Definition Coteau - uplands; higher ground of a region Coteau is a small map on Foundry made for Oddball, CTF, and Slayer. Default Slayer and Oddball variants are fine, but if you want to play CTF, download Coteau Flag It is a One Flag game variant that works well on this map. Gametypes Coteau Flag (2v2) 2v2 Team Slayer 2v2 Team Oddball 1v1 Slayer/Oddball 1v1v1 Slayer/Oddball The map has a base with many ways leading up to it and a bottom floor with relatively easy access to the base. There's a side hallway and a staircase leading into the base. In Coteau Flag, the flag spawns on the stairway and in Oddball the ball spawns on the bridge. [YES] Floating Objects [___] Instant Respawn [YES] Immovable Objects [___] Timed Map Events [YES] Effective Spawn Placements [___] Gravity Lift Techniques [___] Objects Placed in Water [YES] Used Symmetry Option [YES] Interlocking Objects [YES] Objects Merged with Map Geometry [___] Unlimited Budget Glitch Shotgun - x1 - 0 Spare Clips - 120 sec - Not placed at start Battle Rifle - x4 - 1 Spare Clip - 30 sec Plasma Rifle - x1 - 30 sec Plasma Pistol - x2 - 45 sec Brute Spiker - x1 - 2 Spare Clips - 30 sec SMG - x2 - 2 Spare Clips - 30 sec Plasma Grenade - x4 - 30 sec Base Bottom Overview (The shotgun spawns on the weapon holder 2 minutes into the game.) Another View Side Hallway Back Stairway Oddball Spawn Flag Spawn Flag Return Please Download and leave Comments. Thanks. Coteau Coteau Flag
The map looks well forged, though it is sloppy is a couple places, but that doesn't matter. From what I can see of it, there seems to be a pretty good layout. It would have been nice if you had included what was different about your flag game. None of the weapons seem to be overpowering either. I may come back with a review of how well the map plays if I remember to.
You displayed this map great, But the map is ok, it is sort-of sloppy, but I still need to do a playthrough so I will get back to you, buy from what I can see, 4/5!
Looks great from the pics, but I'll have to download it and see for myself how the gameplay is. I'll be back with a lengthy comment later.
Could you tell me specifically where it is sloppy so I can fix it up? Oh and the flag game I basically just decreased the respawn time to 3 secs and a couple other spawn things that I don't remember of the top of my head.
In the first base picture, I kinda see something in the super left...I think the map is escapable. Try putting more barriers. The map somewhat feels like eguitarplaya33's Sanskrit map. Also, it looks pretty good for BR warm-ups. Why no frags? In the 'Another View' pic, try replacing the barrier with an interlocked fence wall or something. Nice arena map.
I don't know what you mean about it being escapable. Those walls are two walls high and you can't jump over them from the base. I usually don't make frags on my maps because when you die, you usually leave behind two frags so I never really found a reason to put frags on a map. I will probably take up your suggestion about the fence wall. Maybe with a shield door interlocked in it.
There isn't anything major, just a few things sticking out a little. If you want to know, these are the very minor details I saw in your pictures: the sideways door and the 1/2 height single box in the 3rd picture, the staircases (they look slightly crooked and the right one extends through the box into the tunnel under the base) and the boxes on that make up the second level on the left side stick out in the 5th picture, and that window panel by the flag return seems pretty pointless. There is also a lot of discontinuity in the bottom area, which means that there aren't any ramps there, only jumps, which break the flow of the map (I don't know if it impacts gameplay at all in this case though).
Nice map, i enjoy the layout. I have a question though, why are there 2 flag spawns next to each other?
there's two flag spawns because that was the only way I could get it so that in One Flag, the flag always spawned there. That answer your question?
Great looking map. The interlocking seems flawless. I wish I could see more pictures of the map for a better idea of what it's overall look is. I'll probally download and report back later, but from what I can see, it looks good.
Please don't think I forgot about this map, I haven't. I don't know what is wrong with bungie.net but everytime I go to download this it always says 'transfered failed'. As soon as I get the problem corrected I'll be back with some sort of comment.
I liek dis! I find this a very well forged map and the aesthetics are fabulus. I did think the spawns were a little bad,but nothing a v2 cant fix. I found that the best starts were with an SMG. I also think as an overall score this map gets a 4.5/5
a map that has its very own clean, interlocked floor, it deserves the best. This is map is amazing im deffinatly downloading. It looks great for SWATguns SHWATguns, whatever it is becuase its an amazing CQB map. SMG starts looks great and team duals would be fun on this map. Excellent job keep on forging! ~BlackhawkO3~
in no way do i see this sloppy like some of the other posters have said, it looks great, the merging is excellent and the gameplay looks promising. nice job, you have a DL from me for now 4.5/5
**UPDATE** A v2 of this map is currently in the works. It will fix the spawns and add another hallway onto the side that doesn't have a hallway anymore. That's all I'm going to tell you. Don't want to spoil it for you. Oh and for all you people that a rating the thread a one star because you think it's funny... it's not.
Please don't think I forgot about this map aceofspades, I just haven't had the time to play a game on it yet. As soon as I get a party together I will check this out - I finally have it on my hardrive.
Looks a bit sloppy... But still looks pretty good. Nice layout, doesn't seem to have overpowering weapons, I like it! I'll have a proper look later when... *Looks sadly to the left under name*
looks like spam from the post No problem. Hope you like it. That sucks for you bout the RROD. I don't know why everyone says its sloppy. It really isn't.