Im definately gonna make some awsome aesthetic maps. I have many planned. Hopefully playable but no guaranties
You can create the ultimate lag-fest: Spawn objects until the budget is depleted, then set them to all spawn 10 seconds into the game. The last object will finally manage to spawn after two minutes.
If you guys are up for it I'll go edit it into an official Forging 101 and send it up to shock. I'll include hints towards use on Sandbox... So... I think we need a Sandbox map idea dibs thread... lol... there are lots of ideas out there, and alot of obvious soon to be redundant ones... Anyone support this idea? I can go make one...
Yeah, I knew it was snowing. I hate Colorado weather... But anyways, I'm already thinking up map ideas, so Felipe can help me with that and you and muskrat can tag-team the balance and actual forging operation. I'll give you an idea or two tomorrow in Spanish or something.
Hmm, that will get confusing on which one you're getting in to, if you have one of each on each side... Is there a difference between them, look wise?
if this is true, i call dibs on my idea... i think its pretty good, i just hope that no one steals it from me.. i will be very sad lol. One person already said they were gonna "do it" when i had a brainstorm thread going on for my idea.. so definitely do it lol. i wanna call dibs on meh idea!
No not lost chambers Sarge... but the ACTUAL Labyrinth in Mythology... with Aesthetics and full on Randomization of walls... like Dynamo.. not your map...
That doesn't seem very fair, lol. Maybe every side has 2 transports and 1 regular hornet? Better maybe.
Urk, is there an aesthetic difference between the two types of hornet? And are all the vehicles desert-themed? =P
theres no "picture" of a mythological site... theres bound to be various artistic interpretations of Creetian tomb. I think you're better off with your own idea of how the maze should look. ::sigh:: the murderer strikes again!
One of these days somebody is going to have to tell me about this "murder" thing I keep doing. /sarcasm Anyway, can either urk or Shiska give a discription of how big around a kill ball will be? Compared to other ingame items of course.