Working on a new (interesting) project

Discussion in 'Halo and Forge Discussion' started by Master Debayter, Jan 20, 2009.

  1. zeppelinboy777

    zeppelinboy777 Ancient
    Senior Member

    Messages:
    390
    Likes Received:
    1
    I just thought of something. Have the humans spawn with regular human grenades (because that's how it is in game). Then have some grenades spawn on a wall or somewhere where people can pick them up every minute or so to symbolize the grenades that you get at the beginning of each round. In the random weapon box, have flame grenades for molotovs. Then, upstairs where the German grenades are, put spike grenades, because they look similar, there would also be more variety. I also think you should put in a plasma pistol. Although there's no real counterpart in the CoD world (besides maybe the ray gun, but I don't know if you made something for the ray gun yet), it would be very teamwork oriented. Instead of everyone just shooting the zombies with their carbines until the shields go down, and then headshotting, someone could use the PP to take down the shields. I also just thought of if you're not using the custom power up yet, you could make it spawn every once in a while to symbolize the powerups you get ingame, such as instant kill.
     
  2. Master Debayter

    Master Debayter Ancient
    Senior Member

    Messages:
    893
    Likes Received:
    0
    Guys, I'm not using a power-up. Think about it, what happens when a zombie picks up a power-up? Think even harder for a power-up that gives instant kill and the zombies have a plasma pistol...

    Yeah, it won't be pretty.
     
  3. zeppelinboy777

    zeppelinboy777 Ancient
    Senior Member

    Messages:
    390
    Likes Received:
    1
    Not for the zombies silly... I'm assuming you have actually played CoD WaW, but the powerups that you can pick up when you kill a zombieninside the house, like instakill, 2x points, max ammo.
     
  4. SVV33T SAUC3

    SVV33T SAUC3 Ancient
    Senior Member

    Messages:
    369
    Likes Received:
    0
    This is good and all, but can you take pictures of your progress throughout the map. Also, add the outside area to your checklist. Did you do the outside yet anyway.
     
  5. Master Debayter

    Master Debayter Ancient
    Senior Member

    Messages:
    893
    Likes Received:
    0
    If a human has a chance to get a powerup on this map, then a zombie also has that chance to grab it. In the actual map, you should realize that the zombies can't grab those power-ups, but in Halo they are fully capable of picking them up for themselves. In other words, I can't have that. You don't know how I'm making the map, so trust me on this, I'm not doing it. It's a good idea that I knew from the start I wouldn't do.

    I won't be taking pictures so soon, I don't want to reveal much yet. However, I'll add the outside area to the checklist because I forgot about that to. I only need to add explosives to that though, because I already have the elevated land listed down for the second story.
     
  6. SVV33T SAUC3

    SVV33T SAUC3 Ancient
    Senior Member

    Messages:
    369
    Likes Received:
    0

    Sweet, because the outside is very important and I was just curious. Also, I'm gonna add what I think of the weapons.
    Carbine: Carbine
    Thompson: Assault Rifle
    Sniper: Sniper
    Browning: Ripped-off Turret
    Trenchgun: Shotgun
    Double-Barrel Shotgun: Dual-Wielded Maulers
    Flamethrower: Flamethrower
    Molotavs: Flame Grenades
    Other Weapon in Main Room: BR
    BAR: SMG
    Ray-Gun: Fuel-Rod or Plasma Pistol
    Is that all the weapons? If not, then tell me and I'll update it.

    On another note, did you make the turret appear in the weapon randomizer and if so how? Please get back to me. I will check this thread daily.
     
  7. zeppelinboy777

    zeppelinboy777 Ancient
    Senior Member

    Messages:
    390
    Likes Received:
    1
    I don't know. I think less of the emphasis should be placed outside. I'm sure most people as zombies would rather be inside with an actual chance to kill the humans instead of being shot and not being able to do anything about it.
     
  8. The Spartan III

    The Spartan III Ancient
    Banned

    Messages:
    831
    Likes Received:
    0
    well, maybe give them some cover with walls and trucks like it is in the game? plus, with only 4 people, your sniping outside options are limited. unless you are upstairs, you're not gonna get very many.

    and y r people saying we need PP's? the zombies cant have shields, that would suck ass. if you give them shields, then you have to give them plasma pistols so they can actually die. otherwise its like playing team slayer. only you have 12 people against you all with energy swords who can instantly kill you.
     
  9. Dreaver

    Dreaver Ancient
    Senior Member

    Messages:
    12
    Likes Received:
    0
    Perhaps slightly offtopic, but with which program you made the picture of your first post (the map ..)?
     
  10. Master Debayter

    Master Debayter Ancient
    Senior Member

    Messages:
    893
    Likes Received:
    0
    The diagram came from another forum online, so I honestly don't know how he made it.
     
  11. A hobo

    A hobo Ancient
    Senior Member

    Messages:
    254
    Likes Received:
    0
    Master Debayter, I hate you for making me check this thread daily. :frustrated:

    I wish you guys would post pictures.
     
  12. Master Debayter

    Master Debayter Ancient
    Senior Member

    Messages:
    893
    Likes Received:
    0
    Lol, sorry to make you so anxious.

