Sky Pyramid v2 Made by: Masta Blastr Map: Sandbox Difficulty: Medium Gametype: RACETRACKS Description: This track goes through, under and around a huge pyramid located in the skybox. The track starts off at the back of the pyramid. After 10 seconds a blue light will spawn and you can start racing. You then go down a smooth ramp and go around 3 flat, shield door assisted turns and then into the pyramid. You then enter a tunnel that goes all the way under the pyramid and out the other side. Then there’s a small jump, a wooden banked turn and a huge banked turn that takes you back to the front of the pyramid. After entering the front of the pyramid through what appears to be a face, you go over a big jump through the objective and back to the start. Pics: Start [ Around the shield door turns Through the tunnel Out the other side Around the wooden bank Big banked turn Overview of banked turns Into the belly of the beast Through the pyramid Over the jump Overview Overview from underneath The jump even works in reverse Download Sky Pyramid v2: Here Download Gametype: Here Youtube video of track: YouTube - Halo 3 Sandbox Race Track: Sky Pyramid It's an old version so it's not completely accurate but most of the track is still the same. Thanks to xCOLDxZEROx for making the video.
Ha, it looks pretty good, dude! Apart from a couple of turns, like the first wooden plank turn, there is a big space to get to the normal flat road. Maybe fix it up a little bit and then re-post. 7/10.
There is a gap there but when you're driving you always jump over it even if you're going slow. I was running low on parts so I needed to take away where they weren't neccessary.
Nice track. Perfect balance of banked and flat road. I am currently working on an aesthetic track like this based around a volcano. I have a preview in my FileShare. But anyway, back to your track, you have some pretty nice banks. The only thing I ask is that you add death teleporters on your finish line so you have to score on a mongoose. Also, I didn't check, but it would be wise to put your mongi (mongoose, pl.) on instant respawn. That way no one's stuck without a ride for very long. 4/5
I love how you guys still write: Must you Racetracks, as if your x-box will punch you through your TV screen if you try to use a different game type. That's one thing that annoyed me about Halotracks. They always wanted to make sure that they got the most attention and didn't want any other racing groups to prosper. The pics of the map look good. Qued for DL. I will have to come back with some direct comments. I like the fact that you put a jump in and the layout of the track looks nice. It's too bad that anyone can just jump in and out of the goal point. Oh, I forgot that you guys don't have cheaters in your parties.
I knew that Sandbox had the potential to be a good race map. and you have shown that in this map. I like the asthetics of the pyramid. I will download right now and test it
this looks great from what i can see in the pictures!the turns look perfect, banking appears smooth. also looks like a lot of fun! youve got a dl from me!
I had to money glitch it and when I was nearly finished the money glitch got ruined and I couldn't spawn teleporters.
Wow man let me start by saying this is an awesome track. I don't know if this is what you were going for, but it looks totally like something I would see made by Hot Wheels lol. Very well made and the pyramid is not only original, but well made! Very good. very good. I'm gonna have to download this one and let you know how game play goes for me. I do see a couple not connected parts that might effect driving, but we'll see. For now, rating is 4/5, but I'm sure after I play it that'll jump up.
Quoted for so much truth. The layout looks nice, and the map looks to be a very fun, spacious, and enjoyable racetrack. It has a nice center piece, which makes it a little more pleasing to the eye. A few gripes I have with it, is that the smaller banked curve doesn't "readjust" to the rest of the track, forcing drivers to drive on the upper edge to come out of the curve. Typically, this wouldn't be much of a problem if the curve was raised up from the rest of the track, but in this case, it may affect gameplay... Other than that, the map looks cleanly forged, and nonetheless an enjoyable ride.
This IS HANDS DOWN one of the sweetest racetracks know to man !! you have recreated the whole feeling of Mario Cart ( one of my favorite racing games) into Halo ( my mostest favorite game ) i cannot love you anymore !!!!! *well that is unless i hack you, find your adress, and brutaly but rape you..... BUT WHO WOULD DO THAT ???!!!! me :0
Ah well, the teleporter thing is now on your to-do-list for v2! Anyway, great job, original idea, teleporters is the only improvement otherwise 4.5/5 cus nuthins purfect nowadays EDIT: Oh god person above me stop drinking haha
Wow I wasn't even trying to make it like Mario Cart lol. Also first you steal my emblem and then you RAPE ME!?!?!
Ok, I've tried it out. This map is very nice, and smooth, but I don't feel that there's enough fun in there. Also, people can cheat by falling off the edge. 7/10 4/5.
yeah this is a pretty good looking racemap, there are a few things that could be fixed up like the plank turn but it is still really good. i also really lik the bug pyramid! overall nicely construction and asthectially pleasing. 8/10
this looks like one dam good race map. i like the variety in where the map goes (through the pyrmid that kind of stuff) this also looks really good in general great job
I found a glitch... You can go off the first jump then kill yourself to do the score jump over and over again. But besides the problems this is a very good map. It looks very cool, and it was a blast when I played it. good job 4.6/5!
I am aware of this glitch. If you were playing a serious race you would just give people -1 points for dying. If I could spawn teleporters I would have put it on the part above the start.
Hmmm... this only has a 4-star rating why exactly? This is a fantastic track. I thoroughly enjoyed the layout of the track, and the overall aura and feel you gave the entire piece with the track cutting through the pyramid. Very nicely done. You successfully immersed a player into your map, which is one of the hardest things to do in a forged map, and even harder t do in a race track! Well done. If there was one thing I'd like to see improved, though, it'd be the wooden banked turn just before the last straight-away. I feel that you could make it a much more smoother transition. One time I even got my Mongoose stuck there Perhaps it wouldn't take but one more wood plank to make the whole bit smoother (hint: delete the golf ball) and a little bit of re-desigining of the inner stone pieces lining that turn for it to work much better. Really though, this is a gret track, and I plan on racing on it many times in the future. Great job, and let me know if you update this k?