Concealment

Discussion in 'Halo 3 Casual Maps' started by Conkerkid11, Jan 25, 2009.

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How Good Do You Think This Map Is?

  1. Feature NAO!

    7 vote(s)
    25.9%
  2. Awesome! But Not Feature Worthy!

    8 vote(s)
    29.6%
  3. Sweet Map! But Not Awesome! Needs Work!

    7 vote(s)
    25.9%
  4. Kind of good... needs a lot of work.

    2 vote(s)
    7.4%
  5. This map sux!!!

    3 vote(s)
    11.1%
  1. jakob hunter

    jakob hunter Ancient
    Senior Member

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    I saw this map a few days ago and forgot to post on it but i think it looks really nice and original the layout is really cool and i like the stacked walls and the semi truck (ive tried making a good semi truck before but it didnt look to good :) i give this map a 5/5
     
  2. Conkerkid11

    Conkerkid11 Ancient
    Senior Member

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    I have now changed all the white text color to red now. Sorry about that old school theme users! You did however do what I hate people doing... you said it was good and rated it 9/10. Please, for the sake of my sanity. Tell me why you didn't rate it 10/10. To get the fence box in the back area in the long hallway I just stuck it up against the wall outside the hallway, braced it to death, and then continued to geomerge it slowly but surely with doors. This way may be more difficult then other ways, but it's how I roll.
    The semi truck was the very first thing I started working on out there to! I geomerged that first teleporter thinking that was the only one I would need to place... I was wrong. There are six, I think, teleporters geomerged around the map. You cannot see them however. I thought this was pretty neat, because it causes the player to go "Whoa, wah? How'd I get here?" See how there are two semi trucks? Well one of them is intact and the other isn't. I tried to give this map that abandoned construction site feel. Like, you see one completely intact semi truck, and a few feet ahead of it you see a turned over semi truck. Each semi truck is the same, just one is flipped and geomerged. They have the same weapons hidden inside of them, and the same objects used to create them. The weapons in the turned over semi truck are different however in the sense that they are hidden.
     
  3. penguin asassin

    penguin asassin Ancient
    Senior Member

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    ok I'm just gonna cut to the chase, I played like 4 games of this and I fail to see how this is like hide and seek. Don't get me wrong, it was still enjoyable to say the least. It may just be that I had sucky zombies our something. But I camped at OS the whole game. I mean, since you get points for being last man standing, you just have to hunker down and camp.So to put focus on hiding and getting assassinations, you may want to get rid of last man standing bonus's. Also make zombies get extra points for assassinations. And maybe a liitle bit faster zombies.and cut down on the brs and shottys please! And what's keeping me from grabbing a sniper, looking out of the fence box spawn thing.and staying there the whole game? And " I'll boot uRz a$$ r0fl!!!1!1!! " dosent count. Oh yeah, MAJORLY increase the camos spawn time, like double it. Oh and could you please be more humble? Not to sound like a douche, but I don't need you telling me how beutifull your geometged fence wall was. Even though it was great :p. 3 br prowlers out of 5
     
    #23 penguin asassin, Feb 16, 2009
    Last edited: Feb 17, 2009
  4. A hobo

    A hobo Ancient
    Senior Member

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    It is a fun map, best played (in my opinion) with a party of 16. I just love how the zombies swarm you at times. But PenguinAssasin has a point, this isn't much like Hide 'N Seek, more like Predator (ever played?) It's a pretty good map. Nice job.

    There are some things, though, that I am getting annoyed about. I could only read half of your post, because you keep bragging about how you geomerged two or three things, and you interlocked a wall. Big deal. You don't deserve the Peace metal...
     

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