    Ok guys listen, when I move into my new house today, I'm not going to have internet at all. So I won't be able to update this thread for probably another week. However, I will be forging on this map offline in a local game, so expect a big jump in progress when I get back online. I plan to finish the second story floor and outer walls, along with the walls for the second story, and to get a start on working on the outside zombie field.

    About recreating this on Sandbox, it's not going to happen. The object pallet simply won't allow it due to a lack of movable objects (I wonder why they did that). However, I have a new mini game idea for it, so expect something surprising. Until then, I'll answer your guys questions about the project today as best as I can. After that, I'm getting off for about a week or a half.
     
  13. Camel Carcass

    Camel Carcass Ancient
    Senior Member

    Messages:
    1,359
    Likes Received:
    0
    <cries>
    I'll miss you and your fantabulous thread.
    (Fantabulous is now a word)
     
  14. Oakly HiDef

    Oakly HiDef RivalMass
    Senior Member

    Messages:
    515
    Likes Received:
    0
    While Master Debaytor works on the map I will try to give you guys something to comment on. Over the weekend, I messed around with some aesthetics and came up with a very quick map to show what the inside of the bunker might look like.


    Master Debaytor's outer walls are made of double boxes sunk slightly into the ground to get rid of the small space under regular boxes. I put down some double boxes and then merged them with walls. Though it was done in a sloppy fashion here, I think that (if alligned correctly) the walls could help break away from the constant green of double boxes. Also the way it fades into the green sort of makes it look worn away.

    [​IMG]

    Below is a sample window that I came up with. The bottom part is being used on the real map due to its accurate height and relatively nice aesthetics. Under the bridge is a mongoose in between two barriers. (The barriers by the way are slightly geomerged with the ground) To get in the zombies walk up to the small wall and hop on the mongoose. When they get out, it propels them into the base. Because a player always ejects to the left it is a reliable method and keeps the humans from using it if they can not operate vehicles. (while getting out of the mongoose, it looks like the zombies are climbing over the barrier) In the picture I added the fencewall simply to keep players from jumping over. It doesn't look great but allows the humans to shoot through. In the end we might have to include this for gameplay, but im sure it can be moved a little higher up to increase visibility.
    [​IMG]
    [​IMG]
    [​IMG]

    Here I tried to recreate the window over by the help room. Though it works, I have to say that it fails to capture the same aesthetics of the original. For the final version we will probably use window panels to serve as thin bars in the fence. Also the roof I created was pretty ugly... I look forward to coming up with a better one.
    [​IMG]

    On the inside of the map, we will have some small barrels scattered around and perhaps mancannons merged into the wall for better lighting. I also tried to geomerge a crate into the ground on this map. Normally it is immobile but when i did it, the box would still jump around when you touched it. before it started acting up though, it looked really nice and in the final version we will definetly try to add geomerged crates and wire spools.

    By the way:
    Here is the link to learn how to geomerge movable objects. It is tricky but I believe it will add to the novelty of the map

    http://www.forgehub.com/forum/forging-101/24221-merging-movable-objects-map-geometry.html

    Please add your comments.......................................................
     
  15. R3pentance

    R3pentance Ancient
    Senior Member

    Messages:
    50
    Likes Received:
    0
    This looks really cool if thats not the completed version and parts of that arent very good then the final version will probably be awesome, can't wait to play this and see what the second story will look like.
     
  16. Tornroot

    Tornroot Ancient
    Senior Member

    Messages:
    57
    Likes Received:
    1
    Can't wait for this to come out. The pictures have satisfied me... for now :p
     
  17. Master Debayter

    Master Debayter Ancient
    Senior Member

    Messages:
    893
    Likes Received:
    0
    Umm ok guys I'm kind of back. I found a random connection so that I go onto the internet, but I can't connect my Xbox to Live. Also, I've got some bad news. You know how sometimes Foundry doesn't load, and then you have to re-download it from the Marketplace? Well, I'm in that situation right now, and I'm trying to connect my Xbox to Live so I can work on the map. RivalMass's design looks amazing, and I think I'll let him work on that part of the map if he wants (mainly because I cannot geomerge movable objects if my life depended on it). I find it interesting to see that this thread was kept on the front page in forge discussion and I'm glad to see that the project is going along more smoothly.

    For now, I'm off to check out the released maps that I missed in my absense. I'll check in with this thread later, but for now know that I can still be on forgehub.
     
  18. SVV33T SAUC3

    SVV33T SAUC3 Ancient
    Senior Member

    Messages:
    369
    Likes Received:
    0
    Yay! He's back, and those pictures impressed me greatly.
     
  19. A hobo

    A hobo Ancient
    Senior Member

    Messages:
    254
    Likes Received:
    0
    Thank you for posting the pictures. I'm really excited for the way it's going to turn out. Either way it comes out, I'm going to keep this map.
     
  20. TheRayzerTag

    TheRayzerTag Ancient
    Senior Member

    Messages:
    135
    Likes Received:
    0
    Good to hear he's still alive. This is probably going to be one of the best Infection maps (with respect to Manifest). Good luck with your xbox!
     

Share This Page