Halo 3 MLG Standards: Weapons/Powerups allowed and why.

Discussion in 'Halo and Forge Discussion' started by DeathstarsOG, Dec 14, 2008.

  1. DeathstarsOG

    DeathstarsOG Ancient
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    The part in bold is SO true. The limitations that most of us see are not so much based on it being allowed but what works best for that map in that area. This doesn't mean that adding a turret is OK to an MLG map, however it does mean that you can use your best judgement on what guidlines can be bent. Not to shamelessly promote my map, but Unleashed has done many things that people would say are controversial: Two powerups(let alone on a small map), two gravity lifts(disliked cause they are not always a gaurenteed lift), two plasma rifles(never used in an actual Halo 3 MLG map) two snipers on a walled off Foundry map and seperate grab/cap points for CTF and yet it made top 6 for MLG v6 testing.
    This shows you can get creative and try new things, however they MUST be for a reason and work to better the maps gameplay. Anything I said that is pretty much off limits, really is. There may be the smallest possibility that one may work in competetive play, but to be safe stay away from them.
    Oh and sticky would be nice.
     
  2. Ender

    Ender Ancient
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    You forgot Sentinel Beam, Fuel Rod Cannon, and Beam Rifle.

    Sentinel Beam
    While mostly a joke weapon in H2 because of how slow its killing speed was, it got a well-needed revamp during the transition to Halo 3. It now kills faster than a 4-shot BR and has a super strong melee bonus damage. It is battery operated like other plasma weapons. It shoots an orange beam perfectly straight and fires constantly until you let go of the trigger or it overheats. When used up close, it is vicious as a single shot and a melee will kill on MLG settings. It is weak from far distances, however, as it does not have a scope and becomes impossible to keep on the opponent without an extremely low sensitivity. It is also countered by BR users who effectively peek shot, because it minimizes the time the beam can make contact while the BR user can still land all of their shots. This is a power weapon that accomplishes what the DAMP would, while allowing it to be used longer because it does not disappear once the user dies. I would recommend 3 minutes for respawn, and it should be placed in an exposed area like other power weapons.

    idk anything about the Fuel Rod Cannon...

    Beam Rifle
    The Covenant version of the Human sniper is not very different. It does not have to be reloaded but overheats when fired too quickly. The major reason this is not used in MLG is because ammo cannot be collected with it. With the Human sniper, players can pick up spare ammo, but with the Beam Rifle, ammo is in the form of battery, which means you have to drop one Beam Rifle to pick up another. If a player wanted to steal another teams ammo, they would half to drop the ammo they had in exchange for a full Beam Rifle. I would recommend staying with the Human sniper all the time, but if you really want to use it, put it on a map that only has one sniper, which will greatly reduce the ammo situation.
     
  3. RightSideTheory

    RightSideTheory Legendary
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    Honestly I've never really thought of the Sentinel beam as a power weapon. Does it really work that well in practice?
     
  4. DeathstarsOG

    DeathstarsOG Ancient
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    The Beam rifle I didn't really feel the need to explain as the sniper rifle would always be preffered by the pro's. And the sentinal beam/fuel rod cannon were not included as Bungie won't even use them in matchmaking.
    The weapon I feel needs to be talked about is the Spartan Laser(I totally forgot about it). Thanks for the writeup though, I will add the beam rifle to the post.
     
  5. Ladnil

    Ladnil Ancient
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    The Laser to me just seems to be a sniper that promotes camping, could you elaborate on why you think it should be considered?

    From where I see it, the Laser serves the same long range and sometimes no-scope job that a Sniper does, but the charge-up aspect of it means that players using it will spend more time behind a wall than exposed to danger. The only time I see a laser making interesting gameplay is if it is a 1v1 BR vs Laser and the BR guy has to kill faster than the laser charges, but either teamshot or running away will usually negate that scenario.

    Edit: Just wanted to say since they tossed the rep system here that I loved unleashed, I think it Lockdown and Regicide are the only maps that should be added.
     
