Alpine Version 2 Hello all. For all of you who have been following this map loyally from the get go, I apologize for how long it took me to get it out, but here it finally is. Alpine is my 1v1 / 2v2 / small FFA map located over the back ledge of Avalanche. Because the entire map is built over the abyss, it is possible for the player to fall to their death, or in some instances, even play the ball when needed. The map utilizes 4 separate floors, each colour coded to their respective heights on the map. (The order being: grey, green, blue, red respectively.) The plethora of different floors on the map allow for a semi-huge feel to such a small map, and allows for slower gameplay than one may expect. Also on the map are 2 separate lifts that allow you to traverse the map more efficiently, with the cost of giving away your location to your opponent (s). Weapons On Map: 5 Battle Rifles 2 Carbines 1 Sniper Rifle 4 Frags (2 sets) 4 Stickes (2 sets) 1 Active Camouflage Gametypes: Commune 1v1(For 1v1’s / 2v2 Slayer) Alpine Ball (For 2v2 Ball) And, with that said, let me introduce Alpine: Overview: Grey Floor View 1: Grey Floor View 2: Green Floor View 1: Green Floor View 2: Blue Floor View 1: Blue Floor View 2: Red Floor View 1: Red Floor View 2: Teeth: Sniper: (45 Second Drop Spawn) Camo: (60 second / Place at Start "No") Blue Lift Source: Blue Lift Outlet: Red Lift Source: Red Lift Outlet: I would love to thank everyone that has helped me in the making of this map from the very beginning. Without you and your support through it, this map would have never been finished. Specifically, I hugely appreciate the help from Bnasty, Yourself, Tak, and PulseKiller, who helped near the completing stages to forge parts of the map, along with the input and feedback that came throughout the map making process from Hezbolla Hector, Ciabatta, ZoroSeerus, Jackass Jon, and many more. And, on a final note, below is a signature made by the wonderful CE_DiZaNy. Anyone who would like to support the map is more than welcome to place this in their forum sig Enjoy guys, <3 nicka EDIT: Big thanks to Phreakie for making a map introduction video for Alpine. http://www.youtube.com/watch?v=2W5QUxwZfII
Wow nobody's replied on this yet??? This looks really good. I love how the boxes are certain colors in certain places. Must've been a ***** to color code them. I really like the layout and how it's on Avalanche. The forging looks smooth and the only complaint is the spawn times on the camo and sniper. I think they should both be 120 sec or one be 120 and one be 90 sec. They're definitely too short from the size of the map. IDK though. I'll definitely give this a look.
Semi-Huge I really like the term semi-huge. It seems to fit this map. Great job on the color coding. It probably helps in figuring out where you are when you spawn. Everything look very nicely merged especially for a floating map.
wow, this looks great, good use of colour coding and it makes the map feel big, which is good, judging from the pics there isnt anything you could improve, this a great looking map!
Thanks for all the feedback so far. I'm glad that the first impressions are good. As for the Camo/Sniper spawn timers, the way they are really help the flow around the map, as players are constantly moving from the power position (aka. the red floor) to all the way at the bottom for the camocoming up every minute. It kinda makes it so you can't just stay on top all game, and without movement around the map to get camo, you would be at a disadvantage. The sniper has no spare clips (i know, i probably should have specified), so in a 2v2, the sniper still doesn't play an abnormally outstanding role. I will definitely give the longer respawn times a try, thanks a lot for the suggestions guys
Wow, this map is awesome.I wish you could have posted this a couple of weeks ago, Im afraid it isnt going to get much attention with the Sandbox spam(lol). I really like the layout you got going here, its very creative. 10 extra points for putting a weapon list in the post, just give us a respawn rate and a spare clip amount with it. I will DL this and check it out. This seems like a very original Avalanche map, havent seen too many like this. EDIT: Okay, I read the posts and saw the deal about the respawn times, if he is asking you to bump the times up to 120, then they are too short. Neither Sniper or Camo should be lower than 120, depending on the size of the map. This one being so small, respawn times could work a little low but I honestly think 90 is too short.
The map layout is pretty basic for a multi-level map. But its a good one, that works well with gameplay. Different ways to get to each level via ramps and man cannons make difficult to camp effectively. A basic weapon set, but again, taking things back to the basics are sometimes the best ways to find the best systems. The weapons fit well with the map. I like the respawns times as is because they keep the players moving up and down the map, giving the map better flow. Overall a decent map that I would probably not keep in the hard drive if it wasn't for the beautiful aesthetics displayed in this map. The different color floors are genius and quite beautiful, as is the interlocking. Everything is super smooth. I really regret you waiting until the mythic map pack release to post this map due to the fact that it won't get as much attention now, but true gamers will give this one a go. JimP Factor: 97% An excellent map.
