, and CTF only. In a future release, if people enjoy the map, I will add Slayer, King of the Hill and Territories.

    Map Description:
    Base Buster is a simple, symmetrical capture the flag map designed for not only ease of playability, but balance. It features two medium sized "bases" in the center of the map, connected via a set of two bridges. The first on level one, the second on level two. The Bases are designed so they provide little cover while fighting inside, but a fair amount of cover from outside players.

    In the middle of the basses on the floor, under both bridges is a narrow passage way. Both openings are blocked by Shield doors, allowing players to duck in and out while fighting by the stairs of the center basses. In the middle of the passage way is a teleporter which takes you ontop of a platform overlooking both bases and both flag spawns. The sniper is located on the platform.

    On the right and left side of the map are two smaller bases where the flags are held. They are both connected via a cage walk way that leads along the backside of the map, with a small gap that must be crossed using man cannons.

    The bottom back side of the map is quite open, but protected from most of the fighting that happens towards the front. Because the map is condensed in certain parts, I found it was nessarcy to provide a certain amount of openess to bring balance.

    Your starting spawn point is the usual for foundry. Except I added a bit of cover outfront. When you first leave the starting spawn point you will notice double boxes with a Chain Gun mounted on top. The Chain gun is mounted on top to provide defense for the flag which are in the side basses. The Gun Turrent is not very protected which helps with balance.

    The Map is very fast paced and it's essential you have people on both offense and defense.

    Weapons/Powerups

    Weapons/Power ups
    2X Carbine
    2X SMG
    2X Spiker
    6X BR
    4 X AR
    1 X Needler
    1 X Shootgun
    1 X Rocket Launcher
    1 X Sniper
    1 X Power Drainer (dead center down the middle of the map)
    1 X Bubble Shield (middle of first center bridge)
    1 X Active Camo (Defender side)
    1 X Overshield (Attacker side)
    2 X Machine Gun Turret (used as defense for flag)


    Photos

    This is a photo of the center basses. Medium in size, open in nature, but protected from outside fire.

    [​IMG]

    -------------

    On the right side you can see the mini base connected via a walk way out the back. This is where the flag for each team will be held

    [​IMG]

    -------------

    This is a view of the Sniper platform. It's made of fence boxes so you can easily kill him/her from the floor for balance reasons

    [​IMG]

    -------------

    Closer photo of where the flags are held

    [​IMG]

    -------------

    This is at the back of the map. It's the cage walk way connecting the two flag spawns.

    [​IMG]

    -------------

    This is the Gun turret defense for the flag. Since the map is very high paced, these were necessary to properly fend of large attacks on on the flag spawns

    [​IMG]

    -------------

    This is the bottom back side of the map. It's open and protected from the front for respawning. The shotgun is located between the dumpsters. It also allows you to kill the people on the top walk way easier.

    [​IMG]

    -------------
    A vie of the map while leaving the starting spawn point

    [​IMG]

    Additional Comments:

    This is the first map I have ever created in Halo 3 or in general for that matter. I would appreciate anyone who is willing to play test it, and remember, it's currently CTF only. Any comments, tips and critiques are more then welcome. In the future I hope to make some maps in Sandbox, and re-create some of the classic "style" of maps I am used to playing while on PC. More advanced techniques will be used on my next map. Like I said, if people enjoy this one, I will revise it and add some game types. Some of the walls/geometry is not perfectly straight which needs work also.


    Map Download:
    Download
     
  2. mastersync23

    mastersync23 Ancient
    Senior Member

    Messages:
    578
    Likes Received:
    0
    I like the idea of the map, but it could be executed better. My first thought was "Sloppy". You don't have to interlock everything, but you could flip the double boxes to look better. However, for whats here, I think it deserves a 6/10. Good job, but clean it up.
     
  3. Death Height

    Death Height Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    0
    interesting map. id suggest flipping the double & single boxes over, and the bridges for a smoother appearance. other than that, its a good idea to learn to interlock and geomerge, and other tactics for your maps. itll not only look better but also get more people looking at your maps and downloading it.
    ill give you a 3/5. its a good map for a new member. good job and welcome to forgehub!
     
  4. rewib65

    rewib65 Ancient
    Senior Member

    Messages:
    380
    Likes Received:
    0
    i agree completely, the overall layout of the map looks pretty good, but aesthetically, it could be improved. like possible flipping the fence boxes so the open part faces the wall, just a suggestion
     
  5. Bobguy13

    Bobguy13 Ancient
    Senior Member

    Messages:
    163
    Likes Received:
    0
    Dear God, SOMEONE who just spammed. Well, the map is pretty good for a first, and I see that you are one of the few newcomers that get their pics right. Bravo. Anyway, I like that it's symmetrical, and I think that the gameplay would be pretty fun. Although, you should prolly flip those boxes/bridges, and I've never heard of a shootgun, lul. 3.5/5 for a great first post.
     
  6. madz333

    madz333 Ancient
    Senior Member

    Messages:
    231
    Likes Received:
    0
    You probably just saw the pics before writing that. Download first before commenting.
    anyway, i like the two-way lift like Narrows, that makes CTF games fun.
    YOu dont need to interlock things, however it helps in smoothening bumps and cracks, and I can tell that some of your boxes and walls are crooked. Also from what I can tell, the flag spawns are close, and i dont know where the capture points are, but if they are near the spawns, then it would be really easy to capture a flag because there is a lot of cover.

    Lastly, it looks like a great layout, and I hope you remake this on sandbox because Sandbox maps dont need as much interlocking. Great job on your first map.
     
  7. C0RRUPTl0N

    C0RRUPTl0N Ancient
    Senior Member

    Messages:
    151
    Likes Received:
    0
    Not bad from the pics. But if you want to make a map that truely looks and plays up to the par with top level forgers, interlocking is needed. I think capture the flag would be fun on this map. Again I only glanced at the pics., but thats my suggestion.
     
  8. Scrim

    Scrim Ancient
    Senior Member

    Messages:
    2
    Likes Received:
    0
    Thanks for the comments. I will work on interlocking for my next map, and will try to re-create this design with some interlocking and overall cleaner look. Interms of the flags. The Returns are in large side rooms where the starting spawns are. The flag you need to capture is in the side base on the opposite side of the map.
     
  9. who da man81

    who da man81 Ancient
    Senior Member

    Messages:
    25
    Likes Received:
    0
    pretty good map i dont get why people dis other people that think their maps are "sloppy" as a lot of people call it. it is dumb
     

Share This Page