Sandbox: Tips, Tricks and Things to Watch out for. +Structures

Discussion in 'Halo and Forge Discussion' started by Mastar, Mar 5, 2009.

  1. A27 STARWOLF

    A27 STARWOLF Ancient
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    Here is a good tip.

    You can place telporters in the crypt and the middle area and go through them. but this will not work with the sky bubble.
     
  2. redearth

    redearth Ancient
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    No really I will, I'll probably be able to have it done in 5 hours or so, and I'll have some extra stuff to boot. It's fine with me, I really don't have much to do around my house this weekend. Which I find weird, but that's another story.
     
  3. Nemihara

    Nemihara Ancient
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    In the dunes, I noticed that the almost invariably, only the towers farthest away from you shoot at you.
     
  4. Undead Fanatic

    Undead Fanatic Ancient
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    Teleporters wont rest on the SkyBox.
     
  5. HLG FlashPoint

    HLG FlashPoint Ancient
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    Tin cup can be used diagnoly for ramps to places
     
  6. AceOfSpades

    AceOfSpades Talented
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    You cannot float smaller items like the small damaged column and the tiny blocks.
     
  7. HLG FlashPoint

    HLG FlashPoint Ancient
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    Tiny blocks are movable by grav lifts. You could use tiny blocks for elavators
     
  8. xbrinkx

    xbrinkx Ancient
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    I've had this annoying thing happen with Skybubble. I made my first skybubble map first day I got maps. I deleted all the spawn points on the ground and placed just four of them up top (mongeese in front of them). I've attempted to use this map as a sort of canvas for other skybubble maps, but as I've been doing so, the spawns have started acting weird. See, it keeps on spawning me down on the ground! I've messed around with it a bit and it seems like messing with the mongeese has something to do with it. I'm not sure if that is true or not, but it just seems that these preset spawn points mess it up. I've put teleports down there to help, but I'd like to avoid that now. I know that there are no spawn points, areas, or starting points there. I HAVE CHECKED. If anyone wants to take a look at it, it's in my File Share. Halo 3 File Details

    It's a sort of monster truck map where you push eachother off with warthogs. :happy:
     
  9. Resix

    Resix Ancient
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    change the gametype to delete starting spawns
     
  10. EpicFishFingers

    EpicFishFingers Ancient
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    A glitch I've noticed: if you're not the host then it appears as though the teleporters linking the surface and the skybubble are inactive. They don't appear to have any teleportery stuff in between them unless you're the host. They still work though.
     
  11. Bloo Jay

    Bloo Jay Ancient
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    OLN Maps do not work. Both I and AZN FTW found this, where objects placed will revert to where they last were, geomerge wierdly with no player involvement, or start to float.

    Sucks. I had a good map too.
     
  12. Youtuber

    Youtuber Ancient
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    Question. Since walls tilt just a bit when you place it down flat, couldn't you just tilt it down the other way and it would come out straight?
     
  13. Silver0range

    Silver0range Ancient
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    I believe the skybox is 8-10 tubes tall. Confirmation, anyone?
     
  14. AceOfSpades

    AceOfSpades Talented
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    I remembered what else...

    If you throw a grenade in a kill ball, it explodes quicker then normal.
     
  15. Insane54

    Insane54 Ancient
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    I think so, but getting that right is alot harder than it sounds.
     
  16. Black Theorem

    Black Theorem Ancient
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    Really? thats something interesting to look into. Do you know about the specific types, or is it just the frag??
     
  17. paulie15wyh

    paulie15wyh Ancient
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    i was just wondering if interlocking is truely necessary like it was in foundry? it seems to me that we were given the various shapes so that we would not need to interlock as much their by allowing more bandwidth to be used for the oln and less for the interlocks. i have yet to play the map because i forgot my h3 at home when i went to college but i have seen alot of complaints on the comunity maps forums about lack of inter lock and just think people may be trying to hold on to a vastly less necessary custom of interlocking?

    ps: sorry if this is off subject but it seemd like it might fit as it discusses tricks,lol
     
  18. InferiorPigeon

    InferiorPigeon Ancient
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    This is more of a glitch, but could be very useful.
    =]

    Here we go:

    More Budget, with no Budget Glitch:

    So we hear that you like budget, and you have used it all, but you aren't done with your map. Don't fret just yet! There is a budget glitch! What's this you say? You didn't start the map with a budget-glitched canvas? Well, then this is just right for you!

    Steps:
    1.) Make sure you have a sufficient amount of budget left, before you start this process. Anything greater than, or equal to $150 should work fine.
    2.) Deplete the budget using any object, except for the ones listed below.
    3.) Next, travel to a remotely large, unused part of your map, you will need the room for the next step.
    4.) Now, scroll through the list of items, you will notice you can place some of them.
    Scenery:
    - Column, Stone Small
    - Column, Blue Small
    - Column, Red Small
    Weapons:
    - Battle Rifle
    - Needler
    - Brute Shot
    - Covenant Carbine
    Equipment:
    - Plasma Grenade
    - Bubble Shield
    - Grav Lift
    - Regenerator
    5.) Make sure your budget is depleted, and place all of these objects in the large, unused section of your map.
    6.) Now, delete all of the objects you just placed.
    7.) You should now have about $180 dollars more than what you started with before the glitch.
    =]

    Notes:
    1.) You cannot save the new budget, however you can repeat it.
    2.) You can start new rounds while you have your new budget.

    I hope this helps those in need.

    -Pigeon
     
  19. Transhuman Plus

    Transhuman Plus Ancient
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    Would it be possible to make a floor out of the small moveable blocks above ground held up by something flimsy like pallets, so that when you disturb them with say a grenade, the pallets would break and the floor would crumble? If you were planning to make a symmetrical map you could put the power weapon on a floor such as this so that you could easy *break* the floor and have the weapon either fall through the sky bubble, a large pit (if on main) or have it get covered with the rubble. Would also make a good "fragile" floor for racetracks.

    If anyone wants to make this, post it here. Unless you can see a flaw in my reasoning, in which case you should tell me.
     
  20. redearth

    redearth Ancient
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    If you hold yourself against the skybubble wall, you fall slower than the normal rate. I give up on the arch circle BTW. I was right. I did get busy.
     

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