Wack teh Mole

Discussion in 'Halo 3 Mini Game Maps' started by x1 caboose 1x, Jan 12, 2009.

  1. x1 caboose 1x

    x1 caboose 1x Ancient
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    Type: Infection
    Players:3-10
    Canvas: Foundry
    Makers: Dr3adNAUGHT39( X1 caboose 1X ) Mea xoverkillx

    Description: I dont know if we are the first people that have made a gametype like this but we have made a gametype similar to the popular arcade game wack the mole the purpose for the humans is to get in the mongooses and run away from the zombie as he tries to wack you on the head with his hammer i do not recommend more than 12 players or it will be clustered
    Map Download: Bungie.net : Bungie Online : Halo 3 File Details
    Gametype Download Bungie.net : Bungie Online : Halo 3 File Details
    Extra info: this map has been perfectly interlocked and merged and has been fully tested so theres no way to escape
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  2. Skanky Toast

    Skanky Toast Ancient
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    this sort of game was already posted: whack a spartan is there any way for the zombie to get to the humans if they just camp at their spawn? 4.8/5 for forging (a few bumps) 2/5 for originality. also, give a bit of a better description of the map and gametype/scoring

    Edit: it doesn't seem like there is very much room for the moles to move about.. not as much area..
     
    #2 Skanky Toast, Jan 12, 2009
    Last edited: Jan 12, 2009
  3. x1 caboose 1x

    x1 caboose 1x Ancient
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    yes the zombie can get to the humans if they decide to camp at the spawn
     
  4. Leoparddude

    Leoparddude Ancient
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    Wow this is so much better than the other `Whack a Mole` thing. The only thing I can see that would go wrong is when you start you could just stay in there. You should make mancannon spawns or fusion coils or just something to prevent that.
     
  5. x1 caboose 1x

    x1 caboose 1x Ancient
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    no you cant stay at the spawn the zombie has grenades that he can throw through a window panel
     
  6. NuclearNinja142

    NuclearNinja142 Ancient
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    Then wouldent the zombie just throw the nades in as soon as he gets them?
     
  7. Obibital

    Obibital Ancient
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    wow this version of whack a mole looks alot bigger and funner, the first one i played was tiny and bumpy, this looks very large and clean. nice job.
     
  8. Loscocco

    Loscocco Ancient
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    sweet! i love whack-a-spartan!

    this map looks great- ive played one other- but i think ill enjoy yours more.
    it is much bigger- complex and all out funner looking than the others. so great job!

    few things though:
    1 looks like the zombie can just wait at the point where the moles exit their spawn- you should try to make pathways that the zombie cannot enter in the beginning.
    2 you dressed up the map a little too much with powerups- i think you should delete them, or atleast make purple ones or ones that are fused in boxes.
    3 this thread- its annoying to see "Do fish get thirsty? take the dumb test" im just twitching now thinking of that!
     
  9. Skanky Toast

    Skanky Toast Ancient
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    I forged around in this map for a while and i felt as if the hallways were a bit cramped but everything was perfectly interlocked.. it was almost too interlocked.
    5/5 forging 3/5 gametype
     
  10. x1 caboose 1x

    x1 caboose 1x Ancient
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    thanks for the feedback guys
     
  11. Skanky Toast

    Skanky Toast Ancient
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    can you at least say what you are going to DO with the feedback instead of just thanking people out of the blue to bump your map?
     

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