WOW! A monster trucks on sandbox with a new gametype some senery and a new idea. I love the interlocked man cannon ghost thing amazing. You really used the size of the skybubble in your map. Nice job No improvements needed 5/5
wow your real fast! i saw the first version earlier today XD! well, this looks like fun and the map looks nice and smooth. i agree with Vexrog, though; more gametime, personally, seems more fun to me, or appealing. if i had the map pack, i would deffinately download. until then, ill keep track of this thread and dl it when it comes out on XBL! good job! 5/5
I know 90 seconds doesn't seem like a lot but I have played this numerous times to know that it is more than enough. If there isn't a clear winner after 90 seconds there isn't going to be a clear winner, as in the game will go on forever because most likely the both of you are out of your ghosts and traveling a foot/hour
It looks very nice, but maybe you should get rid of the Fusion Coils, and put the Kill Balls around the edges. Make things more intresting.
Wow. Dude, why would you do this? You honestly don't think anybody will notice? You stole my gametype, and you stole the base of my map! Bumper Cars is not yours. So GTFO proof: http://www.forgehub.com/forum/mini-game-maps/15585-ultimate-bumper-cars-v3.html
OK, you should be happy I am using your gametype. I was inspired to make this map because of your map. I had so much fun playing on that map that I wanted to make it better and let it play better. The base of the map is not the exact same, it is very different. Its bigger and instead of huge hole in the middle there is a block surrounded by a trench. And Why should I make the exact same gametype as yours when I can use your gametype? It is already set up for bumper cars. And anyway, you don't see the race track clan complaining when people make race maps and use their gametype. Look at how popular your gametype is. You weren't the first person to come up with bumper cars anyway. Just let it be. And anyway I am planning on changing the gametype to slayer when I get around to making V3, which only is going have minimal changes to it. And of course I thought people would notice. The gamertag is different. But it isn't about what the gametype is, its about how it plays.
Yeah, but you stole the concept of the map! You said that if you had downloaded the old version - guessing you mean the original one - you would have to re-download it(download your 'improved' version) - meaning you have changed it. As for the map, you took the concept - the idea. Bumper cars is a platform with a hole or a trench or whatever in the middle, set up in the air with other platforms around it which player and their ghosts spawn on to then go down to the main platform to push each other off. I respect that you wanted to improve my map because you liked it and all, but you can't just go 'improve' stuff just like that. If you had asked me if you could do this, you wouldn't be in this situation. I might of said yes! But instead, you go and use my gametype, make a map that is an 'improved' version of mine - without even mentioning that you where inspired to creating it by my map! Now people think you created all this on your own, but no you did not. I'm angry because you copied it, but most of all, I'm angry at you because you just went off and made it without contacting and mentioning me.
You know, you're right. I am so sorry for using your map idea without your permission. I hope that you can forgive me and just let this be. I should've made an original gametype and I credited you with the map idea. I hope you can look at this map and see one that compliments your creation.
Hello thumtac, I have seen that you have attempted to make a bumper cars on the sky bubble. Although it may be fun and it truly is a fun game. But your map is broken in the fact that you don't score all the time when you should, which is when you push every body off the platform or hill. So what you need to do is remake the map and build the whole structure about three to four blocks high off the sky bubble. Then make the hill just below the new platform and it should work. Your current problem is that when you push your opponents off the hill they die before the hill becomes uncontested. Also consider making the spawns behind the ghost on wherever you will make it on your new version. Then place a teleporter in front of the ghost which leads to the death barrier. So if you don't get on a ghost within a specific amount of time then a man cannon will spawn pushing you into the teleporter causing you to die. Otherwise if you should make these improvements I'm sure you will definitely have a good Bumper Cars map on Sandbox.
OK I think I have all the changes I need to make for the map. The only problem is I think I am going to ditch KoTH and just make it a slayer variant. I don't have the expertise to build an elevated map that neat and perfect. I am just going to award points for kills/knocks of the map. I am also going to build V3 from the ground up. V3 is going to be completely new and will not be an add on to V2 Changes in V3: -Cheat System Improved (as explained by Agamer93) I already had this idea in mind -Rebuilt court design. Plan for smoother more precise court. -Bumper cars game changed to a slayer variant.