Foundry Everdeath

Discussion in 'Halo 3 Competitive Maps' started by Mischgasm, Mar 4, 2009.

  1. Mischgasm

    Mischgasm Ancient
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    Everdeath
    Created by Xylom

    Supported Gametypes:
    Compatible with all game types.

    Map Description
    I made this map over a couple days while I was sick and had some free time. All the floors are interlocked for smooth gameplay. It's a close quarters symmetrical map that is entirly closed in so I reccommend turning the rader off for any game you play on it. It features 1 shotgun, 4 bruteshots that have no extra clips in the tunnel that interlinks the two bases, 2 plasma pistols, 2 overshields, 2 active camos, and 4 incinerary gernades (1 in each hard to get to spot, don't worry its not a flame contest)



    A view from the center of the map towards one of the bases.
    [​IMG]

    One of 2 hallways (not including the tunnels) that connect the bases.
    [​IMG]

    A base spawn, this is where the flag or bomb would spawn if your into that
    [​IMG]

    Drop of the back of the base and you end up here, by the tunnel entrances
    [​IMG]

    A view of one of the tunnels where the brute shots and active camo are located.
    [​IMG]

    A view from the top of the map looking down at one of the hallways. An Incinerary gernade spawns in the box on the left and as you can see there is an overshield on the box in the middle. You can get to it if you spawn in the overshield box, there is a grav lift inside it, allowing you to ambush people milling about outside :)
    [​IMG]

    Another veiw looking down at the grav lifts from the top of the map.
    [​IMG]

    A view of the shield door and plasma pistol. If you see someone jump down here while your in the hallway, make sure to throw a gernade.
    [​IMG]

    A view from the bottom of the overshield box.
    [​IMG]



    This is my first map, everyone I know loves it. Thanks for any feedback in advance. I'll probably need it.

    Download Everdeath
     
  2. Joen@thanishere

    Joen@thanishere Ancient
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    the map itself looks very cool and with a mini mlg looking layout even though it isnt an mlg map. i noticed though that some of your walls arent straight, fix those and id give this map a 5/5, but ill give it a 3.5/5
     
  3. Mischgasm

    Mischgasm Ancient
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    Thanks I'll get around to it when I get a bit more feedback about what else needs fixin'. Btw Uber fast post.
     
  4. Pedobear

    Pedobear Ancient
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    As Joen said, some of your walls are crooked. Fix those, and it would improve the map. The major thing is that some areas are interlocked, while other ones aren't. It would be better to interlock everything, as it improves gameplay. 3/5

    EDIT: Oh, the last picture looks extremely sloppy. I would fix that if I were you.
     
  5. Mischgasm

    Mischgasm Ancient
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    I would but I ran out of resources so I couldn't. Hence the 4 double walls.
     
  6. Pedobear

    Pedobear Ancient
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    Ah, I see. Well, besides that, it's a good map.
     
  7. Mischgasm

    Mischgasm Ancient
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    Your making me feel good about my first map :), I think im a natural forger.
     
  8. MultiLockOn

    MultiLockOn Ancient
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    it does look a little sloppy at some parts. BWT the part with the mancannons, you might want to put those underground, just for the sake of asthetics. Another things thats bad, is putting your weapons so close together, ecspecially what you did with the weapon holder and shotgun.
     
  9. Mischgasm

    Mischgasm Ancient
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    Thanks good ideas, both of them. I've never geomerged before but I'll give it a go. Do you suggest I get rid of the regenerator?
     
  10. Mischgasm

    Mischgasm Ancient
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    Testing my new sig, hope thats alright.
     
  11. AI_Twitch

    AI_Twitch Ancient
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    You definately have potential as a forger, however if you want your maps to be taken any more seriously among the forging community, you are going to need to learn hor to interlock objects. It will seriously help your maps not look like, how do you say, a slopfest.
     
  12. Mischgasm

    Mischgasm Ancient
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    I did interlock the floors. I admit I could have done some more though. I didn't realize the forgehub had such high standards.
     
  13. Pwnography

    Pwnography Ancient
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    Yes forgehub has some crazy standards. Good for a first map but some places could be fixed up and maybe interlocked a bit better. 3/5 for now
     
  14. SM3JAY

    SM3JAY Ancient
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    This is a really good map. But some of the walls could be interlocked and the man cannons could either be interlocked or geomerged but any of them will do. Overall i would give you a 3.5/5 but just the little things could be fixed and would greatly help your map.
     
  15. Mischgasm

    Mischgasm Ancient
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    Currently working on v2, it will be polished as possible when I get through with it. Btw a mod gave me a warning for double posting when I was testing my sig, thats some bullcrap right there.
     

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