Sandbox Discussion - Watch your spam.. (Interview links in OP)

Discussion in 'Halo and Forge Discussion' started by Something., Jan 16, 2009.

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  1. makisupa007

    makisupa007 Ancient
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    Interlocking

    I believe interlocking is now, and will be on Sandbox, what separates a decent map from a truly creative one. Even if the objects on sandbox fit together nicely, interlocking objects is what gives a map unique shapes and sets it apart. Combining objects to create new ones is how we've turned Foundry into the incredible source of creativity that it's become. I don't see how that can be different on Sandbox and the importance of interlocking should not be downplayed.
     
  2. CHUCK

    CHUCK Why so serious?
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    okay i may be behind here, but what is this Z-fighting everybody's talking about?
     
  3. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    texture flicks/swaps.
     
  4. Yeti

    Yeti Ancient
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    Well, I'm pretty sure the amount of interlocking on maps will not be as much as you would find on Foundry.

    In Sandbox, you have pieces that fit together, without the bumps and gaps in between them. That right there is reason enough to not use interlocking.

    Like I said before, interlocking will only be used for Aesthetics, or for maybe complex structures that need to include interlocked objects to work.

    And you don't have to interlock to be creative.
     
  5. Ladnil

    Ladnil Ancient
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    So your plans to release a canvas using my idea to set all default objects to 150s respawn is going out the window? Aww I'll have to do it myself.
     
  6. EpicFishFingers

    EpicFishFingers Ancient
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    Very true. Also, the double-box substitutes on Sandbox don't have rounded corners so they should be able to be used for floors with little to no bumpyness.
     
  7. makisupa007

    makisupa007 Ancient
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    Interlocking

    Interlocking floors is the most basic form of interlocking. Every great map on Foundry uses interlocking for much higher purposes. You said it right in your post. The only way to create complex structures requires interlocking. I don't understand why you are coming down so hard on the technique. It's basically what FH was built on.
     
  8. Lance001

    Lance001 Ancient
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    Really? I mean, really?! You're going to tell us what ForgeHub was BUILT ON? You've only been here since May '08. How dare you tell us what this community was built on.

    Secondly, interlocking is NOT necessary to make "every great map." If that were the case (I repeat, firmly, it's not), then we would have to toss out months' worth of excellent maps by AZN, TDF, Sarge, rusty, and others who have been here much longer than interlocking has existed. ForgeHub was built on ingenuity and the passionate pursuit of creativity that functions well, not on a method of jamming walls together.

    Sorry, but I've heard enough about interlocking in these last months to last me a lifetime.
     
  9. DimmestBread

    DimmestBread Ancient
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    I've lingered these forums since february 08 (joined april 1st (technically march 31)) and I can tell you you are completely wrong. very few of the guilders maps had interlocking. This site was not built on interlocking. It was built on creativity.

    EDIT: Just saw lance replied. oh well
     
  10. Yeti

    Yeti Ancient
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    I'm not trying to come down hard. All I'm trying to say is that interlocking when you don't need to (in this case, with flooring) is not necessary with Sandbox's new items.

    The only reason why people interlocked floors on Foundry was because the boxes and double boxes were rounded at the edges and corners. It was very annoying jumping up when you hit those bumps.

    Now in Sandbox, that isn't a problem anymore, therefore making interlocking less needed than it was in Foundry.. but not totally lost.

    I hope you get what I'm trying to say, because I find it sort of difficult to explain.
     
  11. makisupa007

    makisupa007 Ancient
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    I don't suggest tossing out the excellent maps created in the early days of FH before advanced techniques were discovered. Some of them hold up quite well. I can't believe this is even a debate. Interlocking has been the most important advanced technique used in creating amazing custom content on this site, and it will continue to be on Sandbox. What percentage of featured maps use it?

    It's bizarre that you are taking such a stand against a forging technique seeing that you have never even posted a map here.
     
  12. SargeantSarcasm

    SargeantSarcasm In Loving Memory
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    He was here before me, and I was the 56th registered user when FH grew big (as in...FH 2.0, this is 3.0)

    Don't knock his input, he was one of the few logicians on the site during the guilder years.

    As for interlocking:

    It is important, but as the lazy mapmaker's contest proves, its not necessary to create a good map...

    I'm tempted to release one sans interlocking (despite my iobsession with the technique as it relates to my perfectionism) just to prove your concept wrong.

    Honestly. Ingenuity > Interlocking.

    Anywho, I fear this is going to turn into a flame war. So just accept each other's points and drop the subject. This thread is useful, dont kill it with debates.
     
  13. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    Lance has been here longer than over 25000 of the other members have (probably more)
    so he knows what he's talkin' 'bout

    As I said, interlocking won't be as necessary, but people will still be idiots and interlock everything cause they think it makes a difference, when really, it doesn't. It WILL still be used to make fancy structures though.
     
  14. Yeti

    Yeti Ancient
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    Alright, so now that the debate is out of the way, what are your guy's thoughts on people posting Sandbox variants before the majority of Forge Hub even has the maps?

    I really don't like it because I love critiquing maps, but I am not able to because I don't even have them yet.

    I would at least like to critique the map based on screenshots that have been posted until I actually can play the map itself.
     
  15. Lance001

    Lance001 Ancient
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    Personally, I would love to see some screenshots of new Sandbox maps, even though I won't be able to test anything for a few weeks. It'd be nice to see new maps for a change, regardless. =)

    Also, aesthetic maps would be great to see in Sandbox, considering its massive potential. So, I say...bring 'em on.
     
  16. Draw the Line

    Draw the Line Ancient
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    I've been waiting for enough testers to become available so I can actually play some matches on these maps. That being said, I should have something for folks by this weekend, if not, then I'll post it tuesday for all to enjoy (hopefully).

    There is only one Sandbox map in the forums right now (I believe), but I'm sure it's been under tested. Some people are just anxious to get their material out. I say have some patience.
     
  17. makisupa007

    makisupa007 Ancient
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    Peace

    Peace? I see your points and they are well taken. I felt the need to defend my stance when you popped in with your "how dare you" language. I realize that you have contributed greatly to this site without building maps and do realize that interlocking alone is not a formula for map greatness. I hope we can move back to Sandbox discussion now.
     
  18. Glitch100

    Glitch100 Ancient
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    I understand your pain, reborn :(
    I wouldn't either, but I also understand some people posting their goods before the release so they ensured a look; even if it can't be played.
    Also- I can't upload anything; screenshots, maps, variants :(

    Otherwise i'd upload stuff, so that's why i'm here on Forgehub... in the hope someone can do it for me :)
     
  19. Yeti

    Yeti Ancient
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    I've seen two Sandbox variants posted here: a Longest remake, and HawaiianPig's Facing Worlds.

    Both threads have had posts deleted because the people who posted do not have the maps. I don't get why.. but oh well.

    I think that people shouldn't even be allowed to post Sandbox variants until the Mythic Map Pack is released with Halo Wars in America. That way, there will be more testers, forgers, and critics.
     
  20. Lance001

    Lance001 Ancient
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    Well said, peace to you, too. My "how dare you" only comes out when necessary, I hope you see. I'm not usually a jerk. =(

    Draw the Line, I respect the patience you're taking to bring us a true gem, rather than just churning out maps as soon as you can open the level in Forge. And, personally, I really hope that you get done before Tuesday. =P

    I'm a bit curious as to whether anyone has solid plans for a map that includes all three panc--er, tiers. Especially one that utilizes CTF.
     
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