Download Prohibited {Beta} Here! This is the 'Beta' of my new map, which eventually, i hope to put forward to atlas. However, i understand i will need a very good map to cut it there, which is why i will be making many versions. I hope you guys can give me strong, professional feedback as to this maps strengths and weaknesses, and will also appreciate it if you inform me of any bugs you find. Map Details - Supported Gametypes: Recommended players - 4v4 -Team slayer (Note - All of these gametypes are set up for 2 teams only) -Team Oddball -Multi Flag CTF -Team King [Needs Tweaking] -Assault -Neutral assault Weapons and equipment - BR x 14 Carbine x2 Plasma pistol x2 Plasma grenades x4 Frag grenades x2 Sniper Rifle x2 Brute shot x2 Mauler x1 Rockets x1 Overshield x2 Regenerator x1 Power drain x2 Bubble sheild x1 SMG x4 Pictures - 'A' base 'A' Overshield section. View from 'A' base 'A' Sniper section 'B' base 'B' overshield View from 'B' base 'B' side sniper section Overview of rocket tunnels Overview form the back As i said, all feedback appreciated, especially from those of you who get a 4v4 on it. Thanks, Dom.
this map looks really fun , i like the layout of the map , since it is a beta and u said things will change ,,, the map needs more geo merging like in the back corners , where the boxes are on top of the fence boxes ..also in the center with the four open boxes u should mold the staitrs into them to make a cleaner look .. if u need a tester or some help with merging hit me up on xbox ...(twisted gaming)
Thanks for the feedback. I already have testers, but if i do need any, i will add you. Or you can add me if you want -domomd367.
i like the layout, but the forging is mediocre to be honest. i also see alot of jumping and that really can ruin the flow of a map
Hmm. I know it does not look amazing, but it is neat, and gameplay is good. The weapon layout and spawns are just as important as map looks, you know. What do you mean by jumping will ruin the map?
I think a few areas could have been made better. Some areas suck as shown in pictures 6-9 just look thrown togeter and are difficult to move through during gameplay. It seems like you had alot of items that you didn't take advantage of like you could have replaced some of the cement barriers with some solid cover that you could have forged it just makes it look thrown together in my eyes. Also the top side areas you blocked off seems like a wastes of good walls and bridges, I think better planning could have saved you thoughs valuable items.
In the first version, those ledges were possible to get to. So i had to block them off. I then lowered the sniper tower, and forgot to remove them. I will remove them in the next version. Also - Everything id where it is for a reason. There is no object which i did not think about first. Although i appreiciate it may look that way, and thanks for the feedback. Edit - Thats why its a beta =)
I know and fully agree that gameplay is first. I did not imply that wep/spawn placement weren't important either. All i said was the forging is mediocre. And too much jumping can ruin the flow of any map, it's hard to explain, it just does.
I tried the map, worked great, looked great simple and clean. But when my party of eight divided into 4 teams of 2 things got hectic. The spaw killing was endless and unless you are on red or blue team you didn't have a chance. You may want to slightly edit the spawning and tweak it to work with every possible gametype. 4/5
Ah, that is because i have only set it up for 2 teams, not multi team or anything. I should have metioned, sorry. Do you mean, for example, i should have bridges to walk up instead of dumpsters to jump up? If so, i agree, there will be chnges such as these in my next version.
The bases are symmetrical, so there should be 2 pure pwn sceenshots =) If you do get to play on it, could you give some feedback about how it plays? Thanks.