Operation Co Created by Tylyr1 Supported Gametypes: Puzle Play Map Description My second co-op puzzle, as requested by some of your fellow forgehub members, is now here! Grab a partner and make your way through this tramendous map on a quest to snatch the greatly wanted oddball. You must use this map with the gametype 'Puzle Paly' and you must have 2 people that are on the same team, only 2. This map is longer than the last co-op puzzle I have made and definitely harder than the last one. There is a lot to do with radar jamers and other equipment in order to complete the puzzles, but not all of them. There is also an extra challenge to complete in this map which will be mentioned right below here. Extra Challenge (thanks to 'Aftershock 10' for letting me use the idea. Oh and Buddhacrane.): Find all 4 regenerators hidden throughout the map. If you do manage to find and get them all, send me the video of you getting them if you wouldn't mind. That's it for the description, now for the pictures! _________________________________________________ This is the first room, use the jammer to your advantage. Bring all the items you can! Objects do respawn you know... (I edited this room, so it might look a bit different if you download the map.) Climb up the tower of the jammer. Sometimes little objects can block some pretty big things. If only I could reach that BR. This would be a lot easier without that shield door. That is it for the pictures, I left some parts out just because. Walkthrough Spoiler Part 1 YouTube - Operation Co Puzzle Walkthrough - Part 1 Part 2 YouTube - Operation Co Puzzle Walkthrough - Part 2 Download Operation Co v2 Download Puzle Play
Very nice puzzle map. But it could use more description for the map maybe add a storyline or something, But very nice I hope i can figure this out 5/5! W00t first post!
Looks Good, Nothing original, but some very nice ideas. Maybe like he said, a bit more of a description would help, but still seems pretty good, congratulations.
Sweet! The only thing I didn't like about your last puzzle was that it was too easy, but you seemed to have fixed that! One question, are the jumps hard? Do both players need to be good jumpers? Either way, I'm going to download and try it out. Glad to see you obeyed our requests and I hope to see more puzzles from you in the future.
yay another puzzle! co-op puzzle was my absolute favorite co-op one (i know theres not many, but thats still something ) can you put a guide up?
finished it in 1hour 30 min with three people with tylyr in the party ftw owned sauce good job tylyr couldnt have done that without you maybe i m lazy o yeah the o so import thing ot post nice interlox and we found all the regens good job
Oooooooo, anuva co-op puzzle! Aye, I shall be getting my puzzle bitc---buddy! to help me out with this one. Looking forward to playing this! I forewarn you that I class you as a higher skill of puzzle-maker, you may think this to be a good thing, but it just means I will be highly critical in my review! If I see a turret clip, even 1! You instantly get 0/10!!1!!1111!!!one!!!11! P.S. But I did the "Find the 4 deployable covers" thing in Reincarnation fwirst! Where's my credit :'( I never get any credit for anything! I may as well not exist...
did you? he was the first one I saw doing that, I don't know if I just didn't read your full post or what, but i'll put you in there too.
I'm only messin' around. I don't want credit. I had a brief venture into the map with my buddy this evening and we know what to do in the first room, but damn! It's pretty tough! I need to practice up on my basketballin' skillz. EDIT: Well wrap me up in tin foil and call me a lemon pancake, we can't for the life of us work out how to get both of us out of the first room. We we're able to get one of us out and then he even got past the frag 'nade bit (He had to do an edge ghost jump at one point, I'm not sure it was the intended method but he saw no other way to make it all the way up). I even resorted to looking in forge afterwards and I just see absolutely no way of getting two people out of that first room and I highly doubt one guy is meant to just stay in the first room forever. After the frag nade bit he was stuck so I'm pretty sure we both need to be able to get to that point somehow. So I need hints!
hints, ok, you know how if you jump off one exploding radar jammer it makes you jump higher. So, what if you could explode more then one at the same time... im going to stop there, just because I don't know how much hints you want. oh yeah, and it wasn't intended for you to do the edge ghost jump.
Yeah I did that and it would allow us to both get up on the ledge with the regenerator above it, and one of us would still have a radar jammer on us. But then, even if you'd manage to do it quick enough so there were still jammers on the weapon holders, you still need ANOTHER radar jammer EACH if you want to make it all the way across to the otherside (Since it isn't possible to jump from the second weapon holder to the end) Considering you can only have 1 radar jammer at a time I just don't see how it's possible. I must be missing something... I suppose, theoretically, if we both got it perfect we could both get exploded up to the far ledge, but then that would be skipping out the weapon holders all together, so I doubt that's what you intended. P.S. the way we were doing it was to throw down 3 radar jammers, then we'd wait for the noise that one of them was about to explode. Just as it's about to explode we both slash each of the other jammers we threw down. So it results in three explosions at once and we can get up to the lower ledge. One of us can take a radar jammer up with us, since we didn't have to do a "traditional" radar jammer jump.
I'll just tell you how to do it. Spoiler You get one person over to the other side. After that, the person that is in the first room has to throw a radar jammer arcoss to the other side. Then the person that is in the other room as to use it to get to the grenade. And I'll give you a hint for the next part... You probably already know this but, a grenade blows up any/all radar jammers that it's explosion hits. I hope that helps you out.
GGGGRRRRRRRR like buddha said your one of those upper puzzle-forgers whose maps i usually take seriously, but cmon!!! i still cant finish norb!!!! ur crappin these maps out like crazy man, or maybe i just take way to long to finish puzzle maps...still havent finished rackentours xD oh well i usually do puzzle maps in a pair anyhow, so this'll be refreshing exception to that rule....again =P oh and im hoping no turret clips?
yeah if budha's stuck, then i will get stuck so could you maybe make a guide to it? pretty please with a lemon juiced budha crane on top
From what you're saying I guess the implication is to use the frag grenades to help the second guy out of the 1st room, somehow. The problem I had wasn't getting 1 of us out of the first area - We had a number of ways to do that. The problem we have is getting BOTH of us out of the first area.
I just made a tutorial video, if you want to download it here is the link: Halo 3 File Details And I also updated the map to fix a few glitches, so if you want to you can download the new one.