Sandbox Discussion - Watch your spam.. (Interview links in OP)

Discussion in 'Halo and Forge Discussion' started by Something., Jan 16, 2009.

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  1. Brodellsky

    Brodellsky Ancient
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    It's called a portal.
     
  2. redearth

    redearth Ancient
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    I get what your saying, but my idea isn't as complex as it seems, and would work better than you imagine. I'd leave a breadcrum trail, like some arrows or something. Anyway, while there would be camping, only idiots would camp longer than one minute. I'd make zombies go 110% speed. The would be pretty invincible to take on by yourself. They can't really be killed by beatdowns. Campers would live, but campers that would stay even when ammo was almost gone would die. To survive would require constanst movement. Leave too late and, whoops, no ammo. Oh well, it's a journey but I can make it. Oh wait, I can't, zombies are faster than me. I'll just wait here I guess. Oh that's right, zombies have max senses and detect the nonmoving. Campers are dead meat. No pun intended. Campers that move live. That's how you survive.

    I read over what I just said and I sounded like a jerk. Sorry. My point is it would work rather well. I'm going to do some practice rounds before the real deal on sandbox infact. So what do you think when you think about it like that?
     
  3. zeppelinboy777

    zeppelinboy777 Ancient
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    You sounded like a jerk? How?

    I mean I get what you're saying. So the first minute you're in house A, then you move to House B, then you move to House C and then back again. I mean it could work, but not in the way you think it would work. I guess people would move when they got ammo if they knew there was ammo at the other houses. People could use it in different ways as well. Someone could go to one house, use the ammo, then move, or he could just run around to every house, get all the ammo and then camp, rinse, repeat.
     
  4. Nestik

    Nestik Ancient
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    Well, idk about you guys but i'm seeing all these zombie map ideas where the zombies "drop" down into the crypt and chase people out of the crypt, well i'll go ahead and be the first to make it original.

    I'm going to make a map where the zombies spawn in the crypt, come up out of the crypt (cause thats logical, i mean crypts were meant for dead people not the other way around like alot of the ideas i see on here lol) and have an excavation camp where the humans spawn on the main floor.

    Or instead of an excavation camp i could have a modern day city that had a secret pyramid crypt hidden deep below its sewage system and the undead broke the seal that held it shut and ran havoc on the city.

    but it would make more sense for an excavation site so ill probably do that, now i'm not to terribly good at forge, but would anyone like to help me out with this?

    PM me if interested.
    (These idea's are patented by me now) :D
     
  5. coyoteboy1023

    coyoteboy1023 Ancient
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    Solution: Ammo Respawn=NEVER

    Have a trail of ammo all the way to the ending, they will have to stay on the trail, or else they will run out of ammo.

    You could also throw in some switches so that when they pick up the ammo, the room is easier accessible to zombie, just a simple wire to a door, and problem solved...
     
  6. EpicFishFingers

    EpicFishFingers Ancient
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    Damn, people are already plagiarising my not-yet-started work! I patented it first and everything!
     
  7. redearth

    redearth Ancient
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    Ahh, but you see you are wrong with camping. Running around collecting all the ammo may sound like a good idea, but it's not. If you get all the ammo at once, it tempts you to use it more often. There will only be enough ammo for 120 seconds of protection. The last thirty seconds are while you move from house to house. Otherwise zombies have 60 seconds to kill all of you. Zombies take 15 seconds to go from house from their spawn. Humans at the start spawn by one house. Even if a few zombies go into another house to wait for their prey, if you conserve ammo a good headshot with a magnum will take care of it. Long story short I'm gonna take care of it. Anyway I will also have 4 doors in each house. Two can't be reached normally, I'll explain those two in a moment. There are two on the bottom. One is blocked off by a pallet, other is open. Humans will have no life anyway, so zombies can be weakened so it takes about 10-20 hits to destroy a pallet. As many as possible. Anyway the two weird doors are too high to jump to. To reach it, you need 5 zombies. 1st one crouches, second one stands, third one crouches, fourth one stand on the third, and 5th one climbs them live a staircase. Why do this you ask? scaffoldings will make it much easier to take out one solo human. Namely, a camper. The speed and height will make it far too hard to get a headshot on them. There is no point in doing this to a normal human. While effective, it lacks the simplicity to take out a human that presents no camping problem. And at a certain point it become the only solution. It become practical. Sounds confusing, when I make a small scale foundry version I'll show you.

    Never respawn ammo doesn't work, btw. Humans eventually have no chance. They need to have some.
     
  8. OrangE BloB

    OrangE BloB Ancient
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    i have an idea, and it's not copied at all, i've only just checked out this thread but i had designed my level already at school, it's something, small... but big!
     
  9. Yeti

    Yeti Ancient
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    Dude, guys. I'm going to make the MOST original map on Sandbox. It will be so original and awesome, you guys wouldn't even attempt to recreate it. It'll be that original.
     
  10. xxDeeJxx

    xxDeeJxx Ancient
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    The halo theater video's are are just recorded engine code, it basically loads the map, and plays the game over, using the info that ran through the engine, you'll need the map to watch it.
     
  11. EpicFishFingers

    EpicFishFingers Ancient
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    I've got another question: If you dropped down from the sky bubble, is there a death barrier, or do you have to reach a certain speed before you die? If there is a death barrier, how do you get up there?
     
  12. Waylander

    Waylander Ancient
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    Death Barrier

    When you go into forge mode there is a teleporter that takes you up.
     
  13. EpicFishFingers

    EpicFishFingers Ancient
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    Okay, so how does said teleporter work?
     
  14. Waylander

    Waylander Ancient
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    Speedy things go in. Speedy things come out. Teleportation has occurred.
     
  15. rusty eagle

    rusty eagle Ancient
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    Going from what it says in the interview, players can select which tier they want to forge in when they load up the level. But, to be honest I wouldn't worry about how it works. We'll all find out soon enough.
     
  16. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    We don't, it's all a joke. We can only forge on the main tier, the other two are for looks just to piss us off while bungie lawls.
     
  17. EpicFishFingers

    EpicFishFingers Ancient
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    Maybe only Bungie can edit on the top tier? Maybe they can randomly enter our forge games and splaser us while we're making our epic winsauce maps because we're interlocking.
     
  18. Chedderboy

    Chedderboy Ancient
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    Or drop killballs on our heads.
    Speaking of killballs, in the screenshots, are the killballs the explosion? Or does it look like a powerup, and then if you go within x distance the explosion is you?
     
  19. EpicFishFingers

    EpicFishFingers Ancient
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    The killballs are the large, powerup-like orbs. The explosions are probably caused by a player dragging one over a vehicle (kill balls kill all! I wonder if, if there are any birds or creatures on sandbox, the killballs kill them too?)
     
  20. Nestik

    Nestik Ancient
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    Nope, actually i thought of this the day theories of a bottom floor came out, plus your idea has the humans spawning inside the crypt whereas mine does not, therefore mine is fully original, and more logical.
     
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