i have to disagree. If forge was made more and more complicated as it evolved it would lose all of its fun. Imagine just being able to place a box already geomerged. It would be to easy. If forge isn't hard or you don't have to overcome obstacles then you won't get any satisfaction out of making a map. This is why far cry isn't as good. It is to easy and complicated. Thus, by forging what should be an amazing map it doesn't feel as good. Anybody agree with this. I call this Forgegod117'a theory on why forge is fun. I can't imagine any other reason because you are just twitching your thumb and lining up boxes. The only solution to the fun that occurs as you produce a map is that you feel good about yourself. And thus making objects that you can place other objects through would not necessarily be a good thing.
What do you guys think will be the means of staying in the map itself? EDIT: If you look at the overview, it looks like nothing is blocking you.
Do you mean like Barriers or something? Because I'm sure invisible barriers will keep us from getting out of the map.
For the middle part you are blocked by mines and probably an invisible barrier, at the top you are stopped by an invisbile barrier, either death, elastic, or standard... and the bottom obviously is just walls. So do people believe me about the underground now? You can't just think of having a skybox without thinking of having an underground... it's how us game designers think...
Im assuming the same thing Sandtrap has, though u may be able to go into the darkness all the way to the Metal Forerunner rim where the Light Towers are.
Lol, I'm sure that's not how Game Designers think. You can have a sky without having an underground.. And unless you were the one with the pancake theory, you're not the one to come up with the underground theory first.
But the lights go through walls, so you don't have to interlock them to hide them. Just stick 'em behind a wall, and bam. Light without an obvious lightsource.
I do not agree with you. Anybody can make any map if they spend enough time on it. For me, the pleasure comes more in the originality and concept of the map, not necessarily from building it... You Forge to make a map, and the honor comes in releasing that map to the public. Who cares what effort it takes in achieving your final goal, as long as it is appreciated and beneficial to the community?
I partially agree. Being difficult doesn't in and of itself make forge "fun." But a heightened learning curve and lessened accessibility make it so that the 10-year old n00bs on matchmaking aren't spewing out crap maps all the time, which is nice. So forge's difficulty IS beneficial, just not in the way you said
Yup, like in this pic: The light is seeping through the objects, giving a nice look to the structures above. I'm going to have fun with these lights.
Planning, Rough Drafting, Adding Weapons, etc. is where I find fun. I wish I could press a button to make everything perfectly made. The difficulty of forge is not fun, but constraining. Building is a *****.
though it would make it easier after i a while i would grow tired and use them again and again. i do take pride in my work, i would rather spend weeks and months on a map to get the satisfaction i like from posting it. lets try to get back on topic pl0x. Why is Sandbox getting all the stuff, besides that its big and flat. Do you think Assembly and Orbital will have many objects to forge with. i kow Orbital will have awesome "Out of Map" maps.
Does anyone have the feeling that Urk and Shakista (cant remember the spelling) are just laughing and laughing at us as we slowly unravel the mystery? I am way excited though and I fully support the underground theory.
What I was more complaining about with it being visible, is it limits our placements for it. Say you wanted to light up Onslaught's base evenly, you'd put it in the exact middle, but it would be visible in the exact middle. Not a huge deal at all just a minor bummer.
I didn't say I was the first with the underground theory... just a bunch of people kept calling me a liar, I was just a supporter... And that is exactly how game designers think, they take in all possibilities. Especially when trying to offer something big with lots of options... are you a game designer by chance?
Luke is eating the steak dinners he owes us. that fat bastard, jk. No they arent online i dont believe, Urk might hes here alot. They have been taking alot of questions from FH's community and putting them in their updates and what not on the front page. so they probably will be specifically pointing out the extent the we are going to find out what sandbox is like with out playing on it.
I am in complete agreement with you Ravnz... any person can spend any amount of time and recreate an aesthetic map of any sorts... it takes a person of innovation to come up with great ideas and understand balance and gameplay...
I am an amateur game designer, and I would not necessarily think of an Underground part. It does make sense for Bungie to do this, they were thinking, let's incorporate every aspect into this map that we can. They set that goal for this map. Some game designers may have thought, let's focus on the sky bubble, and lets make it as possibly good as it can be. You may think like Bungie, other game designers may not. On another note, this thread accounts for near 1/10th of the Halo Discussion forum's posts. Also this thread is so epic it should be featured.