I actually posted this a couple of days ago over on the MLG forums, and didnt get around to posting the map here until just recently, since the site was down. I honestly tried to get this map out way before the release of sandbox, but that didn't work out due to a couple of personal things that happened within this project. I hope that the fact that it's not on Sandbox doesn't deter you from playing it.
This looks sick man, I love what you have done to the floors. You have made each floor have a different color...very organized...I love it. I bet 2v2 would be a blast on Alpine. It seems that floating maps on Avalanche are rising. I'm not sure about this suggestion, but maybe you could have though of placing a Mauler somewhere and set it to no spare clips and have a long respawn time. We would definitely love to see more from you. A great job indeed.
Awesome man, hope you enjoy it when you get the chance to play. Yea, 2v2 is definitely a blast, and if i may, i would definitely reccomend 2v2 ball. Since it's off of the cliff, you have the ability to play ball, etc. and adds for some interesting gameplay
Looks, pretty good from the pics. I especially like it because it's floated on Avalanche. I feel like people are going to start forgeting how hard it is to color coat box's after forging on Sandbox.. I will download this when I get a chance, and definatly give a more discriptive reply, I invite you to look for my new map in a few days that is also floated on avalanche, I have spent over 1000 hours on it and occupied a pretty large area, all in all I feel its going to support great game play. Anyway really like the idea and hope you keep to it.
Yea, the boxes are a ***** to colour code. And sure, just link me to the thread in a PM once your map is complete, and i'll check it out.
I just DL'd it, amazing gameplay, amazing aesthetics, amazing everything. This map not only plays far beyond par but its looks outstand me. The interlocking is extremely smooth and flowing, as is expected. However I would watch your weapon placement a bit. Youc an get a little bunched with teh BR's in certain sections.
Good stuff, i'm glad you like it. I will be releasing a v2 shortly over on the MLG forums, which is gonna address a couple of spawning issues, and i'll be sure to update this thread as well.
hmmm why am i just seeing this now? This looks fantastic. I'm definitely going to have to take a closer look, and hopefully get some games in on it tomorrow since I have a day off of work. I love the great vertical use, and great attention to detail with coloring the boxes. I'll try and get back here with more comments after I have some first-hand experiences with this.
Holy ****. This is more than epic. This is feature worthy! I absolutely LOVE the look of this. Even aesthetics alone could get this map an award. God, and the layout is great too. The lifts and the stairs are extremely well implemented into the map, too. This map is an instant download for me. Great job! 9/10.
I really like the layout of this map, and the color-codedness adds awesomeness to it. I think this would be a great map for gameplay and aesthetics, I'll try to get a game going on it soon
Wow, phenomonal interlocking! You will have a lot of fun with Sandbox because it is basically all interlocking. Back to your map I would give it a 4/5, only because it looks like you need just a bit more cover on each floor, it looks a little too open. I'll download and see how the gameplay works out, but great! once again, 4/5
Hey sorry i didnt post in your thread yet nicka. Your map is certainly the best avalanche map ive seen yet. The color coding works phenomanaly for callouts and adds a cool feel to the map. The interlocking is also amazing, i realize how hard it is to make things clean on avalanche since things naturally tilt sometimes (damn those bridges!). More importantly though the gameplay on this map is awesome. I love how you added the quick spawning weapons to quicken the pace of the map. The lifts are also great ways to traverse the map but can easily be controlled if needed. This is one of the few 2v2 maps that plays correctly. You really need to have great teamwork and know how your team mate plays in order to win a match and control certain parts of the map. Your becoming quite the established forger nicka, im excited to see your sketchups forged and what you have in progress on sandbox. This map is definately a 5/5 in m book. Oh and thanks for the credit dude, i wish i couldve helped more.
@Lightsout: thanks for the praise dude, i'm glad that you like it from first glance. Any more feedback you may have after playing it would definitely be a plus, as i would love a bit more constructive criticism before releasing the v2 (which will definitely address a couple of spawn issues, etc.) @Mastersync: Awesome, i'm glad that you like the map's looks. I can only hope the gameplay impresses you just as much @Pirates: Cool dude. If you do get a game going on it, i would love to hear how it went. @Matman: The openness of the blue and red floors are (for the most part) intentional. While on those floors, a player has an obvious height advantage over the rest of the map, and i wanted it to be somewhat risky to traverse these areas. However, please feel free to address where exactly you would like to see more cover, and i'll see what i can do, as i am always open to suggestions. Thanks to all for the feedback so far EDIT: Yea Hector, those bridges are so fkn gay! lol Thanks for your opinions, etc. throughout the time it took me to forge this map, dude. Be sure to send me an invite when you get back from your vacation, its been a while since we've played