  6. DeathstarsOG

    DeathstarsOG Ancient
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    The laser doesn't promote camping at all. It has the same long and short range effectiveness as a sniper and therefore it is used similar to one. The problem is the gameplay can slow down a little bit because of the charge time. However, if the pace of your map is a little hectic maybe try swapping a snipe out for a laser and just test how it plays. I think it could be very possible to make play well, would just need some cautious testing.
    I'm glad you liked Unleashed. It didn't seam to get noticed on ForgeHub very much even though it made MLG v6 testing. I still believe it will be Regicide/Lockdown that make it if any but it is really cool to get noticed for the hard work you do. Thanks.
     
  7. DimmestBread

    DimmestBread Ancient
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    I don't think you are allowed to use the beam rifle because you can't pick up ammo for it, you have to pick up a new gun which can lead to more than 2 beam rifles around the map. I think I remember Killa KC saying that.
     
  8. Ender

    Ender Ancient
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    What makes you think pros only prefer the human sniper? I remember when KC was testing Beam Rifles on Narrows for v3 (I think) and there were plenty of people who liked them because it was more headshot oriented to prevent overheating, whereas the human sniper only punishes body shots by costing more ammo.

    Also, why do you say Bungie won't use the Sentinel Beam and Fuel Rod Cannon in MMing? Especially for MLG, I don't find that hard to imagine that they would put them in. Sentinel Beams were on Desolation in H2 so unless the H3 weapons are different somehow, I'm pretty sure they will add them if MLG includes them.

    You should also add the sword btw. It's way more balanced than it was in H2, while still maintaining power weapon status.
     
  9. Transactionzero

    Transactionzero Ancient
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    The sword may have become more balanced than H2 sword. However, the sword is not a balanced melee weapon. This is why the shotgun was removed from MLG play and replaced with a mauler. I also want to add that bungie does not use the fuel rod and sentinel beam in MM, because of something with the possibility of video lag. If you want to inquire more about the reason I would check out a Bungie run group called Atlas.
     
  10. DeathstarsOG

    DeathstarsOG Ancient
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    THIS.


    The sword isn't as ridiculously strong as it was in Halo 2. However, it takes much longer to pull it out when swapping weapons therefore people didn't run around using it, they would camp around tight corners for easy kills. Same as the shotgun. This is NOT competetive. And you are also correct about the lag on the fuel rod gun, which IS the reason it is not allowed in MM. I actually like the sentinal beam, however Bungie does NOT use it in MM so it was not included in this writeup. Also, Halo2 is ALOT different than Halo3 so try not to compare them as much. There differences, whether big or small will affect gameplay and that is why there aren't some weapons in MLG now, then in previous versions of Halo(and even previous seasons of Halo3 MLG).

    If you want real words from Killa KC, he says if the weapon works well on your map, use it. I wouldn't say that to the general masses because we would be playing infection in MLG soon enough. So basically this writeup is here to tell you what can be used easily without debate, and other items you should stay away from as they will more than likely deteriorate competetive play.

    About the Beam rifle, re-read the words you used. I didn't say they "only prefer", I said they "prefer" the human sniper. Saying that they "only prefer" would mean not a single pro likes the beam rifle which can't be true. However saying that pro's "prefer" the human snipe mean a majority of them prefer to use it over the beam rifle. And on the same note, there preferences make no difference in what is in MLG play and what is not. This is decided by the gametype designer/MLG.

    I realized i quoted you and not Ender, but this post is directed toward both of you.

    Ender, I know why you are backing the Sentinal Beam, because you have one on your latest MLG map. I think it's a good idea to try new stuff for MLG trust me, but I personally know alot of people that won't even play your map till you take it off. Like I said, I like the Sentinal Beam as a weapon, but the fact that Bungie won't even use it in MM has got to tell you something.

    To everyone else, please take this thread as a guide and use your best judgement on your next MLG map. The top MLG forgers know these guidlines already and some do still experiment with them. This is mainly for the newbies making there first or second MLG map to read and really think about.

    /book
     
  11. Ender

    Ender Ancient
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    I made an MLG version to enter into the Forge like a Pro contest and I now use that. Still, my test Pit also has it and the last time I played it, almost everyone in the party (not random BKs, people who have attended events) agreed that the SB should replace Rockets. So I don't really care if people refuse to play my map because of the weapon set, because they obviously aren't any good if they aren't open-minded enough to try something no one else ever has.
     
