After Shock

Discussion in 'Halo 3 Competitive Maps' started by TKA2275, Jan 21, 2009.

  1. TKA2275

    TKA2275 Ancient
    Senior Member

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    Ok After shock can be played with all gametypes slayer, team slayer, oddball, VIP, territorys, infection etc...
    4v4 - 6v6 players
    I like sudden changes in a battle somethingthat would turn a fight around thats why at random times ither barrels or other stuff will fall on the map that could damage a player or provide cover for them.Weapons:

    2 ARs
    6 BRs
    1 shot gun
    1 sniper
    2 brute shots
    1 rocket launcher
    2 Maulers

    Vehicles:

    2 warthogs
    2 ghosts

    Equipment:

    1 Trip mine
    2 Deployable covers

    Screen shots:

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    You can shoot them down and try and kill someone or use it for cover.

    Download: Bungie.net : Bungie Online : Halo 3 File Details
     
    #1 TKA2275, Jan 21, 2009
    Last edited: Jan 23, 2009
  2. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Dude this map looks fairly decent, and it appears to be a competitive map (any map that plays default halo gametypes=competitive maps), would you like me to move it there? Casual maps are maps that are designed specifically for: infection, or custom gametypes, and don't typically play slayer and stuff. Also, a bit more of a description would be nice.
     
  3. TKA2275

    TKA2275 Ancient
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    oh in that case go ahead Thanks
    like a story behind this map or something?
     
  4. Chron

    Chron Ancient
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    He means like what the best map plays with and how many people it should be played with and the size, but anyway onto my review.

    The map looks fairly decent u obviously know how to interlock as you executed it well. The maps weapon system Isn't the best but it's alright maybe add in a plasma pistol or something like that. I will most likely download it sooner or later but for now from the pictures i would rate it a 4/5.

    Also could you please tell me where the two ghosts and 2 warthogs are
     
  5. Toxic Spade

    Toxic Spade Ancient
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    Well, you could just take a look at the other map threads and use them as examples. You need to describe your map a bit more, not just about weapon layout but gametypes supported, amount of players supported, and etc.
     
  6. TKA2275

    TKA2275 Ancient
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    no its fine i knew i was forgetting something and i am a bit slow some times i just added it now.
    and ill add the screen shots with the ghosts and warthogs later when i have time
     
  7. Aftershock 10

    Aftershock 10 Ancient
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    Looks like a pretty well made map, i like the different elevations, although it looks like you could have made more ways to get up higher from down below. Not too keen on the idea of random things dropping on you, i like to be able to know what will happen when i walk around a corner. Apart from that well done tho, looks good :).

    Oh, and I think i deserve credit seeing as you named the map after me lol :p.
     
  8. Obibital

    Obibital Ancient
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    This looks like a well forged map, the idea of the floating barriers was a great one! the entire map looks like it was forged with great presision. 5/5 for design and effort
     
  9. Spartan 396

    Spartan 396 Ancient
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    This map plays very well. I find the layout to also be very pleasant. Just geo-merge some boxes into the ground (Some nasty grenades get stuck sometime under them and the one-box heights get somewhat boring). Also consider cleaning up some of the interlocked walls. A few are a tad crooked.

    All-in-all Ima' give you a 4/5.
     
  10. TKA2275

    TKA2275 Ancient
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    I know thing is im not so good at geolocking and most often falls threw the floor wile im saving. (and for me it some times takes the fun out of forging a map but other times not so bad the only maps i have ever geolocked is on ghost town and Avalanche)
     

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