Halo Wars Discussion Thread

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Feb 3, 2009.

  1. Master Debayter

    Master Debayter Ancient
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    The spartans are so good for the UNSC. They can jack vehicles, are really powerful, and you can give them spartan lasers.

    BTW, do the ODSTs have a special? (ex. grenades)
     
  2. Nightfire

    Nightfire Ancient
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    Lol no, that's just how mostly all rts games are when playing against other people. It's definitely not a make a bunch of guys and rush thing, you need to know what unit is good against what. If you just send in a bunch of marines, you won't win. So, there is thinking in it but that's just how most rts games are. Like Warcraft, Starcraft, Warhammer 40K, Age of Empires, and a lot of others.
     
  3. RightSideTheory

    RightSideTheory Legendary
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    Haha I'm a bit behind in RTS's, I think the last one I beat on all mods was the Alien vs Predator one.
     
  4. Telrad

    Telrad Ancient
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    They have Rockets
     
  5. xxDeeJxx

    xxDeeJxx Ancient
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    im just a little worried about the balancing, though,
    in the demo skirmish i played as the cov. against the UNSC, on the hardest mode, and they killed me. bad.
    then i played against the cov. as the UNSC, and won far more easily.
    The Vulture is a little too strong i think, and the Vampire needs to be stronger Air-to-Air.
    The scarab, yes is a great unit, but it is far harder to obtain than, say, couple vultures,
    if anything you would think the aliens with the advanced plasma/ antigravity technology would have the advantage.
     
  6. X5

    X5 Ancient
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    That just means you fair better as UNSC. Balancing is perfect between the two, imo. The Cov. Royal Guard is a great unit if used correctly.

    As for counters, a good example is in a game I just did. I knew my enemy was training Guards since I scouted him out with my warthog. From experience, the best counter unit is the Hornet, so I made 3 of those. I then stormed, and destroyed alot of his massed Guard, and flew back. I went out again, and saw he was building an army of banshees, so I made 3 Wolverines (Anti Air vehicles). When they came and attacked my, my Hornets destroyed the Guard, and my Wolfs destroyed the Banshee. That is what it comes down to in counters, always be one step ahead.
     
  7. Telrad

    Telrad Ancient
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    It's a little early to comment on balance since you can't exactly test this.

    The problem with Vultures is that they take a lot of pop cap. They essentially become the only units of your army. Your army is easier to wear thin and hit and run ecomes easier.
     
  8. X5

    X5 Ancient
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    Not to mention the Prophets Laser destroys Vultures, should he get it in on time before they obliterate him ; )
     
  9. Telrad

    Telrad Ancient
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    seriously? Sweet! Do you have to upgrade?
     
  10. X5

    X5 Ancient
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    Well, I've been murdered by the Prophet, or I murder him. And yes, I always upgrade my Vultures if I have the time.
     
  11. xxDeeJxx

    xxDeeJxx Ancient
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    oh, but dad. i have to save the laser for the tanks that are raping the way underpowered hunters. holy crap, they are useless, hunters have been my favorite, coolest unit since halo CE, but jeesh, i know they are mostly Anti vehicle, and they don't do that very well, but seriously i pair of fully upgraded hunters, armed with their "devastating beam weapon" still struggle to take out a few squads of marines, or rebels at the forerunner lift thingy. I think the least ensemble could do regarding the hunters, is make it so pressing Y sends them swinging warthog style into squads of marines, to batter them senseless.

    plus, in regards to the prophet, the one really good thing the cov. have goin for them, a well placed MAC round puts and end to that
     
  12. X5

    X5 Ancient
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    Don't use hunters? Elite Honor Guard is more than enough to take out ground units. There is a counter for everything in the game. I don't play as Cov. since I can't really do well with them, but I am sure Silence could give you tips when playing as them, but from getting raped several times I suggest make large amounts of Guards, and then hit and run as you build up resources for some of your stronger vehicles. It really keeps the humans down.
     
  13. xxDeeJxx

    xxDeeJxx Ancient
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    part of it might also be that the AI was better for teh UNSC bot player than the prophet.

    but honor guards are killed pretty easily unless they are sprinkled throughout a larger army. even on the hardest mode.

    But the cov. engineers are prety good units, i usually have 4 floating around my army, to keep them in good shape. but seriously, i wish the hunters were better, really do. Y to batter!!
     
  14. Telrad

    Telrad Ancient
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    What? You expect to see Hunters own everything on the ground? Just cover them from infantry. Is it really that hard?

    You do know that if it takes a leader power to take out a leader, it's good?
     
  15. Speed-e-cake

    Speed-e-cake Ancient
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    A good and entertaining strategy I used for Covenant was Grunt rushing, I found it very effective as long as there was no air support. Essentially, you build two Halls and five Warehouses after upgrading your base to a Citadel, then start spawning Grunts. To get more out of the Grunts, an idea is to instead of two Halls, build a Temple then research the "Peon" upgrade and then recycle it for a 2nd Hall. Two Halls WILL be necessary, otherwise your production time of Grunts for your rush won't be fast enough. While everything is being initially built, get your Ghost to do recon and get some supplies while waiting. If you have problems with enemies rushing your base, build turrets and upgrade them according to enemy if you still have the Temple. Using this strategy I won a match of Skirmish in a bit more than 8 minutes on Normal, so it does work if you get your Grunts to throw plasma grenades enough and follow those steps. Not much survives after being hit by 41 plasma grenades :p
     
  16. xxDeeJxx

    xxDeeJxx Ancient
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    first, i expect to see hunters own SOMTHING.
    second, the MAC round quickly recharges, while you have to spawn Regret again.
     
  17. Cato IV

    Cato IV Ancient
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    does any tech cost more than 4 lightning bolts?
     
  18. Yeti

    Yeti Ancient
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    Man, I had the craziest game. I was playing on Heroic with the Covenant, and like 5 minutes into the game, the UNSC already had like 4 units of Marines and they started attacking me. I was like "WTF?", and I just waited until I got my Prophet.

    Anyway, after I defeated the Marines, I had some time to get at least some units out. I think I had like 4 Elite Honor Guards, 2 Locusts, 1 Ghost, the Prophet, and a Wraith.

    Well, all of a sudden, the computer comes back with like 3 Scorpion tanks, 2 Spartans, and a couple units of Marines. Both of his Spartans took 1 locust, and with them, he totally obliterated me. I kept bring out units as fast as I can, and I somehow managed to take the other base that's to the right. I started re-building there while the UNSC finished off my other base.

    I managed to get most of my units back, plus some Banshees and 1 more Wraith. He soon found out that I had another base, and decided to attack again. While he was attacking me, I sent one of my Spartans around the cliff edge back to my other base, and I managed to retake that base before he had started building another base there.

    To make the story short, I kept switching bases like 2 more times because the enemy would not stop attacking, but I managed to save up enough resources to get a Scarab out. Once I had that out, the tables had turned, and I basically won the game with only that Scarab and the Prophet. It was so epic. :)
     
  19. Telrad

    Telrad Ancient
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    Cost to cost, Hunters own vehicles and bases easily.

    Regret doesn't take too long to spawn eitheir, not to mention he costs less then a MAC round. Essentially, if the UNSC kept MAcing Regret, they'd be losing money while the Covenent would be winning a 200$ lead every time they MAC regret. And if they upgraded the MAC while the Covenent didn't upgrade Regret, well, the UNSC would be losing a load more.
     
  20. Speed-e-cake

    Speed-e-cake Ancient
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    So far in the demo, no. The UNSC only need 4 tech points to use all their resources though, Covenant only need up to 3 tech points.
     

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