[sig] Don't Look Back!

Discussion in 'Off Topic' started by Whisper, Jan 3, 2009.

  1. Whisper

    Whisper Ancient
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    MUST BE VIEWED ON FORGEHUB X


    Quick overview of the theme:
    A golem is coming for you from the mists; it is gaining, inexorably. The only thing you can do is run. Run and not look back.

    I made it very dark just to go with the overall theme, so that's why it has to be viewed on the FH X skin, or else it's hard to make everything out.

    [​IMG]
    He's walking towards us. So, his left arm (our right) is swinging towards us and in front of the mists. His other arm is swinging back and is therefore in the mists. And the mists are also swirling around or floating in front of other parts of his body.

     
  2. EGP

    EGP Ancient
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    That looks really sexy. The colors make this signature look incredible. But I am confused if the render is supposed to blended or not. because part of it is blended and the other parts stick out.

    Nice job 4.5/5
     
  3. Whisper

    Whisper Ancient
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    He's walking towards us. So, his left arm (our right) is swinging towards us and in front of the mists. His other arm is swinging back and is therefore in the mists. And the mists are also swirling around or floating in front of other parts of his body.
     
  4. Frag Man

    Frag Man Ancient
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    I'll only say depth. You need more of it.
     
  5. Whisper

    Whisper Ancient
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    I'll only say that I think you're crazy.
     
  6. Frag Man

    Frag Man Ancient
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    Without crazy, we wouldn't know half of the stuff we know in the world.
     
  7. Knight Kninja

    Knight Kninja Ancient
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    you did great on making depth. the sig is really great looking! if you wanted, you could remove so much colour, but i like it like this
     
  8. Whisper

    Whisper Ancient
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    I tried it with less color and thought it didn't have the same effect.
     
  9. EGP

    EGP Ancient
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    Ah Ok I understand now, he is like walking and his part of his body is swinging so that his body is angled. Ok well once again nice sig, I would love to know how people get those kinds of brushes. They look so nice
     
  10. Whisper

    Whisper Ancient
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    Not a brush; it's smudging. I created a custom shape and set up a whole bunch of settings on it.
     
  11. Dizfunky

    Dizfunky Ancient
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    Improve depth by blurring stuff on the sides, add a light source, add some gradient maps on different layer styles/opacities...let's see...

    Get rid of border.

    That's it.
     
  12. Whisper

    Whisper Ancient
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    Blurring stuff on the sides doesn't add depth, it just focuses eyes on the center...
    There are two light sources - the major one on the right and the minor one on the left.
    I've already gradient mapped it multiple times. I don't understand why you want me to do more? The colors already blend very well. To do more would be to do something just for the sake of doing something...
    I tried to make the border be cinematic looking, which is the feel I was trying for with the whole thing. It might not appeal to you, but I think it gives the effect I want.
     
  13. Smeagle

    Smeagle Ancient
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    I think it looks great, good colors and effects.

    Pros
    -Great blending
    -I like what you did with the eyes
    -Nice colors

    Try adding some adjustment layers. Even try a new "gradient map" I just developed. Make a new layer, apply image, and go to Filter > Gaussian Blur, and use 20 px. Then set that layer to Color at about 25 or 50% opacity. Also, the area around it's right shoulder looks a bit bland considering the green part of the BG.

    My biggest con is the height. Take it down about 50 px please.
     
  14. RaVNzCRoFT

    RaVNzCRoFT Ancient
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    I think it's pretty good. Could use a little sharpening on the left and right and it would look better if the dimensions were smaller. But there are more good things about it than there are bad things.
     
  15. Whisper

    Whisper Ancient
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    I thought about shrinking it, but I think the negative space around the edges only adds to the general emotions it displays.
     
  16. Frag Man

    Frag Man Ancient
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    Incorrect. Blurring can be used to add depth. How it does is you add a blur to objects either farther away, or up close. It adds plenty of depth.
     
  17. Whisper

    Whisper Ancient
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    Duh, I know that. I'm saying that just blurring all around the sides, like you suggested earlier, doesn't add depth.
     
  18. Frag Man

    Frag Man Ancient
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    In your case, it doesn't. Because your sig only has one object in it.
     
  19. Whisper

    Whisper Ancient
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    Exactly, so why did you suggest it?
     
  20. Frag Man

    Frag Man Ancient
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    I never suggested blurring.
     

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