  12. Lincoln

    Lincoln Ancient
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    Thanks for this. I was new to MLG yesterday when I played it for my 7 on 7 achievement, and was wondering why I saw Rockets and not a Brute Shot or other things.
     
  13. squidhands

    squidhands Ancient
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    What cracks me up is the simple fact that people won't play a map based on the weapon layout. It's just plain stupid. Just swap them out for something you think would work better and play a few rounds. Having that as actual feedback is sorely needed over the standard, "hey, this looks great".
     
  14. EpicFishFingers

    EpicFishFingers Ancient
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    Nice guide, but if you knew your map was completely unbreakable, why not put a Brute Shot in? You have to lead the shots, and they aren't spray and pray weapons, so it wouldn't be a bad idea. Also, what are "drop-spawn" weapons? What do they do?
     
  15. DeathstarsOG

    DeathstarsOG Ancient
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    The brute shot could be used if you could find a way to make it competetive. Like I said before, don't just put weapons on the map cause you can. Put them there because they make the map play better. This should go for all maps, not just MLG.

    Drop spawning is basically what it sounds like. It's the act of a weapon spawning in mid air and dropping to the ground. Since the weapon falls from it's spawned location, it will respawn at the set respawn timer of 150 sec(MLG snipe timer) or really close to it. If this method is NOT used, the weapon spawn times will only be known by the initial team that picks them up. So basically if a sniper is drop spawned at 11:00, it will respawn at roughly 8:30. and keep that cycle throughout the game. The problem with drop spawning is the power weapon can usually still be "dirty'd". Meaning the weapon is picked up mid air. This can cause the spawn timers to get thrown off and depending on the maps setup the weapon won't respawn at the correct time or at all if the original is still being held onto.

    When setting drop spawned weapons, you should always raise the run time maximum to atleast accomodate a second weapon of that kind to spawn. In simpler terms, if you have one sniper on your map you should have a run time maximum of atleast 2. If you have 2 snipers on your map, set the run time maximum to atleast 4 and so on. Remember, that is the minimum. All maps in MLG right now with sniper rifles on them are set to there max allowed which is 8. This will affect your budget in doing so. Run time maximum needs to be set higher so that if a sniper is on the map in someones hands, the new one will still spawn on-time. This keeps the timers as accurate as possible.

    Another thing to note is that a drop spawned weapon will dissapear if not picked up as it acts as like it were dropped by a player. Don't let this happen if you want to get the edge over your opponents.


    Added to OP.



    Sentinal Beam will never replace Rockets in MLG. It is not a power house weapon that the RL is and therefore wouldn't be something worth timing really. Maybe an addition to certain maps in some cases but it would really need to be tested to better gameplay. I for one have already said that I like the SB, with that said, I personally feel it didn't play right on the arena style map you made. It seamed very out of place. But the good thing is people are still trying new things. I think the SB could work in competetive gaming but would need some real thought and testing put to work to make it feel and play right. As far as those that won't play the map because of it, it is personal preference. Not everyone likes what I do with my maps and I don't really care too much. Just move on and make something bigger and better.
     
  16. G043R

    G043R Ancient
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    the biggest issue with the SB is you can't control its battery in my point of view....it would last to long for MLG.
     
  17. DeathstarsOG

    DeathstarsOG Ancient
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    The battery in the plasma rifle lasts much much longer than the SB.
     
  18. DimmestBread

    DimmestBread Ancient
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    the sentinal beam actually works pretty well. It may last long but theres a good chance half of the shots may not hit because it is difficult to use at a distance. I think it would be cool for maps like guardian. I don't know why, Just seems it will speed up gameplay more.
     
  19. G043R

    G043R Ancient
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    Let me know how powerful the SB is to the plasma rifle next...
     
  20. DeathstarsOG

    DeathstarsOG Ancient
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    I'm not trying to compare the weapons and there strong/weak points. I was merely saying the plasma rifles battery lasts much longer than the SB's so that is not a problem at all with it making MLG.
     

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