Created by Merrifield69 WARNING: This maze is insanely hard! No, I'm not talking just some hard maze. I'm talking about hard to the maximum limit! Do not attempt this maze if you can't take the frustration or if your bad at solving Halo 3 puzzles! Also, if you have the map DANGER, DANGER v2, or DANGER v3, Please re-download the newest version, DANGER v4. You can still complete it with DANGER and the other versions but you might be accidentally doing glitches. And that will not be acceptable to get on the top five list. First five people to solve this dreadful Halo 3 puzzle. 1. tylyr1 3.42 Seconds 2. vess rt 2.49 Seconds -Fastest time yet! 3. XxD4rk Leg4cyXx 3.41 Seconds 4. 5. Map Description Danger is a Puzzle Map designed to test the best of the best puzzle solvers. Rules 1: Only one person can play this map at the same time 2: You have to play with the gametype: DANGER Rules If you complete this map... If you complete this map with the right gametype, by yourself, and without cheating in any way. Send me a message (DON'T REPLY TO THIS POST) of a link to your fileshare of you completing this map to get on the First Five People to complete this map section Spawn Area. This place looks easy! (but really it might be the hardest part of this maze.) WTF does this Custom Powerup do? This looks very complicated! How am i ever going to get this warthog? An overview of the map. The Ending. Oh yeah, one quick tip. When you see the DANGER sign, your dead. Changes from DANGER to DANGER v2 1. Added bridge to stop ghost jump to the last room. 2. Took out my name spelt with weapons out of the map (because it takes 200$ to make that name) 3. I also tightened a couple things up. Changes from DANGER v2 to DANGER v3 1. Added double wall to stop glitching from out of the map to the end. 2. Fixed gravity lift threw wall from dumpster room glitch. 3. Fixed ghost threw wall glitch. 4. Fixed instant spawning power drains. 5. Fixed gravity lift thew wall glitch. Changes from DANGER v3 to DANGER v4 1. Fixed a major glitch, Dumpster room does not involve any chance at all (well a little chance is involved, but a lot less chance then last time) It's at about a 50% - 80% chance now. (I'm trying all i can to at least get to 90%+ chance, there are a lot of ways to make it 90%+ chance but I need to make it that without making it obvious in any way.) GAMETYPE REQUIRED! Download the Map here Download the GameType here Download the Walkthough here (Walkthough will be published after at least 5 people finished without cheating) I would like criticism please, so I can make better maps.
These puzzles are confusing at the best of times... but this... I like the warthog idea, i think i know how to get it down. I'll download just to try that. hey how do you get on the roof to take screenshots? that would be most helpful for posting my new map
Well, first i went into forge and made a teleporter above the map. Then when i go through the teleporter you will most likely die as soon as you go though it. Then go into theater and watch your guy die on top of the map. After that happens pause theater. Then press "Y". Yay, your outside the map in theater mode. Then take your screenshot and your done.
Well when you play it with the right gametype, you'll spawn at the starting point. But there is only one starting point. So you start off in one place then after your done and you die then you get to the next part of the maze, the respawn point. If you don't complete certain tasks in the starting point. Then once you get to the respawn point there will be no possible way to continue.
Am I supposed to drop through the floor and into the pipes? WTF DOES THE CUSTOM POWERUP DO? All it does is turn me red. Anything special about it?
Well im not going to give out ANY hints and that final! I'll give out hints after at least 5 people completed this puzzle. Yes when you fall down in the pipes, its not a bug, its supposed to happen. And the custom powerup is used for something.
What? yes it does, lemme look... I might have to make a v2 [later] Yeah it does something, i just checked. Don't just look at the custom powerup settings, compare it to the base player traits too.
it looks kind of confusing which is definitely a good thing about a puzzle map. Although unlike other puzzle maps this one confuses me so much i don't even know what to do ??????????????????????? WOAH