dreaded halls well time again for a generalguppie map lol...i spent about two weeks overall in and out forging on this map, i realize you can get out of it at a few points but thats because i didnt know how to budget glitch and i thought it wouldnt need it but it did lol... The bases are the same on both sides Hall A Hall B Halls overview Power Weps map includes Weps/Nades 4 SMGs 2 BRs 2 maulers 1 sniper 4 plasma nades 4 frag nades Action Shots Me Pulling off a no scope i was playing with random people...this is one of there kills the other ones kill A normal snipe by me DOWNLOAD
How many maps are you going to post? I guess I'll download this one too and try some small team CTF. Then I'll come review this one too.
only these two i havent been on FB ina while so i havent posted any of my maps here lol so i thought i should you know to get different people opinions instead of just the normal people i hang out with on MB
I'm glad to see that you only included two power weapons into your map (There's been some trouble with the amount of power weapons in maps lately...) Snipers and BRs are going to completely dominate the hallway, as there is little cover in the halls and no room to evade the incoming bullets. The overview picture shows the map is a little sloppy so if you make a v2 you might want to straighten out the objects on the map. You also may want to consider adding more cover in the hallways. 3.5/5 and keep forging. P.S. You forgot to add the shotgun to the weapons list.
lol sorry i need to edit the wep list i just copy pasted from an earlier post on a different site the shotty is not there but there is two maulers in both the hallways at opposite ends...i would add cover but im outa budget so i cant the second and third pic there is a box where it shows there aint
you should make the shotty and the sniper a lot farther apart... other than that, a very good map with good weapon selection. I like the idea of the trench looking things that are the hallways. It seems like it would have amazingly fun gameplay. 4.5/5 for the power weapons being too close to eachother
once again lol the shotty isnt there i need to update pics its replaced with maulers one on each side
well, long hallways can easily fall prey to the sniper there, so i hope its not too overpowering, and has only a few clips. but, i do think you could have done this without the budget glitch, because i see no reason for the double boxes for the floor, where you could have just used the floor of foundry, and then possibly used the budget glitch to enclose the whole map, making it inescapable. just ask anyone for an infinite money budget glitch map and im sure theyd feel free to hand it to ya, or ask a moderator or staff for teh link. its on Buddha Cranes file share.
the reason for the floor is i was trying to make inda like a map pack with my other two maps lol it was a green floor map pack typa thing
oh ok... that's a little better, maybe you should put the maulers on the other end of the hallways. just my opinion but it still seems a little overpowering