Sandbox Discussion - Watch your spam.. (Interview links in OP)

Discussion in 'Halo and Forge Discussion' started by Something., Jan 16, 2009.

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  1. EpicFishFingers

    EpicFishFingers Ancient
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    Wow, nice map. Nice use of those tall orange pieces too.

    Now let's ruin it by placing lots of warthogs on it and making it a monster truck map :p
     
  2. bronco nud

    bronco nud Ancient
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    yes but i bought it and i think its worth it.
     
  3. The Spartan III

    The Spartan III Ancient
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    n ooffense, but it looks like no one is going to go anywhere except for the middle *****, so they can quickly score...unless theres a barrier or something that im not seeing....
     
  4. Titmar

    Titmar Le Mar du Teet
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    hahahahha he called it "the middle *****"
     
  5. squidhands

    squidhands Ancient
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    So it's looking like a lot of you are interlocking everything. I started messing around with the objects and have actually come up with something that could be wildly awesome (map's about 80-85% complete and no, it's not Project 6, HtL). The only potential "problem" is, most of it isn't interlocked except where I absolutely had to. running from block to block doesn't seem to make a difference to me whether you interlock them or not. Doesn't really seem to affect grenades either, so I really don't think I should bother. I want to get the most out of my materials because this is turning out to be a rather large, room-based asymmetrical. So my question is, how important is interlocking going to be here now that Bungie has seemingly made the connection of objects better?
     
  6. Titmar

    Titmar Le Mar du Teet
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    i was thinking about that exact same thing.

    a lot of people are saying that it is no longer totally necessary, and they are correct.
    However, i think as more and more sandbox maps come out, it will become more and more apparent that good interlocking is one of the things that sets better forgers apart from others...

    most of the time, you dont NEED to it. but sometimes, it will look 100% better if you did, or you might be able to create some interesting structures messing around with it.

    i think eventually it is going to be like foundry again with everything being all crazy interlocked and geomerged everywhere you look, it will just take time.
     
  7. Transactionzero

    Transactionzero Ancient
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    I had the same thought when I heard not very many people were using interlocking much on Sandbox. It works without interlocking, but people are going to do it anyway. For instance in my Sandbox map I was able to do a basic layout of my map without interlocking, but I'm going to wind up interlocking when I finished.
     
  8. X5

    X5 Ancient
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    Well, from what I have shown, none of that would be possible without interlocking, so therefore I still find it necessary. It's just no longer needed to make smooth surfaces. For example, those Large Columns I used are not interlocked into the Huge Blocks, and there is no issue. However, obviously the huge blocks, arches, and angled blocks need to be interlocked. As for the obelisks, I wouldn't have to interlock them but then it would affect game-play. As I have them set up now, I put them there with a good feature in mind, that allows a "chute" to throw grenades down and up. This allows people on the lower level to have a better chance at damaging those on the upper level, by bouncing their grenades off it. As for my quarter wall rails, to fit them all together nicely and evenly interlocking was needed. So it still has it's uses, especially in order to keep maps from looking too square, but it will not be needed in every case.
     
  9. squidhands

    squidhands Ancient
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    I guess it'll come down to gameplay as you said, and that's what's most important to me. For the moment I'll keep it as it is, and do what I can (or rebuild it) after some test games. Be on the lookout.
     
  10. X5

    X5 Ancient
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    If you ever need any testers, I'll be more than willing to help.
     
  11. thesilencebroken

    thesilencebroken Jill Sandwich
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    about 50% of my map is interlocked merely because i either had to for sake of unique shapes or because i wanted to reduce cracks. The rest just neatly sits together.
     
  12. Draw the Line

    Draw the Line Ancient
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    Some objects you have to interlock together, such as "Y" tubes.... those things just don't line up right at all.

    I interlock quite a bit on my new map, but thats mainly because I'm using so many different levels and I need everything to match up smoothly.

    Teaser pics!
    [​IMG]

    [​IMG]

    [​IMG]
     
  13. Yeti

    Yeti Ancient
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    I thought I was done with my remake of The Longest Yard (renamed The Longest Yeti), until I had tested it with some guys. I just then realized that I need to interlock a ton of areas.. like really bad lol

    After I'm done interlocking the necessary areas, I'm pretty sure it will be a really cool map.. and maybe I'll post it here on Forge Hub.
     
  14. Ladnil

    Ladnil Ancient
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    Interlocking is the same as it was on Foundry, you use it when you need to to improve gameplay, the only difference is that improving the gameplay doesn't require every single #@!&ing item to be interlocked due to stupid shapes.

    On my map I'm building, I ended up interlocking a large portion of the objects, but probably totaling less than half.
     
  15. Wood Wonk

    Wood Wonk Ancient
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    no i mean at the start of the game, the lights will be glowing like they should be, then randomly 1 or all will like shut off. there will still be a blue/red-orange orb, but they wont emit any light, no matter how close i am. sometimes theyre off from the start. although i just noticed that it only seems to happen when im in a splitscreen game with a guest signed in.
    i know hwat draw distance is, its not that.

    yeah i just tried it it doesnt do it when im by myself, only if a guest is in the game on my xbox.
     
  16. Waylander

    Waylander Ancient
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    That's nothing new. In a couple of the halo 2 maps images and other texture stuff would dissapear when you had more than one player on one TV. It helps to prevent lag.

    This could be the same thing.
     
  17. EpicFishFingers

    EpicFishFingers Ancient
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    Is anyone else having the problem of loading up a blank/not blank Sandbox map, then not having any idea what the **** to make?
    It's really pissing me off. I believe someone called it forger's block...
     
  18. Titmar

    Titmar Le Mar du Teet
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    thats why you just start making random **** until you get ideas for what to turn said random **** into
     
  19. The Spartan III

    The Spartan III Ancient
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    you could make a map with 2 ship bases and then 1 much larger ship in between them, then you have to cross from your ship base onto the middle ship to grab a neutral bomb and destroy the enemy ship. and have several rooms for each ship, plus the bomb must be placed all the way at the bottom of the ship.
     
  20. EpicFishFingers

    EpicFishFingers Ancient
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    Good idea. I tried to make a circle from arches, but in the process I discovered that Block Smalls ARE movable. They're just very heavy, that's why grav lifts don't move them.